forked from Sarah/Lieb-Website
reworked Guild Wars 2 builds
total rework of RandomizeWithBoons
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bc2983584c
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90794ed4a2
11 changed files with 879 additions and 247 deletions
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@ -170,11 +170,11 @@ namespace Lieb.Data
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context.RaidSignUps.AddRange(signUps);
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context.SaveChanges();
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GuildWars2Build healTempest = new GuildWars2Build() { BuildName = "HealTempest", Class = GuildWars2Class.Elementalist, EliteSpecialization = EliteSpecialization.Tempest, Heal = 5, Might = 5 };
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GuildWars2Build condiScourge = new GuildWars2Build() { BuildName = "CondiScourge", Class = GuildWars2Class.Necromancer, EliteSpecialization = EliteSpecialization.Scourge };
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GuildWars2Build quickBrand = new GuildWars2Build() { BuildName = "QuickBrand", Class = GuildWars2Class.Guard, EliteSpecialization = EliteSpecialization.Firebrand, Heal = 5, Quickness = 5 };
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GuildWars2Build alacregate = new GuildWars2Build() { BuildName = "Alacregate", Class = GuildWars2Class.Revenant, EliteSpecialization = EliteSpecialization.Renegade, Alacrity = 5 };
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GuildWars2Build chrono = new GuildWars2Build() { BuildName = "Chrono", Class = GuildWars2Class.Mesmer, EliteSpecialization = EliteSpecialization.Chronomancer, Alacrity = 5, Quickness = 5 };
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GuildWars2Build healTempest = new GuildWars2Build() { BuildName = "HealTempest", Class = GuildWars2Class.Elementalist, EliteSpecialization = EliteSpecialization.Tempest, Might = true, Alacrity = true, DamageType = DamageType.Heal };
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GuildWars2Build condiScourge = new GuildWars2Build() { BuildName = "CondiScourge", Class = GuildWars2Class.Necromancer, EliteSpecialization = EliteSpecialization.Scourge, DamageType = DamageType.Condition };
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GuildWars2Build quickBrand = new GuildWars2Build() { BuildName = "QuickBrand", Class = GuildWars2Class.Guard, EliteSpecialization = EliteSpecialization.Firebrand, Quickness = true, DamageType = DamageType.Condition };
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GuildWars2Build alacregate = new GuildWars2Build() { BuildName = "Alacregate", Class = GuildWars2Class.Revenant, EliteSpecialization = EliteSpecialization.Renegade, Alacrity = true, DamageType = DamageType.Power };
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GuildWars2Build chrono = new GuildWars2Build() { BuildName = "Chrono", Class = GuildWars2Class.Mesmer, EliteSpecialization = EliteSpecialization.Chronomancer, Alacrity = true, Quickness = true, DamageType = DamageType.Power };
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GuildWars2Build daredevil = new GuildWars2Build() { BuildName = "Daredevil", Class = GuildWars2Class.Thief, EliteSpecialization = EliteSpecialization.DareDevil };
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context.GuildWars2Builds.AddRange(new List<GuildWars2Build>(){healTempest, condiScourge, quickBrand, alacregate, chrono, daredevil });
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context.SaveChanges();
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