#ifndef MOVE_Y_COMMAND_H #define MOVE_Y_COMMAND_H #include "AxisCommand.h" #include class MoveYCommand : public AxisCommand { public: MoveYCommand(SDL_FPoint & directionInput) : m_directionInput(&directionInput){}; ~MoveYCommand() {}; void Execute(float value) override { m_directionInput->y = value;} private: SDL_FPoint * m_directionInput; }; #endif