Lieb-Website/Lieb/Data/UserService.cs

316 lines
12 KiB
C#

using Lieb.Models;
using Lieb.Models.GuildWars2;
using Lieb.Models.GuildWars2.Raid;
using Microsoft.EntityFrameworkCore;
namespace Lieb.Data
{
public class UserService
{
private readonly IDbContextFactory<LiebContext> _contextFactory;
private readonly DiscordService _discordService;
private readonly GuildWars2AccountService _guildWars2AccountService;
public UserService(IDbContextFactory<LiebContext> contextFactory, DiscordService discordService, GuildWars2AccountService guildWars2AccountService)
{
_contextFactory = contextFactory;
_discordService = discordService;
_guildWars2AccountService = guildWars2AccountService;
}
public List<LiebUser> GetLiebUsers()
{
using var context = _contextFactory.CreateDbContext();
return context.LiebUsers
.Include(u => u.GuildWars2Accounts)
.ThenInclude(a => a.EquippedBuilds)
.ThenInclude(b => b.GuildWars2Build)
.Include(u => u.RoleAssignments)
.ThenInclude(r => r.LiebRole)
.ToList();
}
public LiebUser GetLiebUser(ulong userId)
{
if (userId > 0)
{
using var context = _contextFactory.CreateDbContext();
return context.LiebUsers
.Include(u => u.GuildWars2Accounts)
.ThenInclude(a => a.EquippedBuilds)
.ThenInclude(b => b.GuildWars2Build)
.Include(u => u.RoleAssignments)
.ThenInclude(r => r.LiebRole)
.FirstOrDefault(u => u.Id == userId);
}
else
return new LiebUser();
}
public LiebUser GetLiebUserGW2AccountOnly(ulong userId)
{
if (userId > 0)
{
using var context = _contextFactory.CreateDbContext();
return context.LiebUsers
.Include(u => u.GuildWars2Accounts)
.ThenInclude(a => a.EquippedBuilds)
.FirstOrDefault(u => u.Id == userId);
}
else
return new LiebUser();
}
public GuildWars2Account GetMainAccount(ulong userId)
{
using var context = _contextFactory.CreateDbContext();
LiebUser user = context.LiebUsers
.Include(u => u.GuildWars2Accounts)
.ToList()
.FirstOrDefault(u => u.Id == userId, new LiebUser());
return user.GuildWars2Accounts.FirstOrDefault(g => g.GuildWars2AccountId == user.MainGW2Account, new GuildWars2Account());
}
public async Task CreateUser(ulong discordId, string userName)
{
using var context = _contextFactory.CreateDbContext();
LiebUser newUser = new LiebUser()
{
Id = discordId,
Name = userName
};
context.LiebUsers.Add(newUser);
await context.SaveChangesAsync();
LiebRole standardRole = await context.LiebRoles.FirstOrDefaultAsync(m => m.RoleName == Constants.Roles.User.Name);
if (standardRole != null)
{
RoleAssignment roleAssignment = new RoleAssignment()
{
LiebRoleId = standardRole.LiebRoleId,
LiebUserId = newUser.Id
};
context.RoleAssignments.Add(roleAssignment);
await context.SaveChangesAsync();
}
}
public async Task EditUser(LiebUser user)
{
using var context = _contextFactory.CreateDbContext();
context.Update(user);
await context.SaveChangesAsync();
await _discordService.RenameUser(user.Id, user.Name, GetMainAccount(user.Id).AccountName);
}
public async Task DeleteUser(ulong userId)
{
using var context = _contextFactory.CreateDbContext();
IEnumerable<Raid> raids = context.Raids.Where(r => r.RaidOwnerId == userId);
foreach(Raid raid in raids)
{
raid.RaidOwnerId = null;
}
IEnumerable<RaidTemplate> templates = context.RaidTemplates.Where(r => r.RaidOwnerId == userId);
foreach(RaidTemplate template in templates)
{
template.RaidOwnerId = null;
}
await context.SaveChangesAsync();
IEnumerable<RaidSignUp> signUps = context.RaidSignUps.Where(r => r.LiebUserId == userId);
HashSet<int> raidIds = signUps.Select(s => s.RaidId).ToHashSet();
context.RemoveRange(signUps);
await context.SaveChangesAsync();
foreach(int raidId in raidIds)
{
await _discordService.PostRaidMessage(raidId);
}
IEnumerable<RaidLog> logs = context.RaidLogs.Where(r => r.UserId == userId);
foreach(RaidLog log in logs)
{
log.UserId = null;
}
await context.SaveChangesAsync();
LiebUser user = GetLiebUser(userId);
foreach(GuildWars2Account account in user.GuildWars2Accounts)
{
await _guildWars2AccountService.DeleteAccount(account.GuildWars2AccountId);
}
user.GuildWars2Accounts.Clear();
if(user.BannedUntil > DateTime.Now)
{
LiebUser contextUser = context.LiebUsers.First(u => u.Id == userId);
contextUser.Name = "Deleted and Banned";
contextUser.MainGW2Account = 0;
contextUser.Pronouns = string.Empty;
contextUser.Birthday = null;
contextUser.AlwaysSignUpWithMainAccount = false;
LiebRole standardRole = await context.LiebRoles.FirstOrDefaultAsync(m => m.RoleName == Constants.Roles.User.Name);
context.RemoveRange(user.RoleAssignments.Where(a => a.LiebRoleId != standardRole.LiebRoleId));
}
else
{
context.Remove(user);
}
await context.SaveChangesAsync();
}
public async Task UpdateBannedUntil(ulong userId, DateTime? date)
{
using var context = _contextFactory.CreateDbContext();
LiebUser? user = await context.LiebUsers
.Include(u => u.RoleAssignments)
.FirstOrDefaultAsync(u => u.Id == userId);
if (user == null)
return;
user.BannedUntil = date;
if(user.BannedUntil > DateTime.UtcNow)
{
LiebRole standardRole = await context.LiebRoles.FirstOrDefaultAsync(m => m.RoleName == Constants.Roles.User.Name);
context.RemoveRange(user.RoleAssignments.Where(a => a.LiebRoleId != standardRole.LiebRoleId));
}
await context.SaveChangesAsync();
}
public async Task AddRoleToUser(ulong userId, int roleId)
{
using var context = _contextFactory.CreateDbContext();
LiebUser? user = await context.LiebUsers
.Include(u => u.RoleAssignments)
.FirstOrDefaultAsync(u => u.Id == userId);
user.RoleAssignments.Add(new RoleAssignment()
{
LiebUserId = userId,
LiebRoleId = roleId
});
await context.SaveChangesAsync();
}
public async Task RemoveRoleFromUser(ulong userId, int roleId)
{
using var context = _contextFactory.CreateDbContext();
LiebUser? user = await context.LiebUsers
.Include(u => u.RoleAssignments)
.FirstOrDefaultAsync(u => u.Id == userId);
RoleAssignment assignmentToRemove = user.RoleAssignments.FirstOrDefault(r => r.LiebRoleId == roleId);
if(assignmentToRemove != null)
{
user.RoleAssignments.Remove(assignmentToRemove);
}
await context.SaveChangesAsync();
}
public int GetPowerLevel(ulong userId)
{
using var context = _contextFactory.CreateDbContext();
LiebUser? user = context.LiebUsers
.Include(u => u.RoleAssignments)
.ThenInclude(r => r.LiebRole)
.AsNoTracking()
.FirstOrDefault(u => u.Id == userId);
if (user != null)
{
return user.RoleAssignments.Max(a => a.LiebRole.Level);
}
return 0;
}
public List<LiebRole> GetLiebRoles()
{
using var context = _contextFactory.CreateDbContext();
return context.LiebRoles
.Include(u => u.RoleAssignments)
.ThenInclude(r => r.LiebUser)
.ToList();
}
public async Task AddRole(LiebRole role)
{
using var context = _contextFactory.CreateDbContext();
if (context.LiebRoles.FirstOrDefault(r => r.RoleName == role.RoleName) == null)
{
context.LiebRoles.Add(role);
}
await context.SaveChangesAsync();
}
public async Task DeleteRole(int roleId)
{
using var context = _contextFactory.CreateDbContext();
LiebRole role = context.LiebRoles.FirstOrDefault(r => r.LiebRoleId == roleId);
if (role != null)
{
context.LiebRoles.Remove(role);
await context.SaveChangesAsync();
}
}
public List<GuildWars2Account> GetAllUsableAccounts(ulong userId, RaidType raidType)
{
LiebUser user = GetLiebUserGW2AccountOnly(userId);
return GetAllUsableAccounts(user, raidType);
}
public List<GuildWars2Account> GetAllUsableAccounts(LiebUser user, RaidType raidType)
{
if (raidType == RaidType.Planned)
{
return user.GuildWars2Accounts.ToList();
}
else
{
return user.GuildWars2Accounts.Where(a => a.EquippedBuilds.Count > 0).ToList();
}
}
public List<GuildWars2Account> GetDiscordSignUpAccounts(ulong userId, int raidId)
{
using var context = _contextFactory.CreateDbContext();
LiebUser user = GetLiebUserGW2AccountOnly(userId);
Raid raid = context.Raids
.ToList()
.FirstOrDefault(r => r.RaidId == raidId, new Raid());
List<GuildWars2Account> accounts = GetAllUsableAccounts(user, raid.RaidType);
if(user.AlwaysSignUpWithMainAccount && accounts.Where(a => a.GuildWars2AccountId == user.MainGW2Account).Any())
{
return accounts.Where(a => a.GuildWars2AccountId == user.MainGW2Account).ToList();
}
else
{
return accounts;
}
}
public int GetSignUpAccount(ulong userId, int raidId, int plannedAccountId)
{
using var context = _contextFactory.CreateDbContext();
LiebUser user = GetLiebUserGW2AccountOnly(userId);
Raid raid = context.Raids
.ToList()
.FirstOrDefault(r => r.RaidId == raidId, new Raid());
List<GuildWars2Account> usableAccounts = GetAllUsableAccounts(user, raid.RaidType);
if(usableAccounts.Where(a => a.GuildWars2AccountId == plannedAccountId).Any())
{
return plannedAccountId;
}
if(usableAccounts.Where(a => a.GuildWars2AccountId == user.MainGW2Account).Any())
{
return user.MainGW2Account;
}
else
{
return usableAccounts.First().GuildWars2AccountId;
}
}
}
}