#include "ActorFactory.h" #include std::shared_ptr ActorFactory::CreateActor(SDL_FRect hitbox) { auto actor = std::make_shared(Actor(hitbox)); actor ->Init(); return actor; } std::shared_ptr ActorFactory::CreateMovingActor(SDL_FRect hitbox) { auto actor = std::make_shared(MovingActor(hitbox)); actor ->Init(); return actor; }