#ifndef MOVE_COMPONENT_H #define MOVE_COMPONENT_H #include #include #include #include "../Actors/Actor.h" #include "../DataStructures/NormalizedDirection.h" class MoveComponent { public: MoveComponent(std::weak_ptr actor) : m_Actor(actor), m_Direction(NormalizedDirection()), m_Speed(50), m_ForcedDistance(0) {}; //TODO: speed void Update(float deltaTime); void SetDirection(const NormalizedDirection & direction); void SetSpeed(float speed); void SetForced(const NormalizedDirection & direction, float speed, float distance); private: std::weak_ptr m_Actor; NormalizedDirection m_Direction; float m_Speed; float m_ForcedDistance; }; #endif