@using Lieb.Data @using Lieb.Models @using Lieb.Models.GuildWars2 @inject GuildWars2AccountService GuildWars2AccountService @inject GuildWars2BuildService GuildWars2BuildService
@if (_account != null) { } @foreach (GuildWars2Build build in _buildsToShow.OrderBy(b => b.Class).ThenBy(b => b.EliteSpecialization)) { bool isEquipped = false; bool canTank = false; @if(_account != null) { Equipped? equippedBuild = _account.EquippedBuilds.FirstOrDefault(e => e.GuildWars2BuildId == build.GuildWars2BuildId); isEquipped = equippedBuild != null; if (isEquipped) { canTank = equippedBuild.CanTank; } } @if (_account != null) { if(_allowEdit) { } else { } } @if(string.IsNullOrEmpty(build.SourceLink)) { } else { } }
Equipped TankBuild Class Elite Might Quick Alac Heal Power Condition Hybrid Other Random Source
@build.Class.ToString() @build.EliteSpecialization.ToString() @build.Source@build.Source
@code { [Parameter] public GuildWars2Account _account {get; set;} [Parameter] public bool _allowEdit {get; set;} private List _builds; private List _buildsToShow; private GuildWars2Class? _filterClass; private bool _filterAlac = false; private bool _filterQuick = false; private bool _filterMight = false; private DamageType? _filterDamageType; protected override async Task OnInitializedAsync() { _builds = GuildWars2BuildService.GetBuilds(); _buildsToShow = _builds; } async Task EquippedStatusChanged(int buildId, ChangeEventArgs args) { bool isEquipped = bool.Parse(args.Value.ToString()); if(isEquipped) { await GuildWars2AccountService.AddBuild(_account.GuildWars2AccountId, buildId); } else { await GuildWars2AccountService.RemoveBuild(_account.GuildWars2AccountId, buildId); } _account = GuildWars2AccountService.GetAccount(_account.GuildWars2AccountId); } async Task TankingStatusChanged(int buildId, ChangeEventArgs args) { bool canTank = bool.Parse(args.Value.ToString()); await GuildWars2AccountService.ChangeTankStatus(_account.GuildWars2AccountId, buildId, canTank); } private void ChangeClassFilter( ChangeEventArgs e) { if(Enum.TryParse(e.Value?.ToString(), out GuildWars2Class gw2Class)) { _filterClass = gw2Class; } else { _filterClass = null; } ApplyFilter(); } private void ChangeDamageTypeFilter( ChangeEventArgs e) { if(Enum.TryParse(e.Value?.ToString(), out DamageType damage)) { _filterDamageType = damage; } else { _filterDamageType = null; } ApplyFilter(); } private void AlacStatusChanged(ChangeEventArgs args) { _filterAlac = bool.Parse(args.Value.ToString()); ApplyFilter(); } private void QuickStatusChanged(ChangeEventArgs args) { _filterQuick = bool.Parse(args.Value.ToString()); ApplyFilter(); } private void MightStatusChanged(ChangeEventArgs args) { _filterMight = bool.Parse(args.Value.ToString()); ApplyFilter(); } private void ApplyFilter() { _buildsToShow = _builds; if(_filterClass != null) { _buildsToShow = _buildsToShow.Where(b => b.Class == _filterClass).ToList(); } if(_filterAlac) { _buildsToShow = _buildsToShow.Where(b => b.Alacrity).ToList(); } if(_filterQuick) { _buildsToShow = _buildsToShow.Where(b => b.Quickness).ToList(); } if(_filterMight) { _buildsToShow = _buildsToShow.Where(b => b.Might).ToList(); } if(_filterDamageType != null) { _buildsToShow = _buildsToShow.Where(b => b.DamageType == _filterDamageType).ToList(); } } }