cleanup while on the train
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parent
d5da82f287
commit
794fa5bba0
5 changed files with 28 additions and 18 deletions
21
src/World/Terrain.h
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21
src/World/Terrain.h
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#ifndef TERRAIN_H
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#define TERRAIN_H
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#include <cstdint>
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#include "../Actors"
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class Terrain
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{
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public:
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bool collides(const Actor & actor, const Level & level, uint16_t tilePositionX, uint16_t tilePositionY);
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private:
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uint8_t m_type; //0 if it depends on neighboring tiles (diagonals)
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uint16_t m_object; //Id of object on the tile, tree, collectable,...
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};
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#endif
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@ -4,6 +4,7 @@
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#include <cstdint>
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#include <array>
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#include <vector>
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#include <memory>
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#include "Tile.h"
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class Map
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@ -11,12 +12,12 @@ class Map
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public:
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private:
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int16_t size_x_;
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int16_t size_y_;
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uint16_t m_height;
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uint16_t m_widht;
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int8_t* terrain_map_;
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Tile* tile_map_;
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std::vector<int16_t> static_objects_;
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uint8_t* m_terrain_map;
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Tile* m_tile_map;
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std::vector<int16_t> m_static_objects;
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};
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@ -1,12 +0,0 @@
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#ifndef TERAIN_H
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#define TERAIN_H
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class Terain
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{
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public:
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private:
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};
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#endif
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