fixed input with keyboard and controller at the same time
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11 changed files with 95 additions and 68 deletions
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@ -7,6 +7,7 @@
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#include "GameCommands/GameCommand.h"
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#include "GameCommands/AxisCommand.h"
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#include "Actors/MovingActor.h"
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#include "DataStructures/DirectionButtonStatus.h"
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class Game
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{
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@ -25,7 +26,6 @@ private:
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const float c_GamepadAxisDeadzone = 0.2; //TODO: make this a setting?
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bool m_running = true;
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bool m_ButtonInput = true;
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uint64_t m_TickCount;
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std::map<SDL_Scancode, GameCommand*> m_KeyboardCommandMap;
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std::map<SDL_GamepadButton, GameCommand*> m_Gamepad1ButtonCommandMap;
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@ -37,7 +37,8 @@ private:
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std::shared_ptr<MovingActor> m_Player2;
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SDL_FPoint m_Player1DirectionInput;
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SDL_FPoint m_Player2DirectionInput;
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const float c_NormalizedDiagonal = 1 / sqrt(2);
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DirectionButtonStatus m_Player1DirectionButtonStatus;
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DirectionButtonStatus m_Player2DirectionButtonStatus;
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std::unique_ptr<SDL_Window, decltype(&SDL_DestroyWindow)> m_Window;
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std::unique_ptr<SDL_Renderer, decltype(&SDL_DestroyRenderer)> m_Renderer;
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