Lieb-Website/Lieb/Pages/GuildWars2/BuildEdit.razor

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@page "/buildedit"
@page "/buildedit/{buildId}"
@using Lieb.Data
@using Lieb.Models.GuildWars2
@using System.ComponentModel.DataAnnotations
@inject GuildWars2BuildService GuildWars2BuildService
@inject NavigationManager NavigationManager
@inject IJSRuntime JsRuntime
<h3>BuildEdit</h3>
<AuthorizeView Policy="@Constants.Roles.Admin" Context="authorizationContext">
<EditForm Model="@_build" OnValidSubmit="@HandleValidSubmit">
<DataAnnotationsValidator />
<p>
<label>
Build name:
<InputText @bind-Value="_build.BuildName" />
</label>
</p>
<p>
<label>
<InputCheckbox @bind-Value="_hasMight" />
Might
</label>
</p>
<p>
<label>
<InputCheckbox @bind-Value="_hasHeal" />
Heal
</label>
</p>
<p>
<label>
<InputCheckbox @bind-Value="_hasQuickness" />
Quickness
</label>
</p>
<p>
<label>
<InputCheckbox @bind-Value="_hasAlacrity" />
Alacrity
</label>
</p>
<p>
<label>
Class:
<InputSelect @bind-Value="_build.Class">
@foreach(GuildWars2Class gw2Class in Enum.GetValues(typeof(GuildWars2Class)))
{
<option value="@gw2Class">@gw2Class.ToString()</option>
}
</InputSelect>
</label>
</p>
<p>
<label>
Elite specialization:
<InputSelect @bind-Value="_build.EliteSpecialization">
@foreach(EliteSpecialization gw2EliteSpec in Enum.GetValues(typeof(EliteSpecialization)))
{
<option value="@gw2EliteSpec">@gw2EliteSpec.ToString()</option>
}
</InputSelect>
</label>
</p>
<ValidationSummary />
<button type="submit">Submit</button>
</EditForm>
<br/>
<button type=button @onclick="() => DeleteBuildClicked()">Delete Build</button>
</AuthorizeView>
@code {
[Parameter]
public string buildId { get; set; }
public GuildWars2Build _build;
private bool _hasMight;
private bool _hasHeal;
private bool _hasQuickness;
private bool _hasAlacrity;
protected override async Task OnInitializedAsync()
{
if(!string.IsNullOrEmpty(buildId) && int.TryParse(buildId, out int parsedId))
{
_build = GuildWars2BuildService.GetBuild(parsedId);
_hasMight = _build.Might > 0;
_hasHeal = _build.Heal > 0;
_hasQuickness = _build.Quickness > 0;
_hasAlacrity = _build.Alacrity > 0;
}
else
{
_build = new GuildWars2Build();
}
}
async Task DeleteBuildClicked()
{
bool confirmed = await JsRuntime.InvokeAsync<bool>("confirm", "Are you sure you want to delete this Build?");
if (confirmed)
{
await GuildWars2BuildService.DeleteBuild(_build.GuildWars2BuildId);
NavigationManager.NavigateTo("buildoverview");
}
}
private async Task HandleValidSubmit()
{
_build.Might = _hasMight ? (short)5 : (short)0;
_build.Heal = _hasHeal ? (short)5 : (short)0;
_build.Quickness = _hasQuickness ? (short)5 : (short)0;
_build.Alacrity = _hasAlacrity ? (short)5 : (short)0;
await GuildWars2BuildService.AddOrEditBuild(_build);
NavigationManager.NavigateTo("buildoverview");
}
}