Lieb-Website/Lieb/Data/UserService.cs
2022-02-24 23:29:31 +01:00

56 lines
1.8 KiB
C#

using Lieb.Models;
using Microsoft.EntityFrameworkCore;
namespace Lieb.Data
{
public class UserService
{
private readonly IDbContextFactory<LiebContext> _contextFactory;
public UserService(IDbContextFactory<LiebContext> contextFactory)
{
_contextFactory = contextFactory;
}
public async Task<LiebUser> GetLiebUser(ulong discordId)
{
if (discordId > 0)
{
using var context = _contextFactory.CreateDbContext();
return await context.LiebUsers
.Include(u => u.GuildWars2Accounts)
.ThenInclude(a => a.EquippedBuilds)
.ThenInclude(b => b.GuildWars2Build)
.Include(u => u.RoleAssignments)
.ThenInclude(r => r.LiebRole)
.FirstOrDefaultAsync(u => u.DiscordUserId == discordId);
}
else
return new LiebUser();
}
public LiebUser GetLiebUserSmall(ulong discordId)
{
if (discordId > 0)
{
using var context = _contextFactory.CreateDbContext();
return context.LiebUsers
.Include(u => u.GuildWars2Accounts)
.FirstOrDefault(u => u.DiscordUserId == discordId);
}
else
return new LiebUser();
}
public async Task<int> GetLiebUserId(ulong discordId)
{
if (discordId > 0)
{
using var context = _contextFactory.CreateDbContext();
return (await context.LiebUsers.FirstOrDefaultAsync(u => u.DiscordUserId == discordId)).LiebUserId;
}
else
return -1;
}
}
}