using Discord; using Discord.Commands; using Discord.WebSocket; using System.Reflection; using DiscordBot.Services; using SharedClasses.SharedModels; using DiscordBot.Messages; namespace DiscordBot.CommandHandlers { public class HandlerFunctions { private readonly HttpService _httpService; public HandlerFunctions(HttpService httpService) { _httpService = httpService; } public async Task IsRaidSignUpAllowed(SocketInteraction component, int raidId, string pressedButtonId) { if(! await _httpService.DoesUserExist(component.User.Id)) { var mb = new ModalBuilder() .WithTitle("Create Account") .WithCustomId($"{Constants.ComponentIds.CREATE_ACCOUNT_MODAL}-{raidId}-{pressedButtonId}") .AddTextInput("Name", Constants.ComponentIds.NAME_TEXT_BOX, placeholder: component.User.Username, required: true, value: component.User.Username) .AddTextInput("Guild Wars 2 Account", Constants.ComponentIds.ACCOUNT_TEXT_BOX, placeholder: "Account.1234", required: true); await component.RespondWithModalAsync(mb.Build()); return false; } Tuple signUpAllowed = await _httpService.IsSignUpAllowed(raidId, component.User.Id); if(!signUpAllowed.Item1) { await component.RespondAsync(signUpAllowed.Item2, ephemeral: true); return false; } return true; } public async Task> CreateAccount(SocketInteraction interaction, DiscordSocketClient client, string name, string account) { //create Account ApiRaid.Role.User user = new ApiRaid.Role.User() { UserName = name, AccountName = account, UserId = interaction.User.Id }; Tuple createAccountResult = await _httpService.CreateAccount(user); if(createAccountResult.Item1) { List serverList = await _httpService.GetUserRenameServers(); await RenameUser(client, interaction.User.Id, name, account, serverList); } return createAccountResult; } public static async Task RenameUser(DiscordSocketClient client, ulong userId, string name, string account, List serverList) { string nickname = $"{name} | {account}"; foreach(ulong serverId in serverList) { SocketGuild guild = client.Guilds.FirstOrDefault(g => g.Id == serverId); if(guild != null) { SocketGuildUser user = guild.GetUser(userId); if(user != null) { await user.ModifyAsync(p => p.Nickname = nickname); } } } } //to avoid error messages because of no response... public async Task Respond(SocketInteraction component) { try { await component.RespondAsync(); } catch(Discord.Net.HttpException e) { } } } }