forked from Sarah/Lieb-Website
Moved Models to Shared Project
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19 changed files with 27 additions and 1 deletions
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namespace Lieb.Models.GuildWars2.Raid
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{
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public class DiscordRaidMessage
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{
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public int DiscordRaidMessageId { get; set; }
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public int RaidId { get; set; }
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public Raid Raid { get; set; }
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public ulong DiscordMessageId { get; set; }
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public ulong DiscordChannelId { get; set; }
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public ulong DiscordGuildId { get; set; }
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}
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}
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using System.ComponentModel.DataAnnotations;
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namespace Lieb.Models.GuildWars2.Raid
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{
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public enum RaidType
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{
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Planned = 0,
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RandomWithBoons = 1,
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RandomClasses = 2,
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RandomEliteSpecialization = 3,
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}
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public class Raid : RaidBase
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{
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public int RaidId { get; private set; }
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[Required]
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public DateTimeOffset StartTimeUTC { get; set; } = DateTime.Now;
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[Required]
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public DateTimeOffset EndTimeUTC { get; set; }
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public DateTimeOffset FreeForAllTimeUTC { get; set; }
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public ICollection<RaidSignUp> SignUps { get; set; } = new HashSet<RaidSignUp>();
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public ICollection<RaidSignUpHistory> SignUpHistory { get; set; } = new HashSet<RaidSignUpHistory>();
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public Raid() { }
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public Raid(RaidTemplate template) : base(template)
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{
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TimeZoneInfo timeZone = TimeZoneInfo.FindSystemTimeZoneById(template.TimeZone);
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StartTimeUTC = TimeZoneInfo.ConvertTimeToUtc(template.StartTime, timeZone);
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EndTimeUTC = TimeZoneInfo.ConvertTimeToUtc(template.EndTime, timeZone);
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FreeForAllTimeUTC = TimeZoneInfo.ConvertTimeToUtc(template.FreeForAllTime, timeZone);
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}
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}
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}
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@ -1,89 +0,0 @@
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using System.ComponentModel.DataAnnotations;
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namespace Lieb.Models.GuildWars2.Raid
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{
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public abstract class RaidBase
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{
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[Required]
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[StringLength(100, ErrorMessage = "Title too long (100 character limit).")]
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public string Title { get; set; } = String.Empty;
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[Required]
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[StringLength(1000, ErrorMessage = "Description too long (1000 character limit).")]
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public string Description { get; set; } = String.Empty;
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[Required]
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[StringLength(50, ErrorMessage = "Organizer too long (50 character limit).")]
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public string Organizer { get; set; } = String.Empty;
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[Required]
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[StringLength(50, ErrorMessage = "Guild too long (50 character limit).")]
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public string Guild { get; set; } = String.Empty;
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[Required]
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[StringLength(50, ErrorMessage = "VoiceChat too long (50 character limit).")]
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public string VoiceChat { get; set; } = String.Empty;
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[Required]
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public RaidType RaidType { get; set; }
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public string RequiredRole { get; set; } = String.Empty;
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public bool MoveFlexUsers { get; set; } = true;
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public int RaidOwnerId { get; set; }
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//role name, number of spots
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public ICollection<RaidRole> Roles { get; set; } = new HashSet<RaidRole>();
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public ICollection<RaidReminder> Reminders { get; set; } = new List<RaidReminder>();
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public ICollection<DiscordRaidMessage> DiscordRaidMessages { get; set; } = new HashSet<DiscordRaidMessage>();
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public RaidBase() { }
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public RaidBase(RaidBase template)
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{
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this.Title = template.Title;
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this.Description = template.Description;
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this.Organizer = template.Organizer;
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this.Guild = template.Guild;
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this.VoiceChat = template.VoiceChat;
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this.RaidType = template.RaidType;
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this.RequiredRole = template.RequiredRole;
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this.MoveFlexUsers = template.MoveFlexUsers;
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this.RaidOwnerId = template.RaidOwnerId;
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foreach (RaidRole role in template.Roles)
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{
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this.Roles.Add(new RaidRole()
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{
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Description = role.Description,
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Name = role.Name,
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Spots = role.Spots
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});
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}
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foreach (RaidReminder reminder in template.Reminders)
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{
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this.Reminders.Add(new RaidReminder()
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{
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ChannelId = reminder.ChannelId,
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HoursBeforeRaid = reminder.HoursBeforeRaid,
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Message = reminder.Message,
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Sent = reminder.Sent,
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Type = reminder.Type
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});
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}
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foreach (DiscordRaidMessage message in template.DiscordRaidMessages)
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{
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this.DiscordRaidMessages.Add(new DiscordRaidMessage()
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{
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RaidId = message.RaidId,
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DiscordMessageId = message.DiscordMessageId,
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DiscordChannelId = message.DiscordChannelId,
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DiscordGuildId = message.DiscordGuildId
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});
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}
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}
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}
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}
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using System.ComponentModel.DataAnnotations;
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namespace Lieb.Models.GuildWars2.Raid
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{
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public class RaidReminder
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{
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public enum ReminderType
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{
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User = 1,
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Channel = 2
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}
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public int RaidReminderId { get; set; }
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[Required]
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[Range(1, 2, ErrorMessage = "Please select a reminder type")]
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public ReminderType Type { get; set; }
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[Required]
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[StringLength(1000, ErrorMessage = "Message too long (1000 character limit).")]
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public string Message { get; set; }
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[Required]
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public double HoursBeforeRaid { get; set; }
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public ulong ChannelId { get; set; }
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public bool Sent { get; set; } = false;
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}
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}
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using System.ComponentModel.DataAnnotations;
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namespace Lieb.Models.GuildWars2.Raid
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{
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public class RaidRole
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{
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public int RaidRoleId { get; set; }
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public int Spots { get; set; }
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[Required]
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[StringLength(40, ErrorMessage = "Name too long (40 character limit).")]
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public string Name { get; set; } = String.Empty;
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[Required]
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[StringLength(200, ErrorMessage = "Description too long (200 character limit).")]
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public string Description { get; set; } = String.Empty;
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public bool IsRandomSignUpRole { get; set; } = false;
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}
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}
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namespace Lieb.Models.GuildWars2.Raid
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{
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public enum SignUpType
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{
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SignedUp = 0,
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Maybe = 1,
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Backup = 2,
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Flex = 3,
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SignedOff = 4
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}
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public class RaidSignUp
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{
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public int RaidSignUpId { get; set; }
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public int RaidId { get; set; }
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public int LiebUserId { get; set; }
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public int GuildWars2AccountId { get; set; }
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public int PlannedRaidRoleId { get; set; }
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public SignUpType SignUpType { get; set; }
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public Raid Raid { get; set; }
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public LiebUser LiebUser { get; set; }
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public GuildWars2Account GuildWars2Account { get; set; }
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public RaidRole PlannedRaidRole { get; set; }
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}
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}
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@ -1,15 +0,0 @@
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namespace Lieb.Models.GuildWars2.Raid
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{
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public class RaidSignUpHistory
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{
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public int RaidSignUpHistoryId { get; set; }
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public string UserName { get; set; } = string.Empty;
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public DateTimeOffset Time { get; set; } = DateTimeOffset.Now;
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public SignUpType SignUpType { get; set; }
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public Raid Raid { get; set; }
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}
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}
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@ -1,23 +0,0 @@
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using System.ComponentModel.DataAnnotations;
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namespace Lieb.Models.GuildWars2.Raid
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{
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public class RaidTemplate : RaidBase
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{
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public int RaidTemplateId { get; private set; }
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[Required]
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public DateTime StartTime { get; set; } = DateTime.Now;
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[Required]
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public DateTime EndTime { get; set; }
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public DateTime FreeForAllTime { get; set; }
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public string TimeZone { get; set; } = String.Empty;
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public int Interval { get; set; }
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public int CreateDaysBefore { get; set; }
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}
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}
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