included build filters to BuildOverview and ManageGW2Account

This commit is contained in:
t.ruspekhofer 2022-03-08 15:12:40 +01:00
parent 3d7d409646
commit 8afe8af4c5
3 changed files with 72 additions and 19 deletions

View file

@ -13,7 +13,6 @@
<AuthorizeView Policy="@Constants.Roles.Admin" Context="authorizationContext"> <AuthorizeView Policy="@Constants.Roles.Admin" Context="authorizationContext">
<EditForm Model="@_build" OnValidSubmit="@HandleValidSubmit"> <EditForm Model="@_build" OnValidSubmit="@HandleValidSubmit">
<DataAnnotationsValidator /> <DataAnnotationsValidator />
<ValidationSummary />
<p> <p>
<label> <label>
@ -69,7 +68,9 @@
</InputSelect> </InputSelect>
</label> </label>
</p> </p>
<button type="submit">Submit</button>
<ValidationSummary />
<button type="submit">Submit</button>
</EditForm> </EditForm>
<br/> <br/>

View file

@ -14,6 +14,17 @@
<span class="oi oi-plus" aria-hidden="true"></span> Add Build <span class="oi oi-plus" aria-hidden="true"></span> Add Build
</NavLink> </NavLink>
</div> </div>
<label>
Filter:
<select @onchange="args => ChangeFilter(args)" >
<option value="All">All</option>
@foreach(GuildWars2Class gw2Class in Enum.GetValues(typeof(GuildWars2Class)))
{
<option value="@gw2Class">@gw2Class.ToString()</option>
}
</select>
</label>
<table> <table>
<tr> <tr>
@ -25,22 +36,21 @@
<th>Quick</th> <th>Quick</th>
<th>Alac</th> <th>Alac</th>
</tr> </tr>
@foreach (var build in _buildsToShow.OrderBy(b => b.Class).ThenBy(b => b.EliteSpecialization))
@foreach (var build in _builds.OrderBy(b => b.Class).ThenBy(b => b.EliteSpecialization)) {
{ <tr>
<tr> <td class="nav-item px-3">
<td class="nav-item px-3"> @{string navLink = $"buildedit/{@build.GuildWars2BuildId}";}
@{string navLink = $"buildedit/{@build.GuildWars2BuildId}";} <NavLink class="nav-link" href="@navLink">@build.BuildName</NavLink>
<NavLink class="nav-link" href="@navLink">@build.BuildName</NavLink> </td>
</td> <td>@build.Class.ToString()</td>
<td>@build.Class.ToString()</td> <td>@build.EliteSpecialization.ToString()</td>
<td>@build.EliteSpecialization.ToString()</td> <td><input type="checkbox" checked="@(build.Might > 0)" disabled="disabled" /></td>
<td><input type="checkbox" checked="@(build.Might > 0)" disabled="disabled" /></td> <td><input type="checkbox" checked="@(build.Heal > 0)" disabled="disabled" /></td>
<td><input type="checkbox" checked="@(build.Heal > 0)" disabled="disabled" /></td> <td><input type="checkbox" checked="@(build.Quickness > 0)" disabled="disabled" /></td>
<td><input type="checkbox" checked="@(build.Quickness > 0)" disabled="disabled" /></td> <td><input type="checkbox" checked="@(build.Alacrity > 0)" disabled="disabled" /></td>
<td><input type="checkbox" checked="@(build.Alacrity > 0)" disabled="disabled" /></td> </tr>
</tr> }
}
</table> </table>
</Authorized> </Authorized>
@ -49,9 +59,23 @@
@code @code
{ {
private List<GuildWars2Build> _builds; private List<GuildWars2Build> _builds;
private List<GuildWars2Build> _buildsToShow;
protected override async Task OnInitializedAsync() protected override async Task OnInitializedAsync()
{ {
_builds = GuildWars2BuildService.GetBuilds(); _builds = GuildWars2BuildService.GetBuilds();
_buildsToShow = _builds;
}
private void ChangeFilter( ChangeEventArgs e)
{
if(Enum.TryParse<GuildWars2Class>(e.Value?.ToString(),out GuildWars2Class selectedClass))
{
_buildsToShow = _builds.Where(b => b.Class == selectedClass).ToList();
}
else
{
_buildsToShow = _builds;
}
} }
} }

View file

@ -42,6 +42,16 @@
@if (_account.GuildWars2AccountId != 0) @if (_account.GuildWars2AccountId != 0)
{ {
<br /> <br />
<label>
Filter:
<select @onchange="args => ChangeBuildFilter(args)" >
<option value="All">All</option>
@foreach(GuildWars2Class gw2Class in Enum.GetValues(typeof(GuildWars2Class)))
{
<option value="@gw2Class">@gw2Class.ToString()</option>
}
</select>
</label>
<table> <table>
<tr> <tr>
<th>Equipped</th> <th>Equipped</th>
@ -54,7 +64,7 @@
<th>Quick</th> <th>Quick</th>
<th>Alac</th> <th>Alac</th>
</tr> </tr>
@foreach (GuildWars2Build build in GuildWars2BuildService.GetBuilds()) @foreach (GuildWars2Build build in _buildsToShow.OrderBy(b => b.Class).ThenBy(b => b.EliteSpecialization))
{ {
Equipped? equippedBuild = _account.EquippedBuilds.FirstOrDefault(e => e.GuildWars2BuildId == build.GuildWars2BuildId); Equipped? equippedBuild = _account.EquippedBuilds.FirstOrDefault(e => e.GuildWars2BuildId == build.GuildWars2BuildId);
bool isEquipped = equippedBuild != null; bool isEquipped = equippedBuild != null;
@ -97,6 +107,10 @@
private string _saveMessage = string.Empty; private string _saveMessage = string.Empty;
private List<GuildWars2Build> _builds;
private List<GuildWars2Build> _buildsToShow;
protected override async Task OnInitializedAsync() protected override async Task OnInitializedAsync()
{ {
var authState = await AuthenticationStateProvider.GetAuthenticationStateAsync(); var authState = await AuthenticationStateProvider.GetAuthenticationStateAsync();
@ -111,6 +125,8 @@
{ {
_account = new GuildWars2Account(); _account = new GuildWars2Account();
} }
_builds = GuildWars2BuildService.GetBuilds();
_buildsToShow = _builds;
} }
async Task EquippedStatusChanged(int buildId, ChangeEventArgs args) async Task EquippedStatusChanged(int buildId, ChangeEventArgs args)
@ -149,4 +165,16 @@
_account = GuildWars2AccountService.GetAccount(_account.GuildWars2AccountId); _account = GuildWars2AccountService.GetAccount(_account.GuildWars2AccountId);
_saveMessage = "changes saved successfully"; _saveMessage = "changes saved successfully";
} }
private void ChangeBuildFilter( ChangeEventArgs e)
{
if(Enum.TryParse<GuildWars2Class>(e.Value?.ToString(),out GuildWars2Class selectedClass))
{
_buildsToShow = _builds.Where(b => b.Class == selectedClass).ToList();
}
else
{
_buildsToShow = _builds;
}
}
} }