merged LiebUserId with DiscordId
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parent
49374412b3
commit
d54ce50336
19 changed files with 109 additions and 142 deletions
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@ -101,7 +101,7 @@ namespace Lieb.Data
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private void RandomizeWithBoons(Raid raid)
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{
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Dictionary<int, GuildWars2Build> signedUpUsers= new Dictionary<int, GuildWars2Build>();
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Dictionary<ulong, GuildWars2Build> signedUpUsers= new Dictionary<ulong, GuildWars2Build>();
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foreach (RaidSignUp signUp in raid.SignUps)
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{
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if (signUp.GuildWars2Account.EquippedBuilds.Count > 0)
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@ -121,7 +121,7 @@ namespace Lieb.Data
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}
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}
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private void BalanceRoles(Raid raid, Dictionary<int, GuildWars2Build> signedUpUsers, int recusrionDepth = 0)
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private void BalanceRoles(Raid raid, Dictionary<ulong, GuildWars2Build> signedUpUsers, int recusrionDepth = 0)
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{
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int Alac = 0;
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int Quick = 0;
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@ -180,7 +180,7 @@ namespace Lieb.Data
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}
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}
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private void ReduceAlac(Raid raid, Dictionary<int, GuildWars2Build> signedUpUsers, int currentAlac)
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private void ReduceAlac(Raid raid, Dictionary<ulong, GuildWars2Build> signedUpUsers, int currentAlac)
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{
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foreach (var userBuild in signedUpUsers)
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{
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@ -198,7 +198,7 @@ namespace Lieb.Data
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}
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}
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private void IncreaseAlac(Raid raid, Dictionary<int, GuildWars2Build> signedUpUsers, int currentAlac)
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private void IncreaseAlac(Raid raid, Dictionary<ulong, GuildWars2Build> signedUpUsers, int currentAlac)
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{
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foreach (var userBuild in signedUpUsers)
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{
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@ -216,7 +216,7 @@ namespace Lieb.Data
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}
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}
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private void ReduceQuick(Raid raid, Dictionary<int, GuildWars2Build> signedUpUsers, int currentQuick)
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private void ReduceQuick(Raid raid, Dictionary<ulong, GuildWars2Build> signedUpUsers, int currentQuick)
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{
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foreach (var userBuild in signedUpUsers)
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{
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@ -234,7 +234,7 @@ namespace Lieb.Data
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}
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}
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private void IncreaseQuick(Raid raid, Dictionary<int, GuildWars2Build> signedUpUsers, int currentQuick)
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private void IncreaseQuick(Raid raid, Dictionary<ulong, GuildWars2Build> signedUpUsers, int currentQuick)
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{
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foreach (var userBuild in signedUpUsers)
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{
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@ -252,7 +252,7 @@ namespace Lieb.Data
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}
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}
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private void ReduceMight(Raid raid, Dictionary<int, GuildWars2Build> signedUpUsers, int currentMight)
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private void ReduceMight(Raid raid, Dictionary<ulong, GuildWars2Build> signedUpUsers, int currentMight)
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{
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foreach (var userBuild in signedUpUsers)
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{
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@ -270,7 +270,7 @@ namespace Lieb.Data
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}
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}
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private void IncreaseMight(Raid raid, Dictionary<int, GuildWars2Build> signedUpUsers, int currentMight)
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private void IncreaseMight(Raid raid, Dictionary<ulong, GuildWars2Build> signedUpUsers, int currentMight)
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{
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foreach (var userBuild in signedUpUsers)
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{
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@ -288,7 +288,7 @@ namespace Lieb.Data
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}
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}
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private void ReduceHeal(Raid raid, Dictionary<int, GuildWars2Build> signedUpUsers, int currentHeal)
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private void ReduceHeal(Raid raid, Dictionary<ulong, GuildWars2Build> signedUpUsers, int currentHeal)
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{
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foreach (var userBuild in signedUpUsers)
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{
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@ -306,7 +306,7 @@ namespace Lieb.Data
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}
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}
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private void IncreaseHeal(Raid raid, Dictionary<int, GuildWars2Build> signedUpUsers, int currentHeal)
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private void IncreaseHeal(Raid raid, Dictionary<ulong, GuildWars2Build> signedUpUsers, int currentHeal)
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{
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foreach (var userBuild in signedUpUsers)
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{
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