260 lines
No EOL
11 KiB
Text
260 lines
No EOL
11 KiB
Text
@using Lieb.Data
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@using Lieb.Models
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@using Lieb.Models.GuildWars2
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@inject GuildWars2AccountService GuildWars2AccountService
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@inject GuildWars2BuildService GuildWars2BuildService
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<br />
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<label>
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Klasse:
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<select @onchange="args => ChangeClassFilter(args)" >
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<option value="All">All</option>
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@foreach(GuildWars2Class gw2Class in Enum.GetValues(typeof(GuildWars2Class)))
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{
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<option value="@gw2Class">@gw2Class.ToString()</option>
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}
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</select>
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<label style="margin-left: 10px; margin-right: 3px;">DamageType:</label>
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<select @onchange="args => ChangeDamageTypeFilter(args)" style="margin">
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<option value="All">All</option>
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@foreach(DamageType damageType in Enum.GetValues(typeof(DamageType)))
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{
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<option value="@damageType">@damageType.ToString()</option>
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}
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</select>
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<label style="margin-left: 10px; margin-right: 4px;">Alacrity:</label><input type="checkbox" checked="@_filterAlac" @onchange="args => AlacStatusChanged(args)" />
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<label style="margin-left: 10px; margin-right: 4px;">Quickness:</label><input type="checkbox" checked="@_filterQuick" @onchange="args => QuickStatusChanged(args)" />
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<label style="margin-left: 10px; margin-right: 4px;">Might:</label><input type="checkbox" checked="@_filterMight" @onchange="args => MightStatusChanged(args)" />
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</label>
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<table class="roletable">
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<tr>
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@if (_account != null)
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{
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<th>Equipped</th>
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<th>Tank</th>
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}
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<th>Build</th>
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<th>Class</th>
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<th>Elite</th>
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<th>Might</th>
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<th>Quick</th>
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<th>Alac</th>
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<th>Heal</th>
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<th>Power</th>
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<th>Condition</th>
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<th>Hybrid</th>
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<th>Other</th>
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<th>Random</th>
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<th>Source</th>
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</tr>
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@foreach (GuildWars2Build build in _buildsToShow.OrderBy(b => b.Class).ThenBy(b => b.EliteSpecialization))
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{
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bool isEquipped = false;
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bool canTank = false;
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@if(_account != null)
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{
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Equipped? equippedBuild = _account.EquippedBuilds.FirstOrDefault(e => e.GuildWars2BuildId == build.GuildWars2BuildId);
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isEquipped = equippedBuild != null;
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if (isEquipped)
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{
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canTank = equippedBuild.CanTank;
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}
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}
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<tr>
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@if (_account != null)
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{
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if(_allowEdit)
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{
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<td class="checkboxfield"><input type="checkbox" checked="@isEquipped" disabled="@(!_allowEdit)" @onchange="args => EquippedStatusChanged(build.GuildWars2BuildId, args)" /></td>
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<td class="checkboxfield"><input type="checkbox" checked="@canTank" disabled="@(!isEquipped || !_allowEdit)" @onchange="args => TankingStatusChanged(build.GuildWars2BuildId, args)" /></td>
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}
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else
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{
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<td class="checkboxfield">
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<input type="checkbox" checked="@isEquipped" id="@build.GuildWars2BuildId-Equipped" class="css-checkbox dark-check-green" disabled="@(!_allowEdit)"/>
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<label for="@build.GuildWars2BuildId-Equipped" class="css-label dark-check-green"></label>
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</td>
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<td class="checkboxfield">
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<input type="checkbox" checked="@canTank" id="@build.GuildWars2BuildId-Tank" class="css-checkbox dark-check-green" disabled="@(!isEquipped || !_allowEdit)"/>
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<label for="@build.GuildWars2BuildId-Tank" class="css-label dark-check-green"></label>
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</td>
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}
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}
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<AuthorizeView Policy="@Constants.Roles.Admin.Name">
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<Authorized>
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<td class="nav-item px-3">
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@{string navLink = $"buildedit/{@build.GuildWars2BuildId}";}
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<NavLink class="nav-link" href="@navLink">@build.BuildName</NavLink>
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</td>
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</Authorized>
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<NotAuthorized>
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<td class="nav-item px-3">
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<label style="padding: .5rem 1rem;">@build.BuildName</label>
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</td>
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</NotAuthorized>
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</AuthorizeView>
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<td>@build.Class.ToString()</td>
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<td>@build.EliteSpecialization.ToString()</td>
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<td class="checkboxfield">
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<input type="checkbox" checked="@(build.Might)" id="@build.GuildWars2BuildId-Might" class="css-checkbox dark-check-green" disabled="disabled" />
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<label for="@build.GuildWars2BuildId-Might" class="css-label dark-check-green"></label>
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</td>
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<td class="checkboxfield">
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<input type="checkbox" checked="@(build.Quickness)" id="@build.GuildWars2BuildId-Quickness" class="css-checkbox dark-check-green" disabled="disabled" />
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<label for="@build.GuildWars2BuildId-Quickness" class="css-label dark-check-green"></label>
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</td>
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<td class="checkboxfield">
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<input type="checkbox" checked="@(build.Alacrity)" id="@build.GuildWars2BuildId-Alacrity" class="css-checkbox dark-check-green" disabled="disabled" />
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<label for="@build.GuildWars2BuildId-Alacrity" class="css-label dark-check-green"></label>
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</td>
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<td class="checkboxfield">
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<input type="checkbox" checked="@(build.DamageType == DamageType.Heal)" id="@build.GuildWars2BuildId-Heal" class="css-checkbox dark-check-green" disabled="disabled" />
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<label for="@build.GuildWars2BuildId-Heal" class="css-label dark-check-green"></label>
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</td>
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<td class="checkboxfield">
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<input type="checkbox" checked="@(build.DamageType == DamageType.Power)" id="@build.GuildWars2BuildId-Power" class="css-checkbox dark-check-green" disabled="disabled" />
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<label for="@build.GuildWars2BuildId-Power" class="css-label dark-check-green"></label>
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</td>
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<td class="checkboxfield">
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<input type="checkbox" checked="@(build.DamageType == DamageType.Condition)" id="@build.GuildWars2BuildId-Condition" class="css-checkbox dark-check-green" disabled="disabled" />
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<label for="@build.GuildWars2BuildId-Condition" class="css-label dark-check-green"></label>
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</td>
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<td class="checkboxfield">
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<input type="checkbox" checked="@(build.DamageType == DamageType.Hybrid)" id="@build.GuildWars2BuildId-Hybrid" class="css-checkbox dark-check-green" disabled="disabled" />
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<label for="@build.GuildWars2BuildId-Hybrid" class="css-label dark-check-green"></label>
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</td>
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<td class="checkboxfield">
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<input type="checkbox" checked="@(build.DamageType == DamageType.Other)" id="@build.GuildWars2BuildId-Other" class="css-checkbox dark-check-green" disabled="disabled" />
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<label for="@build.GuildWars2BuildId-Other" class="css-label dark-check-green"></label>
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</td>
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<td class="checkboxfield">
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<input type="checkbox" checked="@(build.UseInRandomRaid)" id="@build.GuildWars2BuildId-UseInRandomRaid" class="css-checkbox dark-check-green" disabled="disabled" />
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<label for="@build.GuildWars2BuildId-UseInRandomRaid" class="css-label dark-check-green"></label>
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</td>
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@if(string.IsNullOrEmpty(build.SourceLink))
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{
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<td>@build.Source</td>
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}
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else
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{
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<td><NavLink class="nav-link" href="@build.SourceLink" target="blank">@build.Source</NavLink></td>
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}
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</tr>
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}
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</table>
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@code {
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[Parameter]
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public GuildWars2Account _account {get; set;}
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[Parameter]
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public bool _allowEdit {get; set;}
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private List<GuildWars2Build> _builds;
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private List<GuildWars2Build> _buildsToShow;
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private GuildWars2Class? _filterClass;
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private bool _filterAlac = false;
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private bool _filterQuick = false;
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private bool _filterMight = false;
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private DamageType? _filterDamageType;
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protected override async Task OnInitializedAsync()
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{
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_builds = GuildWars2BuildService.GetBuilds();
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_buildsToShow = _builds;
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}
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async Task EquippedStatusChanged(int buildId, ChangeEventArgs args)
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{
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bool isEquipped = bool.Parse(args.Value.ToString());
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if(isEquipped)
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{
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await GuildWars2AccountService.AddBuild(_account.GuildWars2AccountId, buildId);
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}
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else
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{
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await GuildWars2AccountService.RemoveBuild(_account.GuildWars2AccountId, buildId);
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}
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_account = GuildWars2AccountService.GetAccount(_account.GuildWars2AccountId);
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}
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async Task TankingStatusChanged(int buildId, ChangeEventArgs args)
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{
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bool canTank = bool.Parse(args.Value.ToString());
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await GuildWars2AccountService.ChangeTankStatus(_account.GuildWars2AccountId, buildId, canTank);
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}
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private void ChangeClassFilter( ChangeEventArgs e)
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{
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if(Enum.TryParse<GuildWars2Class>(e.Value?.ToString(), out GuildWars2Class gw2Class))
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{
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_filterClass = gw2Class;
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}
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else
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{
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_filterClass = null;
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}
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ApplyFilter();
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}
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private void ChangeDamageTypeFilter( ChangeEventArgs e)
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{
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if(Enum.TryParse<DamageType>(e.Value?.ToString(), out DamageType damage))
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{
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_filterDamageType = damage;
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}
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else
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{
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_filterDamageType = null;
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}
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ApplyFilter();
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}
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private void AlacStatusChanged(ChangeEventArgs args)
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{
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_filterAlac = bool.Parse(args.Value.ToString());
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ApplyFilter();
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}
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private void QuickStatusChanged(ChangeEventArgs args)
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{
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_filterQuick = bool.Parse(args.Value.ToString());
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ApplyFilter();
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}
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private void MightStatusChanged(ChangeEventArgs args)
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{
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_filterMight = bool.Parse(args.Value.ToString());
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ApplyFilter();
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}
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private void ApplyFilter()
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{
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_buildsToShow = _builds;
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if(_filterClass != null)
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{
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_buildsToShow = _buildsToShow.Where(b => b.Class == _filterClass).ToList();
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}
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if(_filterAlac)
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{
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_buildsToShow = _buildsToShow.Where(b => b.Alacrity).ToList();
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}
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if(_filterQuick)
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{
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_buildsToShow = _buildsToShow.Where(b => b.Quickness).ToList();
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}
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if(_filterMight)
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{
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_buildsToShow = _buildsToShow.Where(b => b.Might).ToList();
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}
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if(_filterDamageType != null)
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{
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_buildsToShow = _buildsToShow.Where(b => b.DamageType == _filterDamageType).ToList();
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}
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}
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} |