added randomizer for classes and elite specs

This commit is contained in:
t.ruspekhofer 2022-02-27 22:19:12 +01:00
parent 8137b1ca6a
commit 788badff16
5 changed files with 199 additions and 52 deletions

View file

@ -0,0 +1,126 @@
using Lieb.Models.GuildWars2;
using Lieb.Models.GuildWars2.Raid;
using Microsoft.EntityFrameworkCore;
namespace Lieb.Data
{
public class RaidRandomizerService
{
private readonly IDbContextFactory<LiebContext> _contextFactory;
public RaidRandomizerService(IDbContextFactory<LiebContext> contextFactory)
{
_contextFactory = contextFactory;
}
public async Task RandomizeRaid(int raidId)
{
using var context = _contextFactory.CreateDbContext();
Raid? raid = context.Raids
.Include(r => r.Roles)
.Include(r => r.SignUpHistory)
.Include(r => r.Reminders)
.Include(r => r.SignUps)
.ThenInclude(s => s.LiebUser)
.Include(r => r.SignUps)
.ThenInclude(s => s.GuildWars2Account)
.ThenInclude(a => a.EquippedBuilds)
.ThenInclude(e => e.GuildWars2Build)
.Include(r => r.SignUps)
.ThenInclude(s => s.PlannedRaidRole)
.FirstOrDefault(r => r.RaidId == raidId);
if (raid == null || raid.RaidType == RaidType.Planned)
return;
if (!raid.IsRandomized)
{
switch (raid.RaidType)
{
case RaidType.RandomClasses:
RandomizeClasses(raid);
break;
case RaidType.RandomEliteSpecialization:
RandomizeEliteSpecs(raid);
break;
case RaidType.RandomWithBoons:
break;
}
raid.IsRandomized = true;
await context.SaveChangesAsync();
CleanUpRoles(raid, context);
await context.SaveChangesAsync();
}
}
private void RandomizeClasses(Raid raid)
{
Random rand = new Random();
foreach (RaidSignUp signUp in raid.SignUps)
{
HashSet<GuildWars2Class> possibleClasses = new HashSet<GuildWars2Class>();
foreach (Equipped build in signUp.GuildWars2Account.EquippedBuilds)
{
possibleClasses.Add(build.GuildWars2Build.Class);
}
PlannedRaidRole role = new PlannedRaidRole();
role.Spots = 1;
if (possibleClasses.Count > 0)
{
role.Name = possibleClasses.ToList()[rand.Next(possibleClasses.Count - 1)].ToString();
}
else
{
role.Name = "No class found.";
}
raid.Roles.Add(role);
signUp.PlannedRaidRole = role;
}
}
private void RandomizeEliteSpecs(Raid raid)
{
Random rand = new Random();
foreach (RaidSignUp signUp in raid.SignUps)
{
HashSet<EliteSpecialization> possibleEliteSpecs = new HashSet<EliteSpecialization>();
foreach (Equipped build in signUp.GuildWars2Account.EquippedBuilds)
{
possibleEliteSpecs.Add(build.GuildWars2Build.EliteSpecialization);
}
PlannedRaidRole role = new PlannedRaidRole();
role.Spots = 1;
if (possibleEliteSpecs.Count > 0)
{
role.Name = possibleEliteSpecs.ToList()[rand.Next(possibleEliteSpecs.Count - 1)].ToString();
}
else
{
role.Name = "No class found.";
}
raid.Roles.Add(role);
signUp.PlannedRaidRole = role;
}
}
private void CleanUpRoles(Raid raid, LiebContext context)
{
List<PlannedRaidRole> rolesToDelete = new List<PlannedRaidRole>();
foreach (PlannedRaidRole role in raid.Roles)
{
if (raid.SignUps.FirstOrDefault(s => s.PlannedRaidRoleId == role.PlannedRaidRoleId) == null)
{
rolesToDelete.Add(role);
}
}
foreach (PlannedRaidRole role in rolesToDelete)
{
raid.Roles.Remove(role);
}
context.PlannedRaidRoles.RemoveRange(rolesToDelete);
}
}
}

View file

@ -46,6 +46,8 @@ namespace Lieb.Models.GuildWars2.Raid
[Required]
public RaidType RaidType { get; set; }
public bool IsRandomized { get; set; } = false;
public int Frequency { get; set; }
public string RequiredRole { get; set; } = String.Empty;

View file

@ -4,35 +4,36 @@
@using Lieb.Models.GuildWars2.Raid
@inject UserService UserService
@inject RaidService RaidService
@inject RaidRandomizerService RaidRandomizerService
<body>
<h5>@Raid.Title</h5>
<h5>@_raid.Title</h5>
<div>@Raid.Description</div>
<div>@_raid.Description</div>
<div >
<div class="times">
<h5>Date</h5>
<p>@Raid.Date.ToLongDateString()</p>
<p>@_raid.Date.ToLongDateString()</p>
</div>
<div class="times">
<h5>Time</h5>
<p>from: @Raid.StartTime.LocalDateTime.ToShortTimeString() to: @Raid.EndTime.LocalDateTime.ToShortTimeString()</p>
<p>from: @_raid.StartTime.LocalDateTime.ToShortTimeString() to: @_raid.EndTime.LocalDateTime.ToShortTimeString()</p>
</div>
</div>
<div>
<div class="details">
<h5>Organizer</h5>
<p>@Raid.Organizer</p>
<p>@_raid.Organizer</p>
</div>
<div class="details">
<h5>Guild</h5>
<p>@Raid.Guild</p>
<p>@_raid.Guild</p>
</div>
<div class="details">
<h5>Voice chat</h5>
<p>@Raid.VoiceChat</p>
<p>@_raid.VoiceChat</p>
</div>
</div>
@ -40,18 +41,22 @@
<Authorized>
@{
ulong discordId = ulong.Parse(@context.User.Claims.FirstOrDefault(c => c.Type == ClaimTypes.NameIdentifier).Value);
LiebUser user = UserService.GetLiebUserSmall(discordId);
RaidSignUp userRole = Raid.SignUps.Where(s => s.LiebUserId == user.LiebUserId).FirstOrDefault();
LiebUser user = UserService.GetLiebUser(discordId);
RaidSignUp userRole = _raid.SignUps.Where(s => s.LiebUserId == user.LiebUserId).FirstOrDefault();
bool isSignedUp = userRole != null;
DateTime flexTime = _raid.FreeForAllDate.Date + _raid.FreeForAllTime.TimeOfDay;
bool isSignUoAllowed = !_raid.IsRandomized && (user.RoleAssignments.FirstOrDefault(a => a.LiebRole.RoleName == _raid.RequiredRole) != null || flexTime < DateTime.Now);
<table class="table">
<tbody>
@foreach (var role in Raid.Roles)
@foreach (var role in _raid.Roles)
{
Models.GuildWars2.Raid.RaidSignUp[] signUps = Raid.SignUps.Where(s => s.PlannedRaidRoleId == role.PlannedRaidRoleId).ToArray();
Models.GuildWars2.Raid.RaidSignUp[] signUps = _raid.SignUps.Where(s => s.PlannedRaidRoleId == role.PlannedRaidRoleId).ToArray();
int usedSpots = signUps.Where(s => s.SignUpType == SignUpType.SignedUp).Count();
<tr>
@if (isSignUoAllowed)
{
@if (@usedSpots < @role.Spots)
{
<td><button @onclick="() => SignUpClicked(role, user, isSignedUp)">Sign Up</button></td>
@ -63,8 +68,8 @@
<td></td>
}
<td><button @onclick="() => BackupClicked(role, user, isSignedUp)">Backup</button></td>
}
<td><h5>@role.Name: @role.Description (@usedSpots /@role.Spots)</h5></td>
</tr>
@foreach (var signUp in signUps)
@ -72,9 +77,11 @@
@if(signUp.SignUpType != SignUpType.SignedOff)
{
<tr>
<td></td>
<td></td>
@{bool isUser = isSignedUp && userRole.PlannedRaidRole.PlannedRaidRoleId == role.PlannedRaidRoleId && signUp.LiebUserId == user.LiebUserId;}
@if (isSignUoAllowed)
{
<td></td>
<td></td>
@if(isUser)
{
<td><button @onclick="() => SignOffClicked(role, user)">Sign Off</button></td>
@ -83,6 +90,7 @@
{
<td></td>
}
}
@{string signUpStatus = string.Empty;}
@if (signUp.SignUpType != SignUpType.SignedUp) signUpStatus = $" - {signUp.SignUpType}";
@ -112,9 +120,9 @@
<div>
<table class="table">
<tbody>
@foreach (var role in Raid.Roles)
@foreach (var role in _raid.Roles)
{
Models.GuildWars2.Raid.RaidSignUp[] signUps = Raid.SignUps.Where(s => s.PlannedRaidRoleId == role.PlannedRaidRoleId).ToArray();
Models.GuildWars2.Raid.RaidSignUp[] signUps = _raid.SignUps.Where(s => s.PlannedRaidRoleId == role.PlannedRaidRoleId).ToArray();
int usedSpots = signUps.Where(s => s.SignUpType == SignUpType.SignedUp).Count();
<tr>
@ -139,68 +147,78 @@
</AuthorizeView>
<AuthorizeView Policy="@Constants.Roles.RaidLead">
<div class="nav-item px-3">
@{string navLink = $"raidedit/{@Raid.RaidId}";}
@{string navLink = $"raidedit/{_raid.RaidId}";}
<NavLink class="nav-link" href="@navLink">
<span class="oi oi-plus" aria-hidden="true"></span> Edit
</NavLink>
</div>
@if(_raid.RaidType != RaidType.Planned && !_raid.IsRandomized)
{
<button type=button @onclick="() => RandomizeClicked()">Randomize</button>
}
</AuthorizeView>
</body>
@code {
[Parameter]
public Raid Raid { get; set; }
public Raid _raid { get; set; }
async Task SignUpClicked(PlannedRaidRole role, LiebUser liebUser, bool isSignedUp)
{
if(isSignedUp)
{
await RaidService.ChangeSignUpType(Raid.RaidId, liebUser.LiebUserId, role.PlannedRaidRoleId, SignUpType.SignedUp);
await RaidService.ChangeSignUpType(_raid.RaidId, liebUser.LiebUserId, role.PlannedRaidRoleId, SignUpType.SignedUp);
}
else
{
await RaidService.SignUp(Raid.RaidId, liebUser.LiebUserId, liebUser.GuildWars2Accounts.FirstOrDefault().GuildWars2AccountId, role.PlannedRaidRoleId, SignUpType.SignedUp);
await RaidService.SignUp(_raid.RaidId, liebUser.LiebUserId, liebUser.GuildWars2Accounts.FirstOrDefault().GuildWars2AccountId, role.PlannedRaidRoleId, SignUpType.SignedUp);
}
Raid = RaidService.GetRaid(Raid.RaidId);
_raid = RaidService.GetRaid(_raid.RaidId);
}
async Task BackupClicked(PlannedRaidRole role, LiebUser liebUser, bool isSignedUp)
{
if(isSignedUp)
{
await RaidService.ChangeSignUpType(Raid.RaidId, liebUser.LiebUserId, role.PlannedRaidRoleId, SignUpType.Backup);
await RaidService.ChangeSignUpType(_raid.RaidId, liebUser.LiebUserId, role.PlannedRaidRoleId, SignUpType.Backup);
}
else
{
await RaidService.SignUp(Raid.RaidId, liebUser.LiebUserId, liebUser.GuildWars2Accounts.FirstOrDefault().GuildWars2AccountId, role.PlannedRaidRoleId, SignUpType.Backup);
await RaidService.SignUp(_raid.RaidId, liebUser.LiebUserId, liebUser.GuildWars2Accounts.FirstOrDefault().GuildWars2AccountId, role.PlannedRaidRoleId, SignUpType.Backup);
}
Raid = RaidService.GetRaid(Raid.RaidId);
_raid = RaidService.GetRaid(_raid.RaidId);
}
async Task MaybeClicked(PlannedRaidRole role, LiebUser liebUser, bool isSignedUp)
{
if(isSignedUp)
{
await RaidService.ChangeSignUpType(Raid.RaidId, liebUser.LiebUserId, role.PlannedRaidRoleId, SignUpType.Maybe);
await RaidService.ChangeSignUpType(_raid.RaidId, liebUser.LiebUserId, role.PlannedRaidRoleId, SignUpType.Maybe);
}
else
{
await RaidService.SignUp(Raid.RaidId, liebUser.LiebUserId, liebUser.GuildWars2Accounts.FirstOrDefault().GuildWars2AccountId, role.PlannedRaidRoleId, SignUpType.Maybe);
await RaidService.SignUp(_raid.RaidId, liebUser.LiebUserId, liebUser.GuildWars2Accounts.FirstOrDefault().GuildWars2AccountId, role.PlannedRaidRoleId, SignUpType.Maybe);
}
Raid = RaidService.GetRaid(Raid.RaidId);
_raid = RaidService.GetRaid(_raid.RaidId);
}
async Task SignOffClicked(PlannedRaidRole role, LiebUser liebUser)
{
await RaidService.SignOff(Raid.RaidId, liebUser.LiebUserId, role.PlannedRaidRoleId);
Raid = RaidService.GetRaid(Raid.RaidId);
await RaidService.SignOff(_raid.RaidId, liebUser.LiebUserId, role.PlannedRaidRoleId);
_raid = RaidService.GetRaid(_raid.RaidId);
}
async Task RandomizeClicked()
{
await RaidRandomizerService.RandomizeRaid(_raid.RaidId);
_raid = RaidService.GetRaid(_raid.RaidId);
}
async Task ChangeAccount(LiebUser liebUser, ChangeEventArgs e)
{
int accountId = int.Parse(e.Value.ToString());
await RaidService.ChangeAccount(Raid.RaidId, liebUser.LiebUserId, accountId);
Raid = RaidService.GetRaid(Raid.RaidId);
await RaidService.ChangeAccount(_raid.RaidId, liebUser.LiebUserId, accountId);
_raid = RaidService.GetRaid(_raid.RaidId);
}
}

View file

@ -17,7 +17,7 @@
@foreach (var raid in raids) {
<br />
<RaidDetails Raid=@raid />
<RaidDetails _raid=@raid />
}

View file

@ -24,6 +24,7 @@ builder.Services.AddScoped<RaidService>();
builder.Services.AddScoped<UserService>();
builder.Services.AddScoped<GuildWars2AccountService>();
builder.Services.AddScoped<GuildWars2BuildService>();
builder.Services.AddScoped<RaidRandomizerService>();
builder.Services.AddAuthentication(opt =>