Lieb-Website/Lieb/Pages/User/ManageGuildWars2Account.razor
2022-12-06 18:15:32 +01:00

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@page "/gw2accountedit"
@page "/gw2accountedit/{gw2Id}"
@using Lieb.Data
@using Lieb.Models
@using Lieb.Models.GuildWars2
@using System.ComponentModel.DataAnnotations
@using System.Security.Claims
@inject GuildWars2AccountService GuildWars2AccountService
@inject GuildWars2BuildService GuildWars2BuildService
@inject UserService UserService
@inject NavigationManager NavigationManager
@inject AuthenticationStateProvider AuthenticationStateProvider
@inject IJSRuntime JsRuntime
<h3>Manage Guild Wars 2 Account</h3>
<AuthorizeView Context="authorizationContext">
<Authorized>
<EditForm Model="@_account" OnValidSubmit="@HandleValidSubmit">
<DataAnnotationsValidator />
<p>@_saveMessage</p>
<p>
<label>
Account name:
<InputText @bind-Value="_account.AccountName" />
</label>
</p>
<!--<p>
<label>
Api-Key:
<InputText @bind-Value="_account.ApiKey" />
</label>
</p>-->
<br />
<button type="submit">Save</button>
<ValidationSummary />
</EditForm>
@if (_account.GuildWars2AccountId != 0)
{
<br />
<label>
Klasse:
<select @onchange="args => ChangeClassFilter(args)" >
<option value="All">All</option>
@foreach(GuildWars2Class gw2Class in Enum.GetValues(typeof(GuildWars2Class)))
{
<option value="@gw2Class">@gw2Class.ToString()</option>
}
</select>
<label style="margin-left: 10px; margin-right: 3px;">DamageType:</label>
<select @onchange="args => ChangeDamageTypeFilter(args)" style="margin">
<option value="All">All</option>
@foreach(DamageType damageType in Enum.GetValues(typeof(DamageType)))
{
<option value="@damageType">@damageType.ToString()</option>
}
</select>
<label style="margin-left: 10px; margin-right: 4px;">Alacrity:</label><input type="checkbox" checked="@_filterAlac" @onchange="args => AlacStatusChanged(args)" />
<label style="margin-left: 10px; margin-right: 4px;">Quickness:</label><input type="checkbox" checked="@_filterQuick" @onchange="args => QuickStatusChanged(args)" />
<label style="margin-left: 10px; margin-right: 4px;">Might:</label><input type="checkbox" checked="@_filterMight" @onchange="args => MightStatusChanged(args)" />
</label>
<table class="roletable">
<tr>
<th>Equipped</th>
<th>Tank</th>
<th>Build</th>
<th>Class</th>
<th>Elite</th>
<th>Might</th>
<th>Quick</th>
<th>Alac</th>
<th>Heal</th>
<th>Power</th>
<th>Condition</th>
<th>Hybrid</th>
<th>Other</th>
<th>Random</th>
<th>Source</th>
</tr>
@foreach (GuildWars2Build build in _buildsToShow.OrderBy(b => b.Class).ThenBy(b => b.EliteSpecialization))
{
Equipped? equippedBuild = _account.EquippedBuilds.FirstOrDefault(e => e.GuildWars2BuildId == build.GuildWars2BuildId);
bool isEquipped = equippedBuild != null;
bool canTank = false;
if (isEquipped)
{
canTank = equippedBuild.CanTank;
}
<tr>
<td class="checkboxfield"><input type="checkbox" checked="@isEquipped" @onchange="args => EquippedStatusChanged(build.GuildWars2BuildId, args)" /></td>
<td class="checkboxfield"><input type="checkbox" checked="@canTank" disabled="@(!isEquipped)" @onchange="args => TankingStatusChanged(build.GuildWars2BuildId, args)" /></td>
<td>@build.BuildName</td>
<td>@build.Class.ToString()</td>
<td>@build.EliteSpecialization.ToString()</td>
<td class="checkboxfield"><input type="checkbox" checked="@(build.Might)" disabled="disabled" /></td>
<td class="checkboxfield"><input type="checkbox" checked="@(build.Quickness)" disabled="disabled" /></td>
<td class="checkboxfield"><input type="checkbox" checked="@(build.Alacrity)" disabled="disabled" /></td>
<td class="checkboxfield"><input type="checkbox" checked="@(build.DamageType == DamageType.Heal)" disabled="disabled" /></td>
<td class="checkboxfield"><input type="checkbox" checked="@(build.DamageType == DamageType.Power)" disabled="disabled" /></td>
<td class="checkboxfield"><input type="checkbox" checked="@(build.DamageType == DamageType.Condition)" disabled="disabled" /></td>
<td class="checkboxfield"><input type="checkbox" checked="@(build.DamageType == DamageType.Hybrid)" disabled="disabled" /></td>
<td class="checkboxfield"><input type="checkbox" checked="@(build.DamageType == DamageType.Other)" disabled="disabled" /></td>
<td class="checkboxfield"><input type="checkbox" checked="@(build.UseInRandomRaid)" disabled="disabled" /></td>
@if(string.IsNullOrEmpty(build.SourceLink))
{
<td>@build.Source</td>
}
else
{
<NavLink class="nav-link" href="@build.SourceLink" target="blank">@build.Source</NavLink>
}
</tr>
}
</table>
<br/>
<button type=button @onclick="() => DeleteAccountClicked()">Delete Account</button>
}
</Authorized>
</AuthorizeView>
@code {
[Parameter]
public string gw2Id { get; set; }
public GuildWars2Account _account;
private LiebUser _user;
private string _saveMessage = string.Empty;
private List<GuildWars2Build> _builds;
private List<GuildWars2Build> _buildsToShow;
private GuildWars2Class? _filterClass;
private bool _filterAlac = false;
private bool _filterQuick = false;
private bool _filterMight = false;
private DamageType? _filterDamageType;
protected override async Task OnInitializedAsync()
{
var authState = await AuthenticationStateProvider.GetAuthenticationStateAsync();
ulong discordId = ulong.Parse(authState.User.Claims.FirstOrDefault(c => c.Type == ClaimTypes.NameIdentifier).Value);
_user = UserService.GetLiebUserGW2AccountOnly(discordId);
if(!string.IsNullOrEmpty(gw2Id) && int.TryParse(gw2Id, out int parsedId) && _user.GuildWars2Accounts.Where(a => a.GuildWars2AccountId == parsedId).Any())
{
_account = GuildWars2AccountService.GetAccount(parsedId);
}
else
{
_account = new GuildWars2Account();
}
_builds = GuildWars2BuildService.GetBuilds();
_buildsToShow = _builds;
}
async Task EquippedStatusChanged(int buildId, ChangeEventArgs args)
{
bool isEquipped = bool.Parse(args.Value.ToString());
if(isEquipped)
{
await GuildWars2AccountService.AddBuild(_account.GuildWars2AccountId, buildId);
}
else
{
await GuildWars2AccountService.RemoveBuild(_account.GuildWars2AccountId, buildId);
}
_account = GuildWars2AccountService.GetAccount(_account.GuildWars2AccountId);
}
async Task TankingStatusChanged(int buildId, ChangeEventArgs args)
{
bool canTank = bool.Parse(args.Value.ToString());
await GuildWars2AccountService.ChangeTankStatus(_account.GuildWars2AccountId, buildId, canTank);
}
async Task DeleteAccountClicked()
{
bool confirmed = await JsRuntime.InvokeAsync<bool>("confirm", "Are you sure you want to delete this Account?\nThis will sign you off in every raid in which you are signed up with this account.");
if (confirmed)
{
await GuildWars2AccountService.DeleteAccount(_account.GuildWars2AccountId);
NavigationManager.NavigateTo("accountedit");
}
}
private async Task HandleValidSubmit()
{
await GuildWars2AccountService.AddOrEditAccount(_account, _user.Id);
_account = GuildWars2AccountService.GetAccount(_account.GuildWars2AccountId);
_saveMessage = "changes saved successfully";
}
private void ChangeClassFilter( ChangeEventArgs e)
{
if(Enum.TryParse<GuildWars2Class>(e.Value?.ToString(), out GuildWars2Class gw2Class))
{
_filterClass = gw2Class;
}
else
{
_filterClass = null;
}
ApplyFilter();
}
private void ChangeDamageTypeFilter( ChangeEventArgs e)
{
if(Enum.TryParse<DamageType>(e.Value?.ToString(), out DamageType damage))
{
_filterDamageType = damage;
}
else
{
_filterDamageType = null;
}
ApplyFilter();
}
private void AlacStatusChanged(ChangeEventArgs args)
{
_filterAlac = bool.Parse(args.Value.ToString());
ApplyFilter();
}
private void QuickStatusChanged(ChangeEventArgs args)
{
_filterQuick = bool.Parse(args.Value.ToString());
ApplyFilter();
}
private void MightStatusChanged(ChangeEventArgs args)
{
_filterMight = bool.Parse(args.Value.ToString());
ApplyFilter();
}
private void ApplyFilter()
{
_buildsToShow = _builds;
if(_filterClass != null)
{
_buildsToShow = _buildsToShow.Where(b => b.Class == _filterClass).ToList();
}
if(_filterAlac)
{
_buildsToShow = _buildsToShow.Where(b => b.Alacrity).ToList();
}
if(_filterQuick)
{
_buildsToShow = _buildsToShow.Where(b => b.Quickness).ToList();
}
if(_filterMight)
{
_buildsToShow = _buildsToShow.Where(b => b.Might).ToList();
}
if(_filterDamageType != null)
{
_buildsToShow = _buildsToShow.Where(b => b.DamageType == _filterDamageType).ToList();
}
}
}