Lieb-Website/Lieb/Data/RaidRandomizerService.cs
2022-02-27 22:19:12 +01:00

126 lines
4.4 KiB
C#

using Lieb.Models.GuildWars2;
using Lieb.Models.GuildWars2.Raid;
using Microsoft.EntityFrameworkCore;
namespace Lieb.Data
{
public class RaidRandomizerService
{
private readonly IDbContextFactory<LiebContext> _contextFactory;
public RaidRandomizerService(IDbContextFactory<LiebContext> contextFactory)
{
_contextFactory = contextFactory;
}
public async Task RandomizeRaid(int raidId)
{
using var context = _contextFactory.CreateDbContext();
Raid? raid = context.Raids
.Include(r => r.Roles)
.Include(r => r.SignUpHistory)
.Include(r => r.Reminders)
.Include(r => r.SignUps)
.ThenInclude(s => s.LiebUser)
.Include(r => r.SignUps)
.ThenInclude(s => s.GuildWars2Account)
.ThenInclude(a => a.EquippedBuilds)
.ThenInclude(e => e.GuildWars2Build)
.Include(r => r.SignUps)
.ThenInclude(s => s.PlannedRaidRole)
.FirstOrDefault(r => r.RaidId == raidId);
if (raid == null || raid.RaidType == RaidType.Planned)
return;
if (!raid.IsRandomized)
{
switch (raid.RaidType)
{
case RaidType.RandomClasses:
RandomizeClasses(raid);
break;
case RaidType.RandomEliteSpecialization:
RandomizeEliteSpecs(raid);
break;
case RaidType.RandomWithBoons:
break;
}
raid.IsRandomized = true;
await context.SaveChangesAsync();
CleanUpRoles(raid, context);
await context.SaveChangesAsync();
}
}
private void RandomizeClasses(Raid raid)
{
Random rand = new Random();
foreach (RaidSignUp signUp in raid.SignUps)
{
HashSet<GuildWars2Class> possibleClasses = new HashSet<GuildWars2Class>();
foreach (Equipped build in signUp.GuildWars2Account.EquippedBuilds)
{
possibleClasses.Add(build.GuildWars2Build.Class);
}
PlannedRaidRole role = new PlannedRaidRole();
role.Spots = 1;
if (possibleClasses.Count > 0)
{
role.Name = possibleClasses.ToList()[rand.Next(possibleClasses.Count - 1)].ToString();
}
else
{
role.Name = "No class found.";
}
raid.Roles.Add(role);
signUp.PlannedRaidRole = role;
}
}
private void RandomizeEliteSpecs(Raid raid)
{
Random rand = new Random();
foreach (RaidSignUp signUp in raid.SignUps)
{
HashSet<EliteSpecialization> possibleEliteSpecs = new HashSet<EliteSpecialization>();
foreach (Equipped build in signUp.GuildWars2Account.EquippedBuilds)
{
possibleEliteSpecs.Add(build.GuildWars2Build.EliteSpecialization);
}
PlannedRaidRole role = new PlannedRaidRole();
role.Spots = 1;
if (possibleEliteSpecs.Count > 0)
{
role.Name = possibleEliteSpecs.ToList()[rand.Next(possibleEliteSpecs.Count - 1)].ToString();
}
else
{
role.Name = "No class found.";
}
raid.Roles.Add(role);
signUp.PlannedRaidRole = role;
}
}
private void CleanUpRoles(Raid raid, LiebContext context)
{
List<PlannedRaidRole> rolesToDelete = new List<PlannedRaidRole>();
foreach (PlannedRaidRole role in raid.Roles)
{
if (raid.SignUps.FirstOrDefault(s => s.PlannedRaidRoleId == role.PlannedRaidRoleId) == null)
{
rolesToDelete.Add(role);
}
}
foreach (PlannedRaidRole role in rolesToDelete)
{
raid.Roles.Remove(role);
}
context.PlannedRaidRoles.RemoveRange(rolesToDelete);
}
}
}