added Vector2D and Hitbox
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eabeb55115
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13 changed files with 192 additions and 30 deletions
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@ -11,6 +11,9 @@
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#include "GameCommands/MoveXCommand.h"
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#include "GameCommands/MoveYCommand.h"
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#include "DataStructures/Vector2D.h"
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#include "DataStructures/Hitbox.h"
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Game::Game(SDL_Window *window, SDL_Renderer *renderer)
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: m_Window(window, SDL_DestroyWindow),
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m_Renderer(renderer, SDL_DestroyRenderer),
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@ -55,7 +58,7 @@ void Game::Run()
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SDL_SetRenderDrawColor(m_Renderer.get(), 255, 255, 255, 255);
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SDL_RenderDebugTextFormat(m_Renderer.get(), 10, 440, "%" SDL_PRIu64 " fps", fps);
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SDL_SetRenderDrawColor(m_Renderer.get(), 150, 0, 150, 255);
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SDL_FRect player = m_Player1->GetHitbox();
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SDL_FRect player = m_Player1->GetMovementHitbox();
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SDL_RenderFillRect(m_Renderer.get(), &player);
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SDL_RenderPresent(m_Renderer.get());
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