@page "/discordsettings/{_serverIdString}" @using Lieb.Data @using Lieb.Models @using Lieb.Models.GuildWars2 @using SharedClasses.SharedModels @using System.ComponentModel.DataAnnotations @using System.Security.Claims @inject DiscordService DiscordService @inject NavigationManager NavigationManager @inject AuthenticationStateProvider AuthenticationStateProvider

User Edit

Log Channel @{ List channels = _discordServers.FirstOrDefault(s => s.Id == _serverId, new DiscordServer()).Channels; @foreach(DiscordChannel item in channels) { } }

@code { [Parameter] public string _serverIdString { get; set; } private ulong _serverId {get; set; } private List _discordServers {get; set;} = new List(); public DiscordSettings _discordSettings {get; set;} = new DiscordSettings(); protected override async Task OnInitializedAsync() { var authState = await AuthenticationStateProvider.GetAuthenticationStateAsync(); if(!string.IsNullOrEmpty(_serverIdString) && ulong.TryParse(_serverIdString, out ulong id)) { _serverId = id; _discordServers = await DiscordService.GetServers(); _discordSettings = DiscordService.GetDiscordSettings(_serverId); if(_discordSettings.DiscordSettingsId == 0) { _discordSettings.DiscordSettingsId = _serverId; } } else { NavigationManager.NavigateTo("discordoverview"); } } private async Task HandleValidSubmit() { DiscordService.AddOrEditDiscordSettings(_discordSettings); NavigationManager.NavigateTo("discordoverview"); } }