added Vector2D and Hitbox

This commit is contained in:
Sarah Faey 2025-05-01 20:46:58 +02:00
parent eabeb55115
commit d5da82f287
13 changed files with 192 additions and 30 deletions

View file

@ -11,6 +11,9 @@
#include "GameCommands/MoveXCommand.h"
#include "GameCommands/MoveYCommand.h"
#include "DataStructures/Vector2D.h"
#include "DataStructures/Hitbox.h"
Game::Game(SDL_Window *window, SDL_Renderer *renderer)
: m_Window(window, SDL_DestroyWindow),
m_Renderer(renderer, SDL_DestroyRenderer),
@ -55,7 +58,7 @@ void Game::Run()
SDL_SetRenderDrawColor(m_Renderer.get(), 255, 255, 255, 255);
SDL_RenderDebugTextFormat(m_Renderer.get(), 10, 440, "%" SDL_PRIu64 " fps", fps);
SDL_SetRenderDrawColor(m_Renderer.get(), 150, 0, 150, 255);
SDL_FRect player = m_Player1->GetHitbox();
SDL_FRect player = m_Player1->GetMovementHitbox();
SDL_RenderFillRect(m_Renderer.get(), &player);
SDL_RenderPresent(m_Renderer.get());