merged LiebUserId with DiscordId

This commit is contained in:
t.ruspekhofer 2022-05-17 23:14:58 +02:00
parent 49374412b3
commit d54ce50336
19 changed files with 109 additions and 142 deletions

View file

@ -40,11 +40,11 @@ namespace Lieb.Data
GuildWars2Account bloodseeker = new GuildWars2Account() { AccountName = "Bloodseeker.2043" };
var users = new LiebUser[]
{
//new LiebUser{DiscordUserId=0, Name="Sarah", Birthday=DateTime.Parse("1992-01-15"), GuildWars2Accounts = new List<GuildWars2Account>(){ linaith, sarah} },
new LiebUser{DiscordUserId=194863625477816321, Name="Sarah", Birthday=DateTime.Parse("1992-01-15"), GuildWars2Accounts = new List<GuildWars2Account>(){ linaith, sarah} },
new LiebUser{Id=0, Name="Sarah", Birthday=DateTime.Parse("1992-01-15"), GuildWars2Accounts = new List<GuildWars2Account>(){ linaith, sarah} },
//new LiebUser{Id=194863625477816321, Name="Sarah", Birthday=DateTime.Parse("1992-01-15"), GuildWars2Accounts = new List<GuildWars2Account>(){ linaith, sarah} },
#if DEBUG
new LiebUser{DiscordUserId=1, Name="Lisa", GuildWars2Accounts = new List<GuildWars2Account>(){ hierpiepts}},
new LiebUser{DiscordUserId=2, Name="Simon", GuildWars2Accounts = new List<GuildWars2Account>(){ bloodseeker}}
new LiebUser{Id=1, Name="Lisa", GuildWars2Accounts = new List<GuildWars2Account>(){ hierpiepts}},
new LiebUser{Id=2, Name="Simon", GuildWars2Accounts = new List<GuildWars2Account>(){ bloodseeker}}
#endif
};
@ -59,18 +59,18 @@ namespace Lieb.Data
var assignments = new RoleAssignment[]
{
new RoleAssignment{LiebUserId = users[0].LiebUserId, LiebRoleId = AdminRoleId },
new RoleAssignment{LiebUserId = users[0].LiebUserId, LiebRoleId = GuildLeadRoleId },
new RoleAssignment{LiebUserId = users[0].LiebUserId, LiebRoleId = RaidLeadRoleId },
new RoleAssignment{LiebUserId = users[0].LiebUserId, LiebRoleId = UserRoleId }
new RoleAssignment{LiebUserId = users[0].Id, LiebRoleId = AdminRoleId },
new RoleAssignment{LiebUserId = users[0].Id, LiebRoleId = GuildLeadRoleId },
new RoleAssignment{LiebUserId = users[0].Id, LiebRoleId = RaidLeadRoleId },
new RoleAssignment{LiebUserId = users[0].Id, LiebRoleId = UserRoleId }
#if DEBUG
,new RoleAssignment{LiebUserId = users[1].LiebUserId, LiebRoleId = AdminRoleId },
new RoleAssignment{LiebUserId = users[1].LiebUserId, LiebRoleId = GuildLeadRoleId },
new RoleAssignment{LiebUserId = users[1].LiebUserId, LiebRoleId = RaidLeadRoleId },
new RoleAssignment{LiebUserId = users[1].LiebUserId, LiebRoleId = UserRoleId },
new RoleAssignment{LiebUserId = users[2].LiebUserId, LiebRoleId = GuildLeadRoleId },
new RoleAssignment{LiebUserId = users[2].LiebUserId, LiebRoleId = RaidLeadRoleId },
new RoleAssignment{LiebUserId = users[2].LiebUserId, LiebRoleId = UserRoleId }
,new RoleAssignment{LiebUserId = users[1].Id, LiebRoleId = AdminRoleId },
new RoleAssignment{LiebUserId = users[1].Id, LiebRoleId = GuildLeadRoleId },
new RoleAssignment{LiebUserId = users[1].Id, LiebRoleId = RaidLeadRoleId },
new RoleAssignment{LiebUserId = users[1].Id, LiebRoleId = UserRoleId },
new RoleAssignment{LiebUserId = users[2].Id, LiebRoleId = GuildLeadRoleId },
new RoleAssignment{LiebUserId = users[2].Id, LiebRoleId = RaidLeadRoleId },
new RoleAssignment{LiebUserId = users[2].Id, LiebRoleId = UserRoleId }
#endif
};
@ -158,11 +158,11 @@ namespace Lieb.Data
var signUps = new RaidSignUp[]
{
new RaidSignUp{GuildWars2AccountId = linaith.GuildWars2AccountId, LiebUserId = users[0].LiebUserId, RaidRoleId = ele.RaidRoleId, RaidId = raid.RaidId, SignUpType = SignUpType.SignedUp },
new RaidSignUp{GuildWars2AccountId = hierpiepts.GuildWars2AccountId, LiebUserId = users[1].LiebUserId, RaidRoleId = flexTest1.RaidRoleId, RaidId = raid.RaidId, SignUpType = SignUpType.SignedUp },
new RaidSignUp{GuildWars2AccountId = bloodseeker.GuildWars2AccountId, LiebUserId = users[2].LiebUserId, RaidRoleId = flexTest2.RaidRoleId, RaidId = raid.RaidId, SignUpType = SignUpType.SignedUp },
new RaidSignUp{GuildWars2AccountId = hierpiepts.GuildWars2AccountId, LiebUserId = users[1].LiebUserId, RaidRoleId = flexTest2.RaidRoleId, RaidId = raid.RaidId, SignUpType = SignUpType.Flex },
new RaidSignUp{GuildWars2AccountId = bloodseeker.GuildWars2AccountId, LiebUserId = users[2].LiebUserId, RaidRoleId = flexTest3.RaidRoleId, RaidId = raid.RaidId, SignUpType = SignUpType.Flex }
new RaidSignUp{GuildWars2AccountId = linaith.GuildWars2AccountId, LiebUserId = users[0].Id, RaidRoleId = ele.RaidRoleId, RaidId = raid.RaidId, SignUpType = SignUpType.SignedUp },
new RaidSignUp{GuildWars2AccountId = hierpiepts.GuildWars2AccountId, LiebUserId = users[1].Id, RaidRoleId = flexTest1.RaidRoleId, RaidId = raid.RaidId, SignUpType = SignUpType.SignedUp },
new RaidSignUp{GuildWars2AccountId = bloodseeker.GuildWars2AccountId, LiebUserId = users[2].Id, RaidRoleId = flexTest2.RaidRoleId, RaidId = raid.RaidId, SignUpType = SignUpType.SignedUp },
new RaidSignUp{GuildWars2AccountId = hierpiepts.GuildWars2AccountId, LiebUserId = users[1].Id, RaidRoleId = flexTest2.RaidRoleId, RaidId = raid.RaidId, SignUpType = SignUpType.Flex },
new RaidSignUp{GuildWars2AccountId = bloodseeker.GuildWars2AccountId, LiebUserId = users[2].Id, RaidRoleId = flexTest3.RaidRoleId, RaidId = raid.RaidId, SignUpType = SignUpType.Flex }
};
context.RaidSignUps.AddRange(signUps);

View file

@ -22,14 +22,14 @@ namespace Lieb.Data
.FirstOrDefault(a => a.GuildWars2AccountId == gw2AccountId);
}
public async Task AddOrEditAccount(GuildWars2Account account, int userId)
public async Task AddOrEditAccount(GuildWars2Account account, ulong userId)
{
if (account != null)
{
using var context = _contextFactory.CreateDbContext();
if (account.GuildWars2AccountId == 0)
{
LiebUser? user = context.LiebUsers.FirstOrDefault(u => u.LiebUserId == userId);
LiebUser? user = context.LiebUsers.FirstOrDefault(u => u.Id == userId);
if(user != null)
{
user.GuildWars2Accounts.Add(account);

View file

@ -101,7 +101,7 @@ namespace Lieb.Data
private void RandomizeWithBoons(Raid raid)
{
Dictionary<int, GuildWars2Build> signedUpUsers= new Dictionary<int, GuildWars2Build>();
Dictionary<ulong, GuildWars2Build> signedUpUsers= new Dictionary<ulong, GuildWars2Build>();
foreach (RaidSignUp signUp in raid.SignUps)
{
if (signUp.GuildWars2Account.EquippedBuilds.Count > 0)
@ -121,7 +121,7 @@ namespace Lieb.Data
}
}
private void BalanceRoles(Raid raid, Dictionary<int, GuildWars2Build> signedUpUsers, int recusrionDepth = 0)
private void BalanceRoles(Raid raid, Dictionary<ulong, GuildWars2Build> signedUpUsers, int recusrionDepth = 0)
{
int Alac = 0;
int Quick = 0;
@ -180,7 +180,7 @@ namespace Lieb.Data
}
}
private void ReduceAlac(Raid raid, Dictionary<int, GuildWars2Build> signedUpUsers, int currentAlac)
private void ReduceAlac(Raid raid, Dictionary<ulong, GuildWars2Build> signedUpUsers, int currentAlac)
{
foreach (var userBuild in signedUpUsers)
{
@ -198,7 +198,7 @@ namespace Lieb.Data
}
}
private void IncreaseAlac(Raid raid, Dictionary<int, GuildWars2Build> signedUpUsers, int currentAlac)
private void IncreaseAlac(Raid raid, Dictionary<ulong, GuildWars2Build> signedUpUsers, int currentAlac)
{
foreach (var userBuild in signedUpUsers)
{
@ -216,7 +216,7 @@ namespace Lieb.Data
}
}
private void ReduceQuick(Raid raid, Dictionary<int, GuildWars2Build> signedUpUsers, int currentQuick)
private void ReduceQuick(Raid raid, Dictionary<ulong, GuildWars2Build> signedUpUsers, int currentQuick)
{
foreach (var userBuild in signedUpUsers)
{
@ -234,7 +234,7 @@ namespace Lieb.Data
}
}
private void IncreaseQuick(Raid raid, Dictionary<int, GuildWars2Build> signedUpUsers, int currentQuick)
private void IncreaseQuick(Raid raid, Dictionary<ulong, GuildWars2Build> signedUpUsers, int currentQuick)
{
foreach (var userBuild in signedUpUsers)
{
@ -252,7 +252,7 @@ namespace Lieb.Data
}
}
private void ReduceMight(Raid raid, Dictionary<int, GuildWars2Build> signedUpUsers, int currentMight)
private void ReduceMight(Raid raid, Dictionary<ulong, GuildWars2Build> signedUpUsers, int currentMight)
{
foreach (var userBuild in signedUpUsers)
{
@ -270,7 +270,7 @@ namespace Lieb.Data
}
}
private void IncreaseMight(Raid raid, Dictionary<int, GuildWars2Build> signedUpUsers, int currentMight)
private void IncreaseMight(Raid raid, Dictionary<ulong, GuildWars2Build> signedUpUsers, int currentMight)
{
foreach (var userBuild in signedUpUsers)
{
@ -288,7 +288,7 @@ namespace Lieb.Data
}
}
private void ReduceHeal(Raid raid, Dictionary<int, GuildWars2Build> signedUpUsers, int currentHeal)
private void ReduceHeal(Raid raid, Dictionary<ulong, GuildWars2Build> signedUpUsers, int currentHeal)
{
foreach (var userBuild in signedUpUsers)
{
@ -306,7 +306,7 @@ namespace Lieb.Data
}
}
private void IncreaseHeal(Raid raid, Dictionary<int, GuildWars2Build> signedUpUsers, int currentHeal)
private void IncreaseHeal(Raid raid, Dictionary<ulong, GuildWars2Build> signedUpUsers, int currentHeal)
{
foreach (var userBuild in signedUpUsers)
{

View file

@ -90,7 +90,7 @@ namespace Lieb.Data
await context.SaveChangesAsync();
}
public async Task SignUp(int raidId, int liebUserId, int guildWars2AccountId, int plannedRoleId, SignUpType signUpType)
public async Task SignUp(int raidId, ulong liebUserId, int guildWars2AccountId, int plannedRoleId, SignUpType signUpType)
{
if (!IsRoleSignUpAllowed(raidId, liebUserId, plannedRoleId, signUpType, true))
{
@ -117,7 +117,7 @@ namespace Lieb.Data
}
}
public async Task SignOff(int raidId, int liebUserId)
public async Task SignOff(int raidId, ulong liebUserId)
{
using var context = _contextFactory.CreateDbContext();
//remove Flex Sign Ups
@ -142,7 +142,7 @@ namespace Lieb.Data
await context.SaveChangesAsync();
}
public async Task ChangeAccount(int raidId, int liebUserId, int guildWars2AccountId)
public async Task ChangeAccount(int raidId, ulong liebUserId, int guildWars2AccountId)
{
using var context = _contextFactory.CreateDbContext();
List<RaidSignUp> signUps = context.RaidSignUps.Where(x => x.RaidId == raidId && x.LiebUserId == liebUserId).ToList();
@ -153,7 +153,7 @@ namespace Lieb.Data
await context.SaveChangesAsync();
}
public void ChangeSignUpType(int raidId, int liebUserId, int plannedRoleId, SignUpType signUpType)
public void ChangeSignUpType(int raidId, ulong liebUserId, int plannedRoleId, SignUpType signUpType)
{
if (!IsRoleSignUpAllowed(raidId, liebUserId, plannedRoleId, signUpType, true))
{
@ -182,7 +182,7 @@ namespace Lieb.Data
context.SaveChanges();
}
public bool IsRoleSignUpAllowed(int liebUserId, int plannedRoleId, SignUpType signUpType)
public bool IsRoleSignUpAllowed(ulong liebUserId, int plannedRoleId, SignUpType signUpType)
{
if(signUpType == SignUpType.Backup || signUpType == SignUpType.Flex || signUpType == SignUpType.SignedOff)
{
@ -205,7 +205,7 @@ namespace Lieb.Data
return signUps.Where(s => s.LiebUserId == liebUserId && s.SignUpType == SignUpType.SignedUp).Any();
}
public bool IsRoleSignUpAllowed(int raidId, int liebUserId, int plannedRoleId, SignUpType signUpType, bool moveFlexUser)
public bool IsRoleSignUpAllowed(int raidId, ulong liebUserId, int plannedRoleId, SignUpType signUpType, bool moveFlexUser)
{
using var context = _contextFactory.CreateDbContext();
Raid? raid = context.Raids
@ -243,7 +243,7 @@ namespace Lieb.Data
}
}
private async Task<bool> IsRoleSignUpAllowed(Raid raid, int liebUserId, int plannedRoleId, SignUpType signUpType, bool moveFlexUser, List<int> checkedRoleIds)
private async Task<bool> IsRoleSignUpAllowed(Raid raid, ulong liebUserId, int plannedRoleId, SignUpType signUpType, bool moveFlexUser, List<int> checkedRoleIds)
{
if (IsRoleSignUpAllowed(liebUserId, plannedRoleId, signUpType))
return true;
@ -257,7 +257,7 @@ namespace Lieb.Data
return false;
}
foreach (int userId in raid.SignUps.Where(s => s.RaidRoleId == plannedRoleId && s.SignUpType == SignUpType.SignedUp).Select(s => s.LiebUserId))
foreach (ulong userId in raid.SignUps.Where(s => s.RaidRoleId == plannedRoleId && s.SignUpType == SignUpType.SignedUp).Select(s => s.LiebUserId))
{
foreach (RaidSignUp signUp in raid.SignUps.Where(s => s.LiebUserId == userId && s.SignUpType == SignUpType.Flex))
{
@ -275,7 +275,7 @@ namespace Lieb.Data
return false;
}
public bool IsRaidSignUpAllowed(int liebUserId, int raidId, out string errorMessage)
public bool IsRaidSignUpAllowed(ulong liebUserId, int raidId, out string errorMessage)
{
errorMessage = string.Empty;
using var context = _contextFactory.CreateDbContext();
@ -293,7 +293,7 @@ namespace Lieb.Data
.Include(u => u.GuildWars2Accounts)
.ThenInclude(a => a.EquippedBuilds)
.AsNoTracking()
.FirstOrDefault(r => r.LiebUserId == liebUserId);
.FirstOrDefault(r => r.Id == liebUserId);
if (user == null)
{
errorMessage = "User not found.";

View file

@ -25,9 +25,9 @@ namespace Lieb.Data
.ToList();
}
public LiebUser GetLiebUser(ulong discordId)
public LiebUser GetLiebUser(ulong userId)
{
if (discordId > 0)
if (userId > 0)
{
using var context = _contextFactory.CreateDbContext();
return context.LiebUsers
@ -36,56 +36,48 @@ namespace Lieb.Data
.ThenInclude(b => b.GuildWars2Build)
.Include(u => u.RoleAssignments)
.ThenInclude(r => r.LiebRole)
.FirstOrDefault(u => u.DiscordUserId == discordId);
.FirstOrDefault(u => u.Id == userId);
}
else
return new LiebUser();
}
public LiebUser GetLiebUser(int userId)
public LiebUser GetLiebUserGW2AccountOnly(ulong userId)
{
if (userId > 0)
{
using var context = _contextFactory.CreateDbContext();
return context.LiebUsers
.Include(u => u.GuildWars2Accounts)
.ThenInclude(a => a.EquippedBuilds)
.ThenInclude(b => b.GuildWars2Build)
.Include(u => u.RoleAssignments)
.ThenInclude(r => r.LiebRole)
.AsNoTracking()
.FirstOrDefault(u => u.LiebUserId == userId);
}
public LiebUser GetLiebUserGW2AccountOnly(ulong discordId)
{
if (discordId > 0)
{
using var context = _contextFactory.CreateDbContext();
return context.LiebUsers
.Include(u => u.GuildWars2Accounts)
.ThenInclude(a => a.EquippedBuilds)
.FirstOrDefault(u => u.DiscordUserId == discordId);
.FirstOrDefault(u => u.Id == userId);
}
else
return new LiebUser();
}
public LiebUser GetLiebGW2AccountOnly(int userId)
public async Task CreateUser(ulong discordId, string userName)
{
using var context = _contextFactory.CreateDbContext();
return context.LiebUsers
.Include(u => u.GuildWars2Accounts)
.FirstOrDefault(u => u.LiebUserId == userId);
}
LiebUser newUser = new LiebUser()
{
Id = discordId,
Name = userName
};
context.LiebUsers.Add(newUser);
await context.SaveChangesAsync();
public async Task<int> GetLiebUserId(ulong discordId)
LiebRole standardRole = await context.LiebRoles.FirstOrDefaultAsync(m => m.RoleName == Constants.Roles.User.Name);
if (standardRole != null)
{
if (discordId > 0)
RoleAssignment roleAssignment = new RoleAssignment()
{
using var context = _contextFactory.CreateDbContext();
return (await context.LiebUsers.FirstOrDefaultAsync(u => u.DiscordUserId == discordId)).LiebUserId;
LiebRoleId = standardRole.LiebRoleId,
LiebUserId = newUser.Id
};
context.RoleAssignments.Add(roleAssignment);
await context.SaveChangesAsync();
}
else
return -1;
}
public async Task EditUser(LiebUser user)
@ -93,7 +85,7 @@ namespace Lieb.Data
using var context = _contextFactory.CreateDbContext();
LiebUser? userToChange = context.LiebUsers
.Include(u => u.GuildWars2Accounts)
.FirstOrDefault(u => u.LiebUserId == user.LiebUserId);
.FirstOrDefault(u => u.Id == user.Id);
if(userToChange != null)
{
@ -104,10 +96,10 @@ namespace Lieb.Data
await context.SaveChangesAsync();
}
public async Task UpdateBannedUntil(int userId, DateTime? date)
public async Task UpdateBannedUntil(ulong userId, DateTime? date)
{
using var context = _contextFactory.CreateDbContext();
LiebUser? user = await context.LiebUsers.FirstOrDefaultAsync(u => u.LiebUserId == userId);
LiebUser? user = await context.LiebUsers.FirstOrDefaultAsync(u => u.Id == userId);
if (user == null)
return;
@ -117,12 +109,12 @@ namespace Lieb.Data
await context.SaveChangesAsync();
}
public async Task AddRoleToUser(int userId, int roleId)
public async Task AddRoleToUser(ulong userId, int roleId)
{
using var context = _contextFactory.CreateDbContext();
LiebUser? user = await context.LiebUsers
.Include(u => u.RoleAssignments)
.FirstOrDefaultAsync(u => u.LiebUserId == userId);
.FirstOrDefaultAsync(u => u.Id == userId);
user.RoleAssignments.Add(new RoleAssignment()
{
LiebUserId = userId,
@ -131,12 +123,12 @@ namespace Lieb.Data
await context.SaveChangesAsync();
}
public async Task RemoveRoleFromUser(int userId, int roleId)
public async Task RemoveRoleFromUser(ulong userId, int roleId)
{
using var context = _contextFactory.CreateDbContext();
LiebUser? user = await context.LiebUsers
.Include(u => u.RoleAssignments)
.FirstOrDefaultAsync(u => u.LiebUserId == userId);
.FirstOrDefaultAsync(u => u.Id == userId);
RoleAssignment assignmentToRemove = user.RoleAssignments.FirstOrDefault(r => r.LiebRoleId == roleId);
if(assignmentToRemove != null)
{
@ -145,29 +137,14 @@ namespace Lieb.Data
await context.SaveChangesAsync();
}
public int GetPowerLevel(int userId)
public int GetPowerLevel(ulong userId)
{
using var context = _contextFactory.CreateDbContext();
LiebUser? user = context.LiebUsers
.Include(u => u.RoleAssignments)
.ThenInclude(r => r.LiebRole)
.AsNoTracking()
.FirstOrDefault(u => u.LiebUserId == userId);
if (user != null)
{
return user.RoleAssignments.Max(a => a.LiebRole.Level);
}
return 0;
}
public int GetPowerLevel(ulong discordId)
{
using var context = _contextFactory.CreateDbContext();
LiebUser? user = context.LiebUsers
.Include(u => u.RoleAssignments)
.ThenInclude(r => r.LiebRole)
.AsNoTracking()
.FirstOrDefault(u => u.DiscordUserId == discordId);
.FirstOrDefault(u => u.Id == userId);
if (user != null)
{
return user.RoleAssignments.Max(a => a.LiebRole.Level);

View file

@ -13,12 +13,14 @@ namespace Discord.OAuth2
{
internal class DiscordHandler : OAuthHandler<DiscordOptions>
{
private readonly Lieb.Data.LiebContext _LiebDbcontext;
private readonly LiebContext _dbContext;
private readonly UserService _userService;
public DiscordHandler(IOptionsMonitor<DiscordOptions> options, ILoggerFactory logger, UrlEncoder encoder, ISystemClock clock, Lieb.Data.LiebContext context)
public DiscordHandler(IOptionsMonitor<DiscordOptions> options, ILoggerFactory logger, UrlEncoder encoder, ISystemClock clock, LiebContext context, UserService userService)
: base(options, logger, encoder, clock)
{
_LiebDbcontext = context;
_dbContext = context;
_userService = userService;
}
protected override async Task<AuthenticationTicket> CreateTicketAsync(ClaimsIdentity identity, AuthenticationProperties properties, OAuthTokenResponse tokens)
@ -48,7 +50,7 @@ namespace Discord.OAuth2
private async Task<OAuthCreatingTicketContext> ManageUserRights(OAuthCreatingTicketContext context)
{
ulong discordId = ulong.Parse(context.Identity.Claims.FirstOrDefault(x => x.Type == ClaimTypes.NameIdentifier).Value);
LiebUser? user = await _LiebDbcontext.LiebUsers.Include(u => u.RoleAssignments).ThenInclude(r => r.LiebRole).FirstOrDefaultAsync(m => m.DiscordUserId == discordId);
LiebUser? user = await _dbContext.LiebUsers.Include(u => u.RoleAssignments).ThenInclude(r => r.LiebRole).FirstOrDefaultAsync(m => m.Id == discordId);
if (user != null)
{
if (user.BannedUntil == null || user.BannedUntil < DateTime.UtcNow)
@ -61,22 +63,9 @@ namespace Discord.OAuth2
}
else
{
LiebRole standardRole = await _LiebDbcontext.LiebRoles.FirstOrDefaultAsync(m => m.RoleName == Constants.Roles.User.Name);
string userName = context.Identity.Claims.FirstOrDefault(x => x.Type == ClaimTypes.Name).Value;
LiebUser newUser = new LiebUser()
{
DiscordUserId = discordId,
Name = userName
};
_LiebDbcontext.LiebUsers.Add(newUser);
await _LiebDbcontext.SaveChangesAsync();
RoleAssignment roleAssignment = new RoleAssignment()
{
LiebRoleId = standardRole.LiebRoleId,
LiebUserId = newUser.LiebUserId
};
_LiebDbcontext.RoleAssignments.Add(roleAssignment);
await _LiebDbcontext.SaveChangesAsync();
_userService.CreateUser(discordId, userName);
context.Identity.AddClaim(new Claim(Constants.ClaimType, Constants.Roles.User.Name));
}

View file

@ -17,7 +17,7 @@
@if (_user != null && _isRaidSignUpAllowed)
{
<div class="signUpStatusTooltip">
@if(_raid.SignUps.Where(s => s.LiebUserId == _user.LiebUserId && s.SignUpType != SignUpType.SignedOff).Any())
@if(_raid.SignUps.Where(s => s.LiebUserId == _user.Id && s.SignUpType != SignUpType.SignedOff).Any())
{
<span class="oi oi-badge" style="color:green"></span>
<span class="tooltiptext">You are signed up</span>
@ -76,7 +76,7 @@
<AuthorizeView>
<button class="controlButton raidButton" @onclick="() => SignOffClicked()">Sign Off</button>
@if (_raid.RaidOwnerId == _user.LiebUserId || _user.RoleAssignments.Max(a => a.LiebRole.Level) >= Constants.RaidEditPowerLevel)
@if (_raid.RaidOwnerId == _user.Id || _user.RoleAssignments.Max(a => a.LiebRole.Level) >= Constants.RaidEditPowerLevel)
{
<button class="controlButton raidButton" @onclick="() => EditClicked()">Edit</button>
@if (_raid.RaidType != RaidType.Planned)
@ -108,7 +108,7 @@
protected override async Task OnParametersSetAsync()
{
_isRaidSignUpAllowed = _user != null && RaidService.IsRaidSignUpAllowed(_user.LiebUserId, _raid.RaidId, out _errorMessage);
_isRaidSignUpAllowed = _user != null && RaidService.IsRaidSignUpAllowed(_user.Id, _raid.RaidId, out _errorMessage);
_startTime = await TimeZoneService.GetLocalDateTime(_raid.StartTimeUTC);
_endTime = await TimeZoneService.GetLocalDateTime(_raid.EndTimeUTC);
@ -117,7 +117,7 @@
async Task SignOffClicked()
{
await RaidService.SignOff(_raid.RaidId, _user.LiebUserId);
await RaidService.SignOff(_raid.RaidId, _user.Id);
_raid = RaidService.GetRaid(_raid.RaidId);
}

View file

@ -188,7 +188,7 @@
{
_raid = RaidService.GetRaid(parsedId);
if (_raid != null && (_raid.RaidOwnerId == _user.LiebUserId
if (_raid != null && (_raid.RaidOwnerId == _user.Id
|| _user.RoleAssignments.Max(a => a.LiebRole.Level) >= Constants.RaidEditPowerLevel))
{
_startTime = await TimeZoneService.GetLocalDateTime(_raid.StartTimeUTC);
@ -273,7 +273,7 @@
if (_raid.RaidOwnerId == 0)
{
_raid.RaidOwnerId = _user.LiebUserId;
_raid.RaidOwnerId = _user.Id;
}
await RaidService.AddOrEditRaid(_raid, _rolesToDelete, new List<RaidReminder>());

View file

@ -99,7 +99,7 @@
[Parameter]
public bool _isRaidSignUpAllowed { get; set; }
private int _liebUserId { get; set; } = -1;
private ulong _liebUserId { get; set; } = 0;
private List<GuildWars2Account> _usableAccounts;
@ -125,7 +125,7 @@
{
_usableAccounts = _user.GuildWars2Accounts.Where(a => a.EquippedBuilds.Count > 0).ToList();
}
_liebUserId = _user.LiebUserId;
_liebUserId = _user.Id;
}
_expandableRoles = new List<ExpandableRole>();
foreach(RaidRole role in _raid.Roles)

View file

@ -60,7 +60,7 @@
<AuthorizeView>
@if (_template.RaidOwnerId == _user.LiebUserId || _user.RoleAssignments.Max(a => a.LiebRole.Level) >= Constants.RaidEditPowerLevel)
@if (_template.RaidOwnerId == _user.Id || _user.RoleAssignments.Max(a => a.LiebRole.Level) >= Constants.RaidEditPowerLevel)
{
<button class="controlButton raidButton" @onclick="() => EditClicked()">Edit</button>
}

View file

@ -210,7 +210,7 @@
{
_template = RaidTemplateService.GetTemplate(parsedId);
if (_template != null && (_template.RaidOwnerId == _user.LiebUserId
if (_template != null && (_template.RaidOwnerId == _user.Id
|| _user.RoleAssignments.Max(a => a.LiebRole.Level) >= Constants.RaidEditPowerLevel))
{
_startTime = _template.StartTime;
@ -290,7 +290,7 @@
if (_template.RaidOwnerId == 0)
{
_template.RaidOwnerId = _user.LiebUserId;
_template.RaidOwnerId = _user.Id;
}
await RaidTemplateService.AddOrEditTemplate(_template, _rolesToDelete, new List<RaidReminder>());

View file

@ -61,7 +61,7 @@
public Raid _raid { get; set; }
[Parameter]
public int _liebUserId { get; set; } = -1;
public ulong _liebUserId { get; set; } = 0;
[Parameter]
public List<GuildWars2Account> _usableAccounts { get; set; }

View file

@ -161,7 +161,7 @@
private async Task HandleValidSubmit()
{
await GuildWars2AccountService.AddOrEditAccount(_account, _user.LiebUserId);
await GuildWars2AccountService.AddOrEditAccount(_account, _user.Id);
_account = GuildWars2AccountService.GetAccount(_account.GuildWars2AccountId);
_saveMessage = "changes saved successfully";
}

View file

@ -64,7 +64,7 @@
@code {
[Parameter]
public string userId { get; set; }
public string _userId { get; set; }
private LiebUser _user;
private int _editingUserRights = 0;
@ -85,7 +85,7 @@
}
}
if(!string.IsNullOrEmpty(userId) && int.TryParse(userId, out int parsedId))
if(!string.IsNullOrEmpty(_userId) && ulong.TryParse(_userId, out ulong parsedId))
{
_user = UserService.GetLiebUser(parsedId);
_roles = UserService.GetLiebRoles();
@ -105,21 +105,21 @@
RoleAssignment roleAssignment = new RoleAssignment()
{
LiebRoleId = role.LiebRoleId,
LiebUserId = _user.LiebUserId
LiebUserId = _user.Id
};
await UserService.AddRoleToUser(_user.LiebUserId, role.LiebRoleId);
await UserService.AddRoleToUser(_user.Id, role.LiebRoleId);
_user.RoleAssignments.Add(roleAssignment);
}
else if(!isChecked && assignment != null)
{
await UserService.RemoveRoleFromUser(_user.LiebUserId, role.LiebRoleId);
await UserService.RemoveRoleFromUser(_user.Id, role.LiebRoleId);
_user.RoleAssignments.Remove(assignment);
}
}
private async Task HandleValidSubmit()
{
await UserService.UpdateBannedUntil(_user.LiebUserId, _user.BannedUntil);
await UserService.UpdateBannedUntil(_user.Id, _user.BannedUntil);
if(_user.BannedUntil >= DateTime.Now.Date)
{
_submitMessage = "user banned successfully";

View file

@ -63,7 +63,7 @@
{
<tr>
<td class="nav-item px-3">
@{string navLink = $"useredit/{@user.LiebUserId}";}
@{string navLink = $"useredit/{@user.Id}";}
<NavLink class="nav-link" href="@navLink">@user.Name</NavLink>
</td>
<td>@foreach(var account in user.GuildWars2Accounts){<div>@account.AccountName </div> }</td>

View file

@ -31,7 +31,7 @@ namespace Lieb.Models.GuildWars2.Raid
public bool MoveFlexUsers { get; set; } = true;
public int RaidOwnerId { get; set; }
public ulong RaidOwnerId { get; set; }
//role name, number of spots
public ICollection<RaidRole> Roles { get; set; } = new HashSet<RaidRole>();

View file

@ -14,7 +14,7 @@
public int RaidSignUpId { get; set; }
public int RaidId { get; set; }
public int LiebUserId { get; set; }
public ulong LiebUserId { get; set; }
public int GuildWars2AccountId { get; set; }
public int RaidRoleId { get; set; }

View file

@ -1,12 +1,13 @@
using Lieb.Models.GuildWars2;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace Lieb.Models
{
public class LiebUser
{
public int LiebUserId { get; set; }
public ulong DiscordUserId { get; set; }
[DatabaseGenerated(DatabaseGeneratedOption.None)]
public ulong Id { get; set; }
[Required]
[StringLength(40, ErrorMessage = "Name too long (40 character limit).")]

View file

@ -6,7 +6,7 @@
public int LiebRoleId { get; set; }
public int LiebUserId { get; set; }
public ulong LiebUserId { get; set; }
public LiebRole LiebRole { get; set; }
public LiebUser LiebUser { get; set; }
}