using System.ComponentModel.DataAnnotations; namespace Lieb.Models.GuildWars2.Raid { public class RaidBase { [Required] [StringLength(100, ErrorMessage = "Title too long (100 character limit).")] public string Title { get; set; } = String.Empty; [Required] [StringLength(1000, ErrorMessage = "Description too long (1000 character limit).")] public string Description { get; set; } = String.Empty; [Required] [StringLength(50, ErrorMessage = "Organizer too long (50 character limit).")] public string Organizer { get; set; } = String.Empty; [Required] [StringLength(50, ErrorMessage = "Guild too long (50 character limit).")] public string Guild { get; set; } = String.Empty; [Required] [StringLength(50, ErrorMessage = "VoiceChat too long (50 character limit).")] public string VoiceChat { get; set; } = String.Empty; [Required] public RaidType RaidType { get; set; } public string RequiredRole { get; set; } = String.Empty; public bool MoveFlexUsers { get; set; } = true; public int RaidOwnerId { get; set; } //role name, number of spots public ICollection Roles { get; set; } = new HashSet(); public ICollection Reminders { get; set; } = new List(); //used to edit the Discord message public ulong DiscordChannelId { get; set; } public ulong DiscordGuildId { get; set; } } }