Lieb-Website/Lieb/Pages/GuildWars2/BuildOverview.razor
2022-12-07 18:30:18 +01:00

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Text

@page "/buildoverview"
@using Lieb.Data
@using Lieb.Models.GuildWars2
@inject GuildWars2BuildService GuildWars2BuildService
<h3>Build Overview</h3>
<AuthorizeView Policy="@Constants.Roles.Admin.Name">
<Authorized>
<div class="nav-item px-3">
<NavLink class="nav-link" href="buildedit">
<span class="oi oi-plus" aria-hidden="true"></span> Add Build
</NavLink>
</div>
</Authorized>
</AuthorizeView>
<label>
Klasse:
<select @onchange="args => ChangeClassFilter(args)" >
<option value="All">All</option>
@foreach(GuildWars2Class gw2Class in Enum.GetValues(typeof(GuildWars2Class)))
{
<option value="@gw2Class">@gw2Class.ToString()</option>
}
</select>
<label style="margin-left: 10px; margin-right: 3px;">DamageType:</label>
<select @onchange="args => ChangeDamageTypeFilter(args)" style="margin">
<option value="All">All</option>
@foreach(DamageType damageType in Enum.GetValues(typeof(DamageType)))
{
<option value="@damageType">@damageType.ToString()</option>
}
</select>
<label style="margin-left: 10px; margin-right: 4px;">Alacrity:</label><input type="checkbox" checked="@_filterAlac" @onchange="args => AlacStatusChanged(args)" />
<label style="margin-left: 10px; margin-right: 4px;">Quickness:</label><input type="checkbox" checked="@_filterQuick" @onchange="args => QuickStatusChanged(args)" />
<label style="margin-left: 10px; margin-right: 4px;">Might:</label><input type="checkbox" checked="@_filterMight" @onchange="args => MightStatusChanged(args)" />
</label>
<table class="roletable">
<tr>
<th>Name</th>
<th>Class</th>
<th>Elite</th>
<th>Might</th>
<th>Quick</th>
<th>Alac</th>
<th>Heal</th>
<th>Power</th>
<th>Condition</th>
<th>Hybrid</th>
<th>Other</th>
<th>Random</th>
<th>Source</th>
</tr>
@foreach (var build in _buildsToShow.OrderBy(b => b.Class).ThenBy(b => b.EliteSpecialization))
{
<tr>
<AuthorizeView Policy="@Constants.Roles.Admin.Name">
<Authorized>
<td class="nav-item px-3">
@{string navLink = $"buildedit/{@build.GuildWars2BuildId}";}
<NavLink class="nav-link" href="@navLink">@build.BuildName</NavLink>
</td>
</Authorized>
<NotAuthorized>
<td class="nav-item px-3">
<label style="padding: .5rem 1rem;">@build.BuildName</label>
</td>
</NotAuthorized>
</AuthorizeView>
<td>@build.Class.ToString()</td>
<td>@build.EliteSpecialization.ToString()</td>
<td class="checkboxfield"><input type="checkbox" checked="@(build.Might)" disabled="disabled" /></td>
<td class="checkboxfield"><input type="checkbox" checked="@(build.Quickness)" disabled="disabled" /></td>
<td class="checkboxfield"><input type="checkbox" checked="@(build.Alacrity)" disabled="disabled" /></td>
<td class="checkboxfield"><input type="checkbox" checked="@(build.DamageType == DamageType.Heal)" disabled="disabled" /></td>
<td class="checkboxfield"><input type="checkbox" checked="@(build.DamageType == DamageType.Power)" disabled="disabled" /></td>
<td class="checkboxfield"><input type="checkbox" checked="@(build.DamageType == DamageType.Condition)" disabled="disabled" /></td>
<td class="checkboxfield"><input type="checkbox" checked="@(build.DamageType == DamageType.Hybrid)" disabled="disabled" /></td>
<td class="checkboxfield"><input type="checkbox" checked="@(build.DamageType == DamageType.Other)" disabled="disabled" /></td>
<td class="checkboxfield"><input type="checkbox" checked="@(build.UseInRandomRaid)" disabled="disabled" /></td>
@if(string.IsNullOrEmpty(build.SourceLink))
{
<td>@build.Source</td>
}
else
{
<td><NavLink class="nav-link" href="@build.SourceLink" target="blank">@build.Source</NavLink></td>
}
</tr>
}
</table>
@code
{
private List<GuildWars2Build> _builds;
private List<GuildWars2Build> _buildsToShow;
private GuildWars2Class? _filterClass;
private bool _filterAlac = false;
private bool _filterQuick = false;
private bool _filterMight = false;
private DamageType? _filterDamageType;
protected override async Task OnInitializedAsync()
{
_builds = GuildWars2BuildService.GetBuilds();
_buildsToShow = _builds;
}
private void ChangeClassFilter( ChangeEventArgs e)
{
if(Enum.TryParse<GuildWars2Class>(e.Value?.ToString(), out GuildWars2Class gw2Class))
{
_filterClass = gw2Class;
}
else
{
_filterClass = null;
}
ApplyFilter();
}
private void ChangeDamageTypeFilter( ChangeEventArgs e)
{
if(Enum.TryParse<DamageType>(e.Value?.ToString(), out DamageType damage))
{
_filterDamageType = damage;
}
else
{
_filterDamageType = null;
}
ApplyFilter();
}
private void AlacStatusChanged(ChangeEventArgs args)
{
_filterAlac = bool.Parse(args.Value.ToString());
ApplyFilter();
}
private void QuickStatusChanged(ChangeEventArgs args)
{
_filterQuick = bool.Parse(args.Value.ToString());
ApplyFilter();
}
private void MightStatusChanged(ChangeEventArgs args)
{
_filterMight = bool.Parse(args.Value.ToString());
ApplyFilter();
}
private void ApplyFilter()
{
_buildsToShow = _builds;
if(_filterClass != null)
{
_buildsToShow = _buildsToShow.Where(b => b.Class == _filterClass).ToList();
}
if(_filterAlac)
{
_buildsToShow = _buildsToShow.Where(b => b.Alacrity).ToList();
}
if(_filterQuick)
{
_buildsToShow = _buildsToShow.Where(b => b.Quickness).ToList();
}
if(_filterMight)
{
_buildsToShow = _buildsToShow.Where(b => b.Might).ToList();
}
if(_filterDamageType != null)
{
_buildsToShow = _buildsToShow.Where(b => b.DamageType == _filterDamageType).ToList();
}
}
}