checkin everything to test build on windows

This commit is contained in:
Sarah Faey 2025-03-28 18:13:23 +01:00
parent 875b0b2f88
commit b1f5d882f0
16 changed files with 250 additions and 0 deletions

19
src/Actors/Actor.cpp Normal file
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// SPDX-FileCopyrightText: 2025 <copyright holder> <email>
// SPDX-License-Identifier: MIT
#include "Actor.h"
Actor::Actor()
{
}
Actor::Actor(const Actor& other)
{
}
Actor::~Actor()
{
}

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src/Actors/Actor.h Normal file
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// SPDX-FileCopyrightText: 2025 <copyright holder> <email>
// SPDX-License-Identifier: MIT
#ifndef ACTOR_H
#define ACTOR_H
/**
* @todo write docs
*/
class Actor
{
public:
/**
* Default constructor
*/
Actor();
/**
* Copy constructor
*
* @param other TODO
*/
Actor(const Actor& other);
/**
* Destructor
*/
~Actor();
};
#endif // ACTOR_H

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#ifndef OBJECT_POOL_H
#define OBJECT_POOL_H
#endif

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src/Game.cpp Normal file
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// SPDX-FileCopyrightText: 2025 <copyright holder> <email>
// SPDX-License-Identifier: MIT
#include "Game.h"
#include <SDL3/SDL_assert.h>
#include <SDL3/SDL_log.h>
#include <iostream>
Game::Game()
{
SDL_assert(1< 0);
int i = 7;
i++;
//std::cout << i << std::endl;
}
Game::~Game()
{
}

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src/Game.h Normal file
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// SPDX-FileCopyrightText: 2025 <copyright holder> <email>
// SPDX-License-Identifier: MIT
#ifndef GAME_H
#define GAME_H
/**
* @todo write docs
*/
class Game
{
public:
/**
* Default constructor
*/
Game();
/**
* Destructor
*/
~Game();
};
#endif // GAME_H

0
src/World/Tile.cpp Normal file
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src/World/Tile.h Normal file
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#ifndef TILE_H
#define TILE_H
#include <cstdint>
#include <SDL3/SDL.h>
class Tile
{
public:
private:
int8_t tile_id_;
SDL_Texture* texture;
SDL_FRect tile_position;
int i = SDL_RenderTexture()
};
#endif

0
src/World/map.cpp Normal file
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src/World/map.h Normal file
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#ifndef MAP_H
#define MAP_H
#include <cstdint>
#include <array>
#include <vector>
#include "Tile.h"
class Map
{
public:
private:
int16_t size_x_;
int16_t size_y_;
int8_t* terrain_map_;
Tile* tile_map_;
std::vector<int16_t> static_objects_;
};
#endif

0
src/World/map_file.cpp Normal file
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30
src/World/map_file.h Normal file
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#ifndef MAP_FILE_H
#define MAP_FILE_H
#include <vector>
#include <string>
#include <map>
struct TileMapFile
{
std::string file_name;
std::string material1;
std::string material2;
};
class MapFile
{
public:
private:
std::vector<TileMapFile> file_map_;
std::map<int8_t, std::string> material_map_;
int16_t size_x_;
int16_t size_y_;
int8_t * map_;
};
#endif

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src/World/terain.cpp Normal file
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src/World/terain.h Normal file
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#ifndef TERAIN_H
#define TERAIN_H
class Terain
{
public:
private:
};
#endif