Lieb-Website/Lieb/Data/RaidRandomizerService.cs
2022-04-06 23:20:29 +02:00

345 lines
14 KiB
C#

using Lieb.Models.GuildWars2;
using Lieb.Models.GuildWars2.Raid;
using Microsoft.EntityFrameworkCore;
namespace Lieb.Data
{
public class RaidRandomizerService
{
private readonly IDbContextFactory<LiebContext> _contextFactory;
private static Random _random = new Random();
public RaidRandomizerService(IDbContextFactory<LiebContext> contextFactory)
{
_contextFactory = contextFactory;
}
public async Task RandomizeRaid(int raidId)
{
using var context = _contextFactory.CreateDbContext();
Raid? raid = context.Raids
.Include(r => r.Roles)
.Include(r => r.SignUpHistory)
.Include(r => r.Reminders)
.Include(r => r.SignUps)
.ThenInclude(s => s.LiebUser)
.Include(r => r.SignUps)
.ThenInclude(s => s.GuildWars2Account)
.ThenInclude(a => a.EquippedBuilds)
.ThenInclude(e => e.GuildWars2Build)
.Include(r => r.SignUps)
.ThenInclude(s => s.RaidRole)
.FirstOrDefault(r => r.RaidId == raidId);
if (raid == null || raid.RaidType == RaidType.Planned)
return;
switch (raid.RaidType)
{
case RaidType.RandomClasses:
RandomizeClasses(raid);
break;
case RaidType.RandomEliteSpecialization:
RandomizeEliteSpecs(raid);
break;
case RaidType.RandomWithBoons:
RandomizeWithBoons(raid);
break;
}
await context.SaveChangesAsync();
CleanUpRoles(raid, context);
await context.SaveChangesAsync();
}
private void RandomizeClasses(Raid raid)
{
foreach (RaidSignUp signUp in raid.SignUps)
{
HashSet<GuildWars2Class> possibleClasses = new HashSet<GuildWars2Class>();
foreach (Equipped build in signUp.GuildWars2Account.EquippedBuilds)
{
possibleClasses.Add(build.GuildWars2Build.Class);
}
RaidRole role = new RaidRole();
role.Spots = 0;
if (possibleClasses.Count > 0)
{
role.Name = possibleClasses.ToList()[_random.Next(possibleClasses.Count - 1)].ToString();
}
else
{
role.Name = "No class found.";
}
raid.Roles.Add(role);
signUp.RaidRole = role;
}
}
private void RandomizeEliteSpecs(Raid raid)
{
foreach (RaidSignUp signUp in raid.SignUps)
{
HashSet<EliteSpecialization> possibleEliteSpecs = new HashSet<EliteSpecialization>();
foreach (Equipped build in signUp.GuildWars2Account.EquippedBuilds)
{
possibleEliteSpecs.Add(build.GuildWars2Build.EliteSpecialization);
}
RaidRole role = new RaidRole();
role.Spots = 0;
if (possibleEliteSpecs.Count > 0)
{
role.Name = possibleEliteSpecs.ToList()[_random.Next(possibleEliteSpecs.Count - 1)].ToString();
}
else
{
role.Name = "No class found.";
}
raid.Roles.Add(role);
signUp.RaidRole = role;
}
}
private void RandomizeWithBoons(Raid raid)
{
Dictionary<int, GuildWars2Build> signedUpUsers= new Dictionary<int, GuildWars2Build>();
foreach (RaidSignUp signUp in raid.SignUps)
{
if (signUp.GuildWars2Account.EquippedBuilds.Count > 0)
{
signedUpUsers.Add(signUp.LiebUserId, signUp.GuildWars2Account.EquippedBuilds.ToList()[_random.Next(signUp.GuildWars2Account.EquippedBuilds.Count - 1)].GuildWars2Build);
}
}
BalanceRoles(raid, signedUpUsers);
foreach(var userBuild in signedUpUsers)
{
RaidRole role = new RaidRole();
role.Spots = 0;
role.Name = userBuild.Value.BuildName;
raid.Roles.Add(role);
RaidSignUp signUp = raid.SignUps.FirstOrDefault(s => s.LiebUserId == userBuild.Key);
signUp.RaidRole = role;
}
}
private void BalanceRoles(Raid raid, Dictionary<int, GuildWars2Build> signedUpUsers, int recusrionDepth = 0)
{
int Alac = 0;
int Quick = 0;
int Heal = 0;
int Might = 0;
signedUpUsers = signedUpUsers.OrderBy(u => _random.Next()).ToDictionary(u => u.Key, u => u.Value);
foreach(GuildWars2Build build in signedUpUsers.Values)
{
Alac += build.Alacrity;
Quick += build.Quickness;
Heal += build.Heal;
Might += build.Might;
}
if(Alac > 10)
{
ReduceAlac(raid, signedUpUsers, Alac);
}
if(Alac < 10)
{
IncreaseAlac(raid, signedUpUsers, Alac);
}
signedUpUsers = signedUpUsers.OrderBy(u => _random.Next()).ToDictionary(u => u.Key, u => u.Value);
if (Quick > 10)
{
ReduceQuick(raid, signedUpUsers, Quick);
}
if (Quick < 10)
{
IncreaseQuick(raid, signedUpUsers, Quick);
}
signedUpUsers = signedUpUsers.OrderBy(u => _random.Next()).ToDictionary(u => u.Key, u => u.Value);
if (Heal > 10)
{
ReduceHeal(raid, signedUpUsers, Heal);
}
if (Heal < 10)
{
IncreaseHeal(raid, signedUpUsers, Heal);
}
signedUpUsers = signedUpUsers.OrderBy(u => _random.Next()).ToDictionary(u => u.Key, u => u.Value);
if (Might > 10)
{
ReduceMight(raid, signedUpUsers, Might);
}
if (Might < 10)
{
IncreaseMight(raid, signedUpUsers, Might);
}
if(recusrionDepth < 20)
{
recusrionDepth++;
BalanceRoles(raid, signedUpUsers, recusrionDepth);
}
}
private void ReduceAlac(Raid raid, Dictionary<int, GuildWars2Build> signedUpUsers, int currentAlac)
{
foreach (var userBuild in signedUpUsers)
{
if(userBuild.Value.Alacrity > 0 && currentAlac > 10)
{
RaidSignUp signUp = raid.SignUps.FirstOrDefault(s => s.LiebUserId == userBuild.Key);
Equipped newBuild = signUp.GuildWars2Account.EquippedBuilds.Where(b => b.GuildWars2Build.Alacrity == 0).OrderBy(u => _random.Next()).FirstOrDefault();
if (newBuild != null)
{
currentAlac -= userBuild.Value.Alacrity;
signedUpUsers[userBuild.Key] = newBuild.GuildWars2Build;
currentAlac += signedUpUsers[userBuild.Key].Alacrity;
}
}
}
}
private void IncreaseAlac(Raid raid, Dictionary<int, GuildWars2Build> signedUpUsers, int currentAlac)
{
foreach (var userBuild in signedUpUsers)
{
if (userBuild.Value.Alacrity == 00 && currentAlac < 10)
{
RaidSignUp signUp = raid.SignUps.FirstOrDefault(s => s.LiebUserId == userBuild.Key);
Equipped newBuild = signUp.GuildWars2Account.EquippedBuilds.Where(b => b.GuildWars2Build.Alacrity > 0).OrderBy(u => _random.Next()).FirstOrDefault();
if (newBuild != null)
{
currentAlac -= userBuild.Value.Alacrity;
signedUpUsers[userBuild.Key] = newBuild.GuildWars2Build;
currentAlac += signedUpUsers[userBuild.Key].Alacrity;
}
}
}
}
private void ReduceQuick(Raid raid, Dictionary<int, GuildWars2Build> signedUpUsers, int currentQuick)
{
foreach (var userBuild in signedUpUsers)
{
if (userBuild.Value.Quickness > 0 && currentQuick > 10)
{
RaidSignUp signUp = raid.SignUps.FirstOrDefault(s => s.LiebUserId == userBuild.Key);
Equipped newBuild = signUp.GuildWars2Account.EquippedBuilds.Where(b => b.GuildWars2Build.Quickness == 0).OrderBy(u => _random.Next()).FirstOrDefault();
if (newBuild != null)
{
currentQuick -= userBuild.Value.Quickness;
signedUpUsers[userBuild.Key] = newBuild.GuildWars2Build;
currentQuick += signedUpUsers[userBuild.Key].Quickness;
}
}
}
}
private void IncreaseQuick(Raid raid, Dictionary<int, GuildWars2Build> signedUpUsers, int currentQuick)
{
foreach (var userBuild in signedUpUsers)
{
if (userBuild.Value.Quickness == 00 && currentQuick < 10)
{
RaidSignUp signUp = raid.SignUps.FirstOrDefault(s => s.LiebUserId == userBuild.Key);
Equipped newBuild = signUp.GuildWars2Account.EquippedBuilds.Where(b => b.GuildWars2Build.Quickness > 0).OrderBy(u => _random.Next()).FirstOrDefault();
if (newBuild != null)
{
currentQuick -= userBuild.Value.Quickness;
signedUpUsers[userBuild.Key] = newBuild.GuildWars2Build;
currentQuick += signedUpUsers[userBuild.Key].Quickness;
}
}
}
}
private void ReduceMight(Raid raid, Dictionary<int, GuildWars2Build> signedUpUsers, int currentMight)
{
foreach (var userBuild in signedUpUsers)
{
if (userBuild.Value.Might > 0 && currentMight > 10)
{
RaidSignUp signUp = raid.SignUps.FirstOrDefault(s => s.LiebUserId == userBuild.Key);
Equipped newBuild = signUp.GuildWars2Account.EquippedBuilds.Where(b => b.GuildWars2Build.Might == 0).OrderBy(u => _random.Next()).FirstOrDefault();
if (newBuild != null)
{
currentMight -= userBuild.Value.Might;
signedUpUsers[userBuild.Key] = newBuild.GuildWars2Build;
currentMight += signedUpUsers[userBuild.Key].Might;
}
}
}
}
private void IncreaseMight(Raid raid, Dictionary<int, GuildWars2Build> signedUpUsers, int currentMight)
{
foreach (var userBuild in signedUpUsers)
{
if (userBuild.Value.Might == 00 && currentMight < 10)
{
RaidSignUp signUp = raid.SignUps.FirstOrDefault(s => s.LiebUserId == userBuild.Key);
Equipped newBuild = signUp.GuildWars2Account.EquippedBuilds.Where(b => b.GuildWars2Build.Might > 0).OrderBy(u => _random.Next()).FirstOrDefault();
if (newBuild != null)
{
currentMight -= userBuild.Value.Might;
signedUpUsers[userBuild.Key] = newBuild.GuildWars2Build;
currentMight += signedUpUsers[userBuild.Key].Might;
}
}
}
}
private void ReduceHeal(Raid raid, Dictionary<int, GuildWars2Build> signedUpUsers, int currentHeal)
{
foreach (var userBuild in signedUpUsers)
{
if (userBuild.Value.Heal > 0 && currentHeal > 10)
{
RaidSignUp signUp = raid.SignUps.FirstOrDefault(s => s.LiebUserId == userBuild.Key);
Equipped newBuild = signUp.GuildWars2Account.EquippedBuilds.Where(b => b.GuildWars2Build.Heal == 0).OrderBy(u => _random.Next()).FirstOrDefault();
if (newBuild != null)
{
currentHeal -= userBuild.Value.Heal;
signedUpUsers[userBuild.Key] = newBuild.GuildWars2Build;
currentHeal += signedUpUsers[userBuild.Key].Heal;
}
}
}
}
private void IncreaseHeal(Raid raid, Dictionary<int, GuildWars2Build> signedUpUsers, int currentHeal)
{
foreach (var userBuild in signedUpUsers)
{
if (userBuild.Value.Heal == 00 && currentHeal < 10)
{
RaidSignUp signUp = raid.SignUps.FirstOrDefault(s => s.LiebUserId == userBuild.Key);
Equipped newBuild = signUp.GuildWars2Account.EquippedBuilds.Where(b => b.GuildWars2Build.Heal > 0).OrderBy(u => _random.Next()).FirstOrDefault();
if (newBuild != null)
{
currentHeal -= userBuild.Value.Heal;
signedUpUsers[userBuild.Key] = newBuild.GuildWars2Build;
currentHeal += signedUpUsers[userBuild.Key].Heal;
}
}
}
}
private void CleanUpRoles(Raid raid, LiebContext context)
{
List<RaidRole> rolesToDelete = new List<RaidRole>();
foreach (RaidRole role in raid.Roles)
{
if (!role.IsRandomSignUpRole && raid.SignUps.FirstOrDefault(s => s.RaidRoleId == role.RaidRoleId) == null)
{
rolesToDelete.Add(role);
}
}
foreach (RaidRole role in rolesToDelete)
{
raid.Roles.Remove(role);
}
context.RaidRoles.RemoveRange(rolesToDelete);
}
}
}