fixed boon randomizer

This commit is contained in:
Sarah Faey 2022-12-11 15:20:59 +01:00
parent 450c61854c
commit ab9b2b2f5b

View file

@ -199,8 +199,8 @@ namespace Lieb.Data
{
List<GuildWars2Build> healBuilds = healer.EquippedBuilds.Where(b => b.GuildWars2Build.DamageType == DamageType.Heal && (b.GuildWars2Build.Alacrity || b.GuildWars2Build.Quickness) && b.GuildWars2Build.UseInRandomRaid).Select(b => b.GuildWars2Build).ToList();
List<GuildWars2Build> boonBuilds = boonDps.EquippedBuilds.Where(b => b.GuildWars2Build.DamageType != DamageType.Heal && (b.GuildWars2Build.Alacrity || b.GuildWars2Build.Quickness) && b.GuildWars2Build.UseInRandomRaid).Select(b => b.GuildWars2Build).ToList();
healBuilds.OrderBy(u => _random.Next()).ToList();
boonBuilds.OrderBy(u => _random.Next()).ToList();
healBuilds = healBuilds.OrderBy(u => _random.Next()).ToList();
boonBuilds = boonBuilds.OrderBy(u => _random.Next()).ToList();
foreach(GuildWars2Build healBuild in healBuilds)
{