From ab9b2b2f5bff42c05bedcea05616b1b335732cb0 Mon Sep 17 00:00:00 2001 From: Sarah Faey Date: Sun, 11 Dec 2022 15:20:59 +0100 Subject: [PATCH] fixed boon randomizer --- Lieb/Data/RaidRandomizerService.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Lieb/Data/RaidRandomizerService.cs b/Lieb/Data/RaidRandomizerService.cs index 2130734..717b0c5 100644 --- a/Lieb/Data/RaidRandomizerService.cs +++ b/Lieb/Data/RaidRandomizerService.cs @@ -199,8 +199,8 @@ namespace Lieb.Data { List healBuilds = healer.EquippedBuilds.Where(b => b.GuildWars2Build.DamageType == DamageType.Heal && (b.GuildWars2Build.Alacrity || b.GuildWars2Build.Quickness) && b.GuildWars2Build.UseInRandomRaid).Select(b => b.GuildWars2Build).ToList(); List boonBuilds = boonDps.EquippedBuilds.Where(b => b.GuildWars2Build.DamageType != DamageType.Heal && (b.GuildWars2Build.Alacrity || b.GuildWars2Build.Quickness) && b.GuildWars2Build.UseInRandomRaid).Select(b => b.GuildWars2Build).ToList(); - healBuilds.OrderBy(u => _random.Next()).ToList(); - boonBuilds.OrderBy(u => _random.Next()).ToList(); + healBuilds = healBuilds.OrderBy(u => _random.Next()).ToList(); + boonBuilds = boonBuilds.OrderBy(u => _random.Next()).ToList(); foreach(GuildWars2Build healBuild in healBuilds) {