forked from Sarah/Lieb-Website
Added Reset All Equipped Builds Button
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2 changed files with 28 additions and 1 deletions
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@ -51,5 +51,16 @@ namespace Lieb.Data
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using var context = _contextFactory.CreateDbContext();
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return context.GuildWars2Builds.FirstOrDefault(b => b.GuildWars2BuildId == buildId);
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}
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public async Task ResetAllEquipped()
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{
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using var context = _contextFactory.CreateDbContext();
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List<Equipped> buildsToRemove = context.Equipped.ToList();
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if (buildsToRemove.Count > 0)
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{
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context.Equipped.RemoveRange(buildsToRemove);
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await context.SaveChangesAsync();
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}
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}
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}
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}
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@ -2,6 +2,7 @@
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@using Lieb.Data
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@using Lieb.Models.GuildWars2
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@inject GuildWars2BuildService GuildWars2BuildService
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@inject IJSRuntime JsRuntime
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<h3>Build Overview</h3>
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@ -14,10 +15,16 @@
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<span class="oi oi-plus" aria-hidden="true"></span> Add Build
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</NavLink>
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</div>
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<BuildList _account=@null _allowEdit=true></BuildList>
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<button type="delete" @onclick="() => ResetAllBuildsClicked()">Reset All Equipped Builds</button>
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</Authorized>
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<NotAuthorized>
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<BuildList _account=@null _allowEdit=true></BuildList>
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</NotAuthorized>
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</AuthorizeView>
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<BuildList _account=@null _allowEdit=true></BuildList>
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@code
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{
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@ -25,4 +32,13 @@
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protected override async Task OnInitializedAsync()
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{
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}
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async Task ResetAllBuildsClicked()
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{
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bool confirmed = await JsRuntime.InvokeAsync<bool>("confirm", "Are you sure you want to reset all equipped Build?");
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if (confirmed)
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{
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await GuildWars2BuildService.ResetAllEquipped();
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}
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}
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}
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