#ifndef MOVE_X_COMMAND_H #define MOVE_X_COMMAND_H #include "AxisCommand.h" #include class MoveXCommand : public AxisCommand { public: MoveXCommand(SDL_FPoint & directionInput) : m_directionInput(&directionInput){}; ~MoveXCommand() {}; void Execute(float value) override { m_directionInput->x = value;} private: SDL_FPoint * m_directionInput; }; #endif