reworked Guild Wars 2 builds

total rework of RandomizeWithBoons
This commit is contained in:
Sarah Faey 2022-12-06 01:14:53 +01:00
parent bc2983584c
commit 90794ed4a2
11 changed files with 879 additions and 247 deletions

View file

@ -88,7 +88,7 @@ namespace Lieb.Migrations
.ValueGeneratedOnAdd()
.HasColumnType("INTEGER");
b.Property<short>("Alacrity")
b.Property<bool>("Alacrity")
.HasColumnType("INTEGER");
b.Property<string>("BuildName")
@ -99,16 +99,23 @@ namespace Lieb.Migrations
b.Property<int>("Class")
.HasColumnType("INTEGER");
b.Property<int>("DamageType")
.HasColumnType("INTEGER");
b.Property<int>("EliteSpecialization")
.HasColumnType("INTEGER");
b.Property<short>("Heal")
b.Property<bool>("Might")
.HasColumnType("INTEGER");
b.Property<short>("Might")
b.Property<bool>("Quickness")
.HasColumnType("INTEGER");
b.Property<short>("Quickness")
b.Property<string>("Source")
.IsRequired()
.HasColumnType("TEXT");
b.Property<bool>("UseInRandomRaid")
.HasColumnType("INTEGER");
b.HasKey("GuildWars2BuildId");