69 lines
2.4 KiB
C#
69 lines
2.4 KiB
C#
using Lieb.Models.GuildWars2;
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using Microsoft.EntityFrameworkCore;
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namespace Lieb.Data
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{
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public class GuildWars2BuildService
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{
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private readonly IDbContextFactory<LiebContext> _contextFactory;
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public GuildWars2BuildService(IDbContextFactory<LiebContext> contextFactory)
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{
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_contextFactory = contextFactory;
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}
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public async Task AddOrEditBuild(GuildWars2Build build)
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{
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if (build != null)
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{
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using var context = _contextFactory.CreateDbContext();
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if (build.GuildWars2BuildId == 0)
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{
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context.GuildWars2Builds.Add(build);
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await context.SaveChangesAsync();
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}
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else
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{
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GuildWars2Build? buildToChange = await context.GuildWars2Builds
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.FirstOrDefaultAsync(r => r.GuildWars2BuildId == build.GuildWars2BuildId);
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if (buildToChange != null)
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{
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buildToChange.BuildName = build.BuildName;
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buildToChange.Might = build.Might;
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buildToChange.Quickness = build.Quickness;
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buildToChange.Alacrity = build.Alacrity;
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buildToChange.Heal = build.Heal;
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buildToChange.Class = build.Class;
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buildToChange.EliteSpecialization = build.EliteSpecialization;
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await context.SaveChangesAsync();
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}
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}
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}
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}
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public async Task DeleteBuild(int buildId)
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{
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using var context = _contextFactory.CreateDbContext();
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GuildWars2Build? build = await context.GuildWars2Builds.FirstOrDefaultAsync(b => b.GuildWars2BuildId == buildId);
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if (build != null)
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{
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context.GuildWars2Builds.Remove(build);
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await context.SaveChangesAsync();
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}
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}
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public List<GuildWars2Build> GetBuilds()
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{
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using var context = _contextFactory.CreateDbContext();
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return context.GuildWars2Builds.ToList();
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}
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public GuildWars2Build GetBuild(int buildId)
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{
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using var context = _contextFactory.CreateDbContext();
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return context.GuildWars2Builds.FirstOrDefault(b => b.GuildWars2BuildId == buildId);
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}
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}
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}
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