Lieb-Website/DiscordBot/CommandHandlers/HandlerFunctions.cs
2022-11-21 18:27:26 +01:00

92 lines
No EOL
3.3 KiB
C#

using Discord;
using Discord.Commands;
using Discord.WebSocket;
using System.Reflection;
using DiscordBot.Services;
using SharedClasses.SharedModels;
using DiscordBot.Messages;
namespace DiscordBot.CommandHandlers
{
public class HandlerFunctions
{
private readonly HttpService _httpService;
public HandlerFunctions(HttpService httpService)
{
_httpService = httpService;
}
public async Task<bool> IsRaidSignUpAllowed(SocketInteraction component, int raidId, string pressedButtonId)
{
if(! await _httpService.DoesUserExist(component.User.Id))
{
var mb = new ModalBuilder()
.WithTitle("Create Account")
.WithCustomId($"{Constants.ComponentIds.CREATE_ACCOUNT_MODAL}-{raidId}-{pressedButtonId}")
.AddTextInput("Name", Constants.ComponentIds.NAME_TEXT_BOX, placeholder: component.User.Username, required: true, value: component.User.Username)
.AddTextInput("Guild Wars 2 Account", Constants.ComponentIds.ACCOUNT_TEXT_BOX, placeholder: "Account.1234", required: true);
await component.RespondWithModalAsync(mb.Build());
return false;
}
Tuple<bool, string> signUpAllowed = await _httpService.IsSignUpAllowed(raidId, component.User.Id);
if(!signUpAllowed.Item1)
{
await component.RespondAsync(signUpAllowed.Item2, ephemeral: true);
return false;
}
return true;
}
public async Task<Tuple<bool, string>> CreateAccount(SocketInteraction interaction, DiscordSocketClient client, string name, string account)
{
//create Account
ApiRaid.Role.User user = new ApiRaid.Role.User()
{
UserName = name,
AccountName = account,
UserId = interaction.User.Id
};
Tuple<bool, string> createAccountResult = await _httpService.CreateAccount(user);
if(createAccountResult.Item1)
{
List<ulong> serverList = await _httpService.GetUserRenameServers();
await RenameUser(client, interaction.User.Id, name, account, serverList);
}
return createAccountResult;
}
public static async Task RenameUser(DiscordSocketClient client, ulong userId, string name, string account, List<ulong> serverList)
{
string nickname = $"{name} | {account}";
foreach(ulong serverId in serverList)
{
SocketGuild guild = client.Guilds.FirstOrDefault(g => g.Id == serverId);
if(guild != null)
{
SocketGuildUser user = guild.GetUser(userId);
if(user != null)
{
await user.ModifyAsync(p => p.Nickname = nickname);
}
}
}
}
//to avoid error messages because of no response...
public async Task Respond(SocketInteraction component)
{
try
{
await component.RespondAsync();
}
catch(Discord.Net.HttpException e)
{
}
}
}
}