added Filters to build overview

This commit is contained in:
Sarah Faey 2022-12-06 18:15:32 +01:00
parent 267eae1297
commit 95b7ec8ea5
2 changed files with 160 additions and 12 deletions

View file

@ -18,14 +18,25 @@
</AuthorizeView>
<label>
Filter:
<select @onchange="args => ChangeFilter(args)" >
Klasse:
<select @onchange="args => ChangeClassFilter(args)" >
<option value="All">All</option>
@foreach(GuildWars2Class gw2Class in Enum.GetValues(typeof(GuildWars2Class)))
{
<option value="@gw2Class">@gw2Class.ToString()</option>
}
</select>
<label style="margin-left: 10px; margin-right: 3px;">DamageType:</label>
<select @onchange="args => ChangeDamageTypeFilter(args)" style="margin">
<option value="All">All</option>
@foreach(DamageType damageType in Enum.GetValues(typeof(DamageType)))
{
<option value="@damageType">@damageType.ToString()</option>
}
</select>
<label style="margin-left: 10px; margin-right: 4px;">Alacrity:</label><input type="checkbox" checked="@_filterAlac" @onchange="args => AlacStatusChanged(args)" />
<label style="margin-left: 10px; margin-right: 4px;">Quickness:</label><input type="checkbox" checked="@_filterQuick" @onchange="args => QuickStatusChanged(args)" />
<label style="margin-left: 10px; margin-right: 4px;">Might:</label><input type="checkbox" checked="@_filterMight" @onchange="args => MightStatusChanged(args)" />
</label>
<table class="roletable">
@ -90,21 +101,84 @@
private List<GuildWars2Build> _builds;
private List<GuildWars2Build> _buildsToShow;
private GuildWars2Class? _filterClass;
private bool _filterAlac = false;
private bool _filterQuick = false;
private bool _filterMight = false;
private DamageType? _filterDamageType;
protected override async Task OnInitializedAsync()
{
_builds = GuildWars2BuildService.GetBuilds();
_buildsToShow = _builds;
}
private void ChangeFilter( ChangeEventArgs e)
private void ChangeClassFilter( ChangeEventArgs e)
{
if(Enum.TryParse<GuildWars2Class>(e.Value?.ToString(),out GuildWars2Class selectedClass))
if(Enum.TryParse<GuildWars2Class>(e.Value?.ToString(), out GuildWars2Class gw2Class))
{
_buildsToShow = _builds.Where(b => b.Class == selectedClass).ToList();
_filterClass = gw2Class;
}
else
{
_filterClass = null;
}
ApplyFilter();
}
private void ChangeDamageTypeFilter( ChangeEventArgs e)
{
if(Enum.TryParse<DamageType>(e.Value?.ToString(), out DamageType damage))
{
_filterDamageType = damage;
}
else
{
_filterDamageType = null;
}
ApplyFilter();
}
private void AlacStatusChanged(ChangeEventArgs args)
{
_filterAlac = bool.Parse(args.Value.ToString());
ApplyFilter();
}
private void QuickStatusChanged(ChangeEventArgs args)
{
_filterQuick = bool.Parse(args.Value.ToString());
ApplyFilter();
}
private void MightStatusChanged(ChangeEventArgs args)
{
_filterMight = bool.Parse(args.Value.ToString());
ApplyFilter();
}
private void ApplyFilter()
{
_buildsToShow = _builds;
if(_filterClass != null)
{
_buildsToShow = _buildsToShow.Where(b => b.Class == _filterClass).ToList();
}
if(_filterAlac)
{
_buildsToShow = _buildsToShow.Where(b => b.Alacrity).ToList();
}
if(_filterQuick)
{
_buildsToShow = _buildsToShow.Where(b => b.Quickness).ToList();
}
if(_filterMight)
{
_buildsToShow = _buildsToShow.Where(b => b.Might).ToList();
}
if(_filterDamageType != null)
{
_buildsToShow = _buildsToShow.Where(b => b.DamageType == _filterDamageType).ToList();
}
}
}

View file

@ -43,14 +43,25 @@
{
<br />
<label>
Filter:
<select @onchange="args => ChangeBuildFilter(args)" >
Klasse:
<select @onchange="args => ChangeClassFilter(args)" >
<option value="All">All</option>
@foreach(GuildWars2Class gw2Class in Enum.GetValues(typeof(GuildWars2Class)))
{
<option value="@gw2Class">@gw2Class.ToString()</option>
}
</select>
<label style="margin-left: 10px; margin-right: 3px;">DamageType:</label>
<select @onchange="args => ChangeDamageTypeFilter(args)" style="margin">
<option value="All">All</option>
@foreach(DamageType damageType in Enum.GetValues(typeof(DamageType)))
{
<option value="@damageType">@damageType.ToString()</option>
}
</select>
<label style="margin-left: 10px; margin-right: 4px;">Alacrity:</label><input type="checkbox" checked="@_filterAlac" @onchange="args => AlacStatusChanged(args)" />
<label style="margin-left: 10px; margin-right: 4px;">Quickness:</label><input type="checkbox" checked="@_filterQuick" @onchange="args => QuickStatusChanged(args)" />
<label style="margin-left: 10px; margin-right: 4px;">Might:</label><input type="checkbox" checked="@_filterMight" @onchange="args => MightStatusChanged(args)" />
</label>
<table class="roletable">
<tr>
@ -130,6 +141,12 @@
private List<GuildWars2Build> _buildsToShow;
private GuildWars2Class? _filterClass;
private bool _filterAlac = false;
private bool _filterQuick = false;
private bool _filterMight = false;
private DamageType? _filterDamageType;
protected override async Task OnInitializedAsync()
{
var authState = await AuthenticationStateProvider.GetAuthenticationStateAsync();
@ -185,15 +202,72 @@
_saveMessage = "changes saved successfully";
}
private void ChangeBuildFilter( ChangeEventArgs e)
private void ChangeClassFilter( ChangeEventArgs e)
{
if(Enum.TryParse<GuildWars2Class>(e.Value?.ToString(),out GuildWars2Class selectedClass))
if(Enum.TryParse<GuildWars2Class>(e.Value?.ToString(), out GuildWars2Class gw2Class))
{
_buildsToShow = _builds.Where(b => b.Class == selectedClass).ToList();
_filterClass = gw2Class;
}
else
{
_filterClass = null;
}
ApplyFilter();
}
private void ChangeDamageTypeFilter( ChangeEventArgs e)
{
if(Enum.TryParse<DamageType>(e.Value?.ToString(), out DamageType damage))
{
_filterDamageType = damage;
}
else
{
_filterDamageType = null;
}
ApplyFilter();
}
private void AlacStatusChanged(ChangeEventArgs args)
{
_filterAlac = bool.Parse(args.Value.ToString());
ApplyFilter();
}
private void QuickStatusChanged(ChangeEventArgs args)
{
_filterQuick = bool.Parse(args.Value.ToString());
ApplyFilter();
}
private void MightStatusChanged(ChangeEventArgs args)
{
_filterMight = bool.Parse(args.Value.ToString());
ApplyFilter();
}
private void ApplyFilter()
{
_buildsToShow = _builds;
if(_filterClass != null)
{
_buildsToShow = _buildsToShow.Where(b => b.Class == _filterClass).ToList();
}
if(_filterAlac)
{
_buildsToShow = _buildsToShow.Where(b => b.Alacrity).ToList();
}
if(_filterQuick)
{
_buildsToShow = _buildsToShow.Where(b => b.Quickness).ToList();
}
if(_filterMight)
{
_buildsToShow = _buildsToShow.Where(b => b.Might).ToList();
}
if(_filterDamageType != null)
{
_buildsToShow = _buildsToShow.Where(b => b.DamageType == _filterDamageType).ToList();
}
}
}