Lieb-Website/Lieb/Data/RaidTemplateService.cs

49 lines
1.6 KiB
C#

using Lieb.Models.GuildWars2.Raid;
using Microsoft.EntityFrameworkCore;
namespace Lieb.Data
{
public class RaidTemplateService
{
private readonly IDbContextFactory<LiebContext> _contextFactory;
public RaidTemplateService(IDbContextFactory<LiebContext> contextFactory)
{
_contextFactory = contextFactory;
}
public List<RaidTemplate> GetTemplates()
{
using var context = _contextFactory.CreateDbContext();
return context.RaidTemplates
.Include(r => r.Roles)
.Include(r => r.Reminders)
.ToList();
}
public async Task CreateNewRaid(int raidTempalteId)
{
using var context = _contextFactory.CreateDbContext();
RaidTemplate? template = await context.RaidTemplates
.Include(r => r.Roles)
.Include(r => r.Reminders)
.FirstOrDefaultAsync(t => t.RaidTemplateId == raidTempalteId);
if(template == null)
{
return;
}
Raid raid = new Raid(template);
context.Raids.Add(raid);
MoveTemplate(template);
await context.SaveChangesAsync();
}
private void MoveTemplate(RaidTemplate template)
{
template.StartTime = template.StartTime.AddDays(template.Frequency);
template.EndTime = template.EndTime.AddDays(template.Frequency);
template.FreeForAllTime = template.FreeForAllTime.AddDays(template.Frequency);
}
}
}