added BuildOverview and BuildEdit

This commit is contained in:
t.ruspekhofer 2022-02-26 20:23:28 +01:00
parent a3062165e1
commit 9ffaf908f3
5 changed files with 226 additions and 8 deletions

View file

@ -0,0 +1,114 @@
@page "/buildedit"
@page "/buildedit/{buildId}"
@using Lieb.Data
@using Lieb.Models.GuildWars2
@using System.ComponentModel.DataAnnotations
@inject GuildWars2BuildService GuildWars2BuildService
@inject NavigationManager NavigationManager
@inject IJSRuntime JsRuntime
<h3>BuildEdit</h3>
<AuthorizeView Policy="Admin" Context="authorizationContext">
<EditForm Model="@_build" OnValidSubmit="@HandleValidSubmit">
<DataAnnotationsValidator />
<ValidationSummary />
<p>
<label>
Build name:
<InputText @bind-Value="_build.BuildName" />
</label>
</p>
<p>
<label>
Might:
<InputNumber @bind-Value="_build.Might" />
</label>
</p>
<p>
<label>
Quickness:
<InputNumber @bind-Value="_build.Quickness" />
</label>
</p>
<p>
<label>
Alacrity:
<InputNumber @bind-Value="_build.Alacrity" />
</label>
</p>
<p>
<label>
Heal:
<InputNumber @bind-Value="_build.Heal" />
</label>
</p>
<p>
<label>
Class:
<InputSelect @bind-Value="_build.Class">
@foreach(GuildWars2Class gw2Class in Enum.GetValues(typeof(GuildWars2Class)))
{
<option value="@gw2Class">@gw2Class.ToString()</option>
}
</InputSelect>
</label>
</p>
<p>
<label>
Elite specialization:
<InputSelect @bind-Value="_build.EliteSpecialization">
@foreach(EliteSpecialization gw2EliteSpec in Enum.GetValues(typeof(EliteSpecialization)))
{
<option value="@gw2EliteSpec">@gw2EliteSpec.ToString()</option>
}
</InputSelect>
</label>
</p>
<button type="submit">Submit</button>
</EditForm>
<br/>
<button type=button @onclick="() => DeleteBuildClicked()">Delete Build</button>
</AuthorizeView>
@code {
[Parameter]
public string buildId { get; set; }
public GuildWars2Build _build;
protected override async Task OnInitializedAsync()
{
if(!string.IsNullOrEmpty(buildId) && int.TryParse(buildId, out int parsedId))
{
_build = GuildWars2BuildService.GetBuild(parsedId);
}
else
{
_build = new GuildWars2Build();
}
}
async Task DeleteBuildClicked()
{
bool confirmed = await JsRuntime.InvokeAsync<bool>("confirm", "Are you sure?");
if (confirmed)
{
await GuildWars2BuildService.DeleteBuild(_build.GuildWars2BuildId);
NavigationManager.NavigateTo("buildoverview");
}
}
private async Task HandleValidSubmit()
{
await GuildWars2BuildService.AddOrEditBuild(_build);
NavigationManager.NavigateTo("buildoverview");
}
}