Lieb-Website/Lieb/Data/DbInitializer.cs
2023-01-14 16:44:18 +01:00

204 lines
11 KiB
C#

using Lieb.Models;
using Lieb.Models.GuildWars2;
using Lieb.Models.GuildWars2.Raid;
using Microsoft.EntityFrameworkCore;
namespace Lieb.Data
{
public class DbInitializer
{
public static void Initialize(LiebContext context)
{
//add special Roles
if (context.LiebRoles.FirstOrDefault(r => r.RoleName == Constants.Roles.Admin.Name) == null)
{
context.LiebRoles.Add(new LiebRole() { RoleName = Constants.Roles.Admin.Name, Type = RoleType.SystemRole, Level = Constants.Roles.Admin.PowerLevel, LevelToAssign = Constants.Roles.Admin.PowerLevel });
}
if (context.LiebRoles.FirstOrDefault(r => r.RoleName == Constants.Roles.Moderator.Name) == null)
{
context.LiebRoles.Add(new LiebRole() { RoleName = Constants.Roles.Moderator.Name, Type = RoleType.SystemRole, Level = Constants.Roles.Moderator.PowerLevel, LevelToAssign = Constants.Roles.Admin.PowerLevel });
}
if (context.LiebRoles.FirstOrDefault(r => r.RoleName == Constants.Roles.RaidLead.Name) == null)
{
context.LiebRoles.Add(new LiebRole() { RoleName = Constants.Roles.RaidLead.Name, Type = RoleType.SystemRole, Level = Constants.Roles.RaidLead.PowerLevel, LevelToAssign = Constants.Roles.Moderator.PowerLevel });
}
if (context.LiebRoles.FirstOrDefault(r => r.RoleName == Constants.Roles.User.Name) == null)
{
context.LiebRoles.Add(new LiebRole() { RoleName = Constants.Roles.User.Name, Type = RoleType.SystemRole, Level = Constants.Roles.User.PowerLevel, LevelToAssign = Constants.Roles.Admin.PowerLevel + 1 });
}
context.SaveChanges();
// Look for any LiebUsers.
if (context.LiebUsers.Any())
{
return; // DB has been seeded
}
GuildWars2Account linaith = new GuildWars2Account() { AccountName = "Linaith.2375" };
GuildWars2Account sarah = new GuildWars2Account() { AccountName = "Sarah.3984" };
GuildWars2Account hierpiepts = new GuildWars2Account() { AccountName = "hierpiepts.5241" };
GuildWars2Account bloodseeker = new GuildWars2Account() { AccountName = "Bloodseeker.2043" };
var users = new LiebUser[]
{
//new LiebUser{Id=0, Name="Sarah", Birthday=DateTime.Parse("1992-01-15"), GuildWars2Accounts = new List<GuildWars2Account>(){ linaith, sarah} },
new LiebUser{Id=194863625477816321, Name="Sarah", Birthday=DateTime.Parse("1992-01-15"), GuildWars2Accounts = new List<GuildWars2Account>(){ linaith, sarah} },
#if DEBUG
//new LiebUser{Id=194455125769715713, Name="Lisa", GuildWars2Accounts = new List<GuildWars2Account>(){ hierpiepts}},
new LiebUser{Id=1, Name="Lisa", GuildWars2Accounts = new List<GuildWars2Account>(){ hierpiepts}},
new LiebUser{Id=2, Name="Simon", GuildWars2Accounts = new List<GuildWars2Account>(){ bloodseeker}}
#endif
};
context.LiebUsers.AddRange(users);
context.SaveChanges();
int AdminRoleId = context.LiebRoles.FirstOrDefault(x => x.RoleName == Constants.Roles.Admin.Name).LiebRoleId;
int GuildLeadRoleId = context.LiebRoles.FirstOrDefault(x => x.RoleName == Constants.Roles.Moderator.Name).LiebRoleId;
int RaidLeadRoleId = context.LiebRoles.FirstOrDefault(x => x.RoleName == Constants.Roles.RaidLead.Name).LiebRoleId;
int UserRoleId = context.LiebRoles.FirstOrDefault(x => x.RoleName == Constants.Roles.User.Name).LiebRoleId;
var assignments = new RoleAssignment[]
{
new RoleAssignment{LiebUserId = users[0].Id, LiebRoleId = AdminRoleId },
new RoleAssignment{LiebUserId = users[0].Id, LiebRoleId = GuildLeadRoleId },
new RoleAssignment{LiebUserId = users[0].Id, LiebRoleId = RaidLeadRoleId },
new RoleAssignment{LiebUserId = users[0].Id, LiebRoleId = UserRoleId }
#if DEBUG
,new RoleAssignment{LiebUserId = users[1].Id, LiebRoleId = AdminRoleId },
new RoleAssignment{LiebUserId = users[1].Id, LiebRoleId = GuildLeadRoleId },
new RoleAssignment{LiebUserId = users[1].Id, LiebRoleId = RaidLeadRoleId },
new RoleAssignment{LiebUserId = users[1].Id, LiebRoleId = UserRoleId },
new RoleAssignment{LiebUserId = users[2].Id, LiebRoleId = GuildLeadRoleId },
new RoleAssignment{LiebUserId = users[2].Id, LiebRoleId = RaidLeadRoleId },
new RoleAssignment{LiebUserId = users[2].Id, LiebRoleId = UserRoleId }
#endif
};
context.RoleAssignments.AddRange(assignments);
context.SaveChanges();
#if DEBUG
RaidRole ele = new RaidRole()
{
Description = "Beste",
Name = "Heal Ele",
Spots = 2
};
RaidRole scourge = new RaidRole()
{
Description = "WupWup",
Name = "Scourge",
Spots = 8
};
RaidRole randomRole = new RaidRole()
{
Spots = 10,
Name = "Random",
Description = RaidType.RandomWithBoons.ToString(),
IsRandomSignUpRole = true
};
RaidRole flexTest1 = new RaidRole()
{
Description = "flexTest1",
Name = "flexTest1",
Spots = 1
};
RaidRole flexTest2 = new RaidRole()
{
Description = "flexTest2",
Name = "flexTest2",
Spots = 1
};
RaidRole flexTest3 = new RaidRole()
{
Description = "flexTest3",
Name = "flexTest3",
Spots = 1
};
Raid raid = new Raid()
{
Title = "Testraid",
Description = "This is a test raid\nwith multiple lines?",
Guild = "LIEB",
Organizer = "Sarah",
RaidType = RaidType.Planned,
StartTimeUTC = DateTime.UtcNow,
EndTimeUTC = DateTime.UtcNow.AddHours(2),
FreeForAllTimeUTC = DateTime.UtcNow.AddHours(-2),
VoiceChat = "ts.lieb.games",
Roles = new [] { randomRole, ele, scourge, flexTest1, flexTest2, flexTest3 }
};
context.Raids.Add(raid);
context.SaveChanges();
DateTime templateStartTime = DateTime.UtcNow.AddDays(-7).AddMinutes(-117);
RaidTemplate template = new RaidTemplate()
{
Title = "Testraid",
Description = "This is a test raid\nwith multiple lines?",
Guild = "LIEB",
Organizer = "Sarah",
RaidType = RaidType.RandomWithBoons,
StartTime = templateStartTime,
EndTime = templateStartTime.AddHours(2),
FreeForAllTime = templateStartTime.AddHours(-2),
VoiceChat = "ts.lieb.games",
Interval = 7,
CreateDaysBefore = 7,
TimeZone = "Europe/Vienna",
RaidOwnerId = 2,
Roles = new[] { new RaidRole(){
Description = "WupWup",
Name = "Ups",
Spots = 10,
IsRandomSignUpRole = true
}
}
};
context.RaidTemplates.Add(template);
context.SaveChanges();
var signUps = new RaidSignUp[]
{
new RaidSignUp(raid.RaidId, users[0].Id, linaith.GuildWars2AccountId, ele.RaidRoleId, SignUpType.SignedUp),
new RaidSignUp(raid.RaidId, users[1].Id, hierpiepts.GuildWars2AccountId, flexTest1.RaidRoleId, SignUpType.SignedUp),
new RaidSignUp(raid.RaidId, users[2].Id, bloodseeker.GuildWars2AccountId, flexTest2.RaidRoleId, SignUpType.SignedUp),
new RaidSignUp(raid.RaidId, users[1].Id, hierpiepts.GuildWars2AccountId, flexTest2.RaidRoleId, SignUpType.Flex),
new RaidSignUp(raid.RaidId, users[2].Id, bloodseeker.GuildWars2AccountId, flexTest3.RaidRoleId, SignUpType.Flex)
};
context.RaidSignUps.AddRange(signUps);
context.SaveChanges();
GuildWars2Build healTempest = new GuildWars2Build() { BuildName = "HealTempest", Class = GuildWars2Class.Elementalist, EliteSpecialization = EliteSpecialization.Tempest, Might = true, Alacrity = true, DamageType = DamageType.Heal, UseInRandomRaid = true };
GuildWars2Build condiScourge = new GuildWars2Build() { BuildName = "CondiScourge", Class = GuildWars2Class.Necromancer, EliteSpecialization = EliteSpecialization.Scourge, DamageType = DamageType.Condition, UseInRandomRaid = true };
GuildWars2Build quickBrand = new GuildWars2Build() { BuildName = "QuickBrand", Class = GuildWars2Class.Guard, EliteSpecialization = EliteSpecialization.Firebrand, Quickness = true, DamageType = DamageType.Condition, UseInRandomRaid = true };
GuildWars2Build alacregate = new GuildWars2Build() { BuildName = "Alacregate", Class = GuildWars2Class.Revenant, EliteSpecialization = EliteSpecialization.Renegade, Alacrity = true, DamageType = DamageType.Power, UseInRandomRaid = true };
GuildWars2Build chrono = new GuildWars2Build() { BuildName = "Chrono", Class = GuildWars2Class.Mesmer, EliteSpecialization = EliteSpecialization.Chronomancer, Alacrity = true, Quickness = true, DamageType = DamageType.Power, UseInRandomRaid = true };
GuildWars2Build daredevil = new GuildWars2Build() { BuildName = "Daredevil", Class = GuildWars2Class.Thief, EliteSpecialization = EliteSpecialization.DareDevil };
context.GuildWars2Builds.AddRange(new List<GuildWars2Build>(){healTempest, condiScourge, quickBrand, alacregate, chrono, daredevil });
context.SaveChanges();
var equippedBuilds = new Equipped[]
{
new Equipped(){GuildWars2Account = linaith, CanTank = true, GuildWars2Build = quickBrand},
new Equipped(){GuildWars2Account = linaith, CanTank = false, GuildWars2Build = healTempest},
new Equipped(){GuildWars2Account = linaith, CanTank = false, GuildWars2Build = daredevil},
new Equipped(){GuildWars2Account = sarah, CanTank = false, GuildWars2Build = healTempest},
new Equipped(){GuildWars2Account = sarah, CanTank = false, GuildWars2Build = daredevil},
new Equipped(){GuildWars2Account = hierpiepts, CanTank = false, GuildWars2Build = condiScourge},
new Equipped(){GuildWars2Account = hierpiepts, CanTank = true, GuildWars2Build = quickBrand},
new Equipped(){GuildWars2Account = hierpiepts, CanTank = false, GuildWars2Build = healTempest},
new Equipped(){GuildWars2Account = bloodseeker, CanTank = true, GuildWars2Build = chrono},
new Equipped(){GuildWars2Account = bloodseeker, CanTank = false, GuildWars2Build = alacregate},
new Equipped(){GuildWars2Account = bloodseeker, CanTank = false, GuildWars2Build = condiScourge},
};
context.Equipped.AddRange(equippedBuilds);
context.SaveChanges();
#endif
}
}
}