Added user rights management

This commit is contained in:
t.ruspekhofer 2022-02-27 14:24:39 +01:00
parent f00418d23c
commit d472889ae1
9 changed files with 419 additions and 17 deletions

View file

@ -17,5 +17,13 @@
return typeof(Roles).GetFields().Select(f => f.GetValue(f)).Cast<string>().ToList();
}
}
public static class RoleLevels
{
public const int UserLevel = 20;
public const int RaidLeadLevel = 55;
public const int GuildLeadLevel = 65;
public const int AdminLevel = 80;
}
}
}

View file

@ -9,22 +9,25 @@ namespace Lieb.Data
{
public static void Initialize(LiebContext context)
{
//add new Roles
List<LiebRole> roles = new List<LiebRole>();
foreach (string roleName in Constants.Roles.GetAllRoles())
//add special Roles
if (context.LiebRoles.FirstOrDefault(r => r.RoleName == Constants.Roles.Admin) == null)
{
if (context.LiebRoles.FirstOrDefault(r => r.RoleName == roleName) == null)
{
roles.Add(new LiebRole()
{
RoleName = roleName
});
context.LiebRoles.Add(new LiebRole() { RoleName = Constants.Roles.Admin, IsSystemRole = true, Level = Constants.RoleLevels.AdminLevel, LevelToAssign = Constants.RoleLevels.AdminLevel });
}
if (context.LiebRoles.FirstOrDefault(r => r.RoleName == Constants.Roles.GuildLead) == null)
{
context.LiebRoles.Add(new LiebRole() { RoleName = Constants.Roles.GuildLead, IsSystemRole = true, Level = Constants.RoleLevels.GuildLeadLevel, LevelToAssign = Constants.RoleLevels.AdminLevel });
}
if (context.LiebRoles.FirstOrDefault(r => r.RoleName == Constants.Roles.RaidLead) == null)
{
context.LiebRoles.Add(new LiebRole() { RoleName = Constants.Roles.RaidLead, IsSystemRole = true, Level = Constants.RoleLevels.RaidLeadLevel, LevelToAssign = Constants.RoleLevels.GuildLeadLevel });
}
if (context.LiebRoles.FirstOrDefault(r => r.RoleName == Constants.Roles.User) == null)
{
context.LiebRoles.Add(new LiebRole() { RoleName = Constants.Roles.User, IsSystemRole = true, Level = Constants.RoleLevels.UserLevel, LevelToAssign = Constants.RoleLevels.AdminLevel + 1 });
}
context.LiebRoles.AddRange(roles);
context.SaveChanges();
// Look for any LiebUsers.
if (context.LiebUsers.Any())
{

View file

@ -13,23 +13,48 @@ namespace Lieb.Data
_contextFactory = contextFactory;
}
public async Task<LiebUser> GetLiebUser(ulong discordId)
{
if (discordId > 0)
public List<LiebUser> GetLiebUsers()
{
using var context = _contextFactory.CreateDbContext();
return await context.LiebUsers
return context.LiebUsers
.Include(u => u.GuildWars2Accounts)
.ThenInclude(a => a.EquippedBuilds)
.ThenInclude(b => b.GuildWars2Build)
.Include(u => u.RoleAssignments)
.ThenInclude(r => r.LiebRole)
.FirstOrDefaultAsync(u => u.DiscordUserId == discordId);
.ToList();
}
public LiebUser GetLiebUser(ulong discordId)
{
if (discordId > 0)
{
using var context = _contextFactory.CreateDbContext();
return context.LiebUsers
.Include(u => u.GuildWars2Accounts)
.ThenInclude(a => a.EquippedBuilds)
.ThenInclude(b => b.GuildWars2Build)
.Include(u => u.RoleAssignments)
.ThenInclude(r => r.LiebRole)
.FirstOrDefault(u => u.DiscordUserId == discordId);
}
else
return new LiebUser();
}
public LiebUser GetLiebUser(int userId)
{
using var context = _contextFactory.CreateDbContext();
return context.LiebUsers
.Include(u => u.GuildWars2Accounts)
.ThenInclude(a => a.EquippedBuilds)
.ThenInclude(b => b.GuildWars2Build)
.Include(u => u.RoleAssignments)
.ThenInclude(r => r.LiebRole)
.AsNoTracking()
.FirstOrDefault(u => u.LiebUserId == userId);
}
public LiebUser GetLiebUserSmall(ulong discordId)
{
if (discordId > 0)
@ -43,6 +68,14 @@ namespace Lieb.Data
return new LiebUser();
}
public LiebUser GetLiebUserSmall(int userId)
{
using var context = _contextFactory.CreateDbContext();
return context.LiebUsers
.Include(u => u.GuildWars2Accounts)
.FirstOrDefault(u => u.LiebUserId == userId);
}
public async Task<int> GetLiebUserId(ulong discordId)
{
if (discordId > 0)
@ -69,5 +102,73 @@ namespace Lieb.Data
}
await context.SaveChangesAsync();
}
public async Task EditUserRoles(LiebUser user)
{
if (user != null)
{
using var context = _contextFactory.CreateDbContext();
LiebUser? userToChange = await context.LiebUsers
.Include(u => u.RoleAssignments)
.FirstOrDefaultAsync(u => u.LiebUserId == user.LiebUserId);
if (userToChange == null)
return;
userToChange.BannedUntil = user.BannedUntil;
List<RoleAssignment> toDelete = new List<RoleAssignment>();
foreach (RoleAssignment assignment in userToChange.RoleAssignments)
{
RoleAssignment? newAssignment = user.RoleAssignments.FirstOrDefault(r => r.RoleAssignmentId == assignment.RoleAssignmentId);
if (newAssignment == null)
{
toDelete.Add(assignment);
}
}
foreach (RoleAssignment assignment in toDelete)
{
userToChange.RoleAssignments.Remove(assignment);
context.RoleAssignments.Remove(assignment);
}
foreach (RoleAssignment assignment in user.RoleAssignments.Where(r => r.RoleAssignmentId == 0))
{
userToChange.RoleAssignments.Add(assignment);
}
await context.SaveChangesAsync();
}
}
public List<LiebRole> GetLiebRoles()
{
using var context = _contextFactory.CreateDbContext();
return context.LiebRoles
.Include(u => u.RoleAssignments)
.ThenInclude(r => r.LiebUser)
.ToList();
}
public async Task AddRole(LiebRole role)
{
using var context = _contextFactory.CreateDbContext();
if (context.LiebRoles.FirstOrDefault(r => r.RoleName == role.RoleName) == null)
{
context.LiebRoles.Add(role);
}
await context.SaveChangesAsync();
}
public async Task DeleteRole(int roleId)
{
using var context = _contextFactory.CreateDbContext();
LiebRole role = context.LiebRoles.FirstOrDefault(r => r.LiebRoleId == roleId);
if (role != null)
{
context.LiebRoles.Remove(role);
await context.SaveChangesAsync();
}
}
}
}

View file

@ -10,6 +10,12 @@ namespace Lieb.Models
[StringLength(40, ErrorMessage = "RoleName too long (40 character limit).")]
public string RoleName { get; set; } = string.Empty;
public bool IsSystemRole { get; set; } = false;
public int Level { get; set; } = 20;
public int LevelToAssign { get; set; } = 30;
public ICollection<RoleAssignment> RoleAssignments { get; set; } = new List<RoleAssignment>();
}
}

View file

@ -8,11 +8,9 @@ namespace Lieb.Models
public int LiebUserId { get; set; }
public ulong DiscordUserId { get; set; }
[Required]
[StringLength(40, ErrorMessage = "Name too long (40 character limit).")]
public string Name { get; set; } = string.Empty;
[Required]
[StringLength(60, ErrorMessage = "Pronouns too long (60 character limit).")]
public string Pronouns { get; set; } = string.Empty;

View file

@ -0,0 +1,72 @@
@page "/roleedit"
@using Lieb.Data
@using Lieb.Models
@using Lieb.Models.GuildWars2
@inject UserService UserService
<h3>UserOverview</h3>
<AuthorizeView Policy="@Constants.Roles.Admin">
<Authorized>
<table>
<tr>
<th>Name</th>
<th>GW2 Account</th>
<th>Banned Until</th>
</tr>
<h5>Roles</h5>
@foreach(LiebRole role in _roles)
{
<tr>
<td>@if(!role.IsSystemRole)
{
<button type=button @onclick="() => DeleteRoleClicked(role)">Create Role</button>
}</td>
<td>@role.RoleName</td>
</tr>
}
</table>
<p>
<label>
new Role:
<input @bind="_newRoleName" />
<button type=button @onclick="() => CreateRoleClicked()">Create Role</button>
</label>
</p>
</Authorized>
</AuthorizeView>
@code
{
private List<LiebRole> _roles;
private string _newRoleName = string.Empty;
protected override async Task OnInitializedAsync()
{
_roles = UserService.GetLiebRoles();
}
async Task CreateRoleClicked()
{
LiebRole role = new LiebRole()
{
RoleName = _newRoleName,
IsSystemRole = false,
Level = 0,
LevelToAssign = Constants.RoleLevels.RaidLeadLevel
};
await UserService.AddRole(role);
_roles = UserService.GetLiebRoles();
}
async Task DeleteRoleClicked(LiebRole role)
{
await UserService.DeleteRole(role.LiebRoleId);
_roles = UserService.GetLiebRoles();
}
}

View file

@ -0,0 +1,118 @@
@page "/useredit"
@page "/useredit/{userId}"
@using Lieb.Data
@using Lieb.Models
@using Lieb.Models.GuildWars2
@using System.ComponentModel.DataAnnotations
@using System.Security.Claims
@inject UserService UserService
@inject NavigationManager NavigationManager
@inject AuthenticationStateProvider AuthenticationStateProvider
@inject IJSRuntime JsRuntime
<h3>UserEdit</h3>
<EditForm Model="@_user" OnValidSubmit="@HandleValidSubmit">
<DataAnnotationsValidator />
<ValidationSummary />
<AuthorizeView Policy="@Constants.Roles.Admin" Context="authorizationContext">
<Authorized>
<p>
<label>
Banned Until:
<InputDate @bind-Value="_user.BannedUntil" />
</label>
</p>
</Authorized>
</AuthorizeView>
<label>Equipped Builds</label>
<table>
<tr>
<th></th>
<th>Role Name</th>
<th>IsSystemRole</th>
</tr>
@foreach (LiebRole role in _roles)
{
<tr>
@{
bool hasRole = _user.RoleAssignments.Where(a => a.LiebRoleId == role.LiebRoleId).Any();
bool disabled = _editingUserRights < role.LevelToAssign;
}
<td><input type="checkbox" disabled="@disabled" checked="@hasRole" @onchange="args => RoleStatusChanged(role, args)" /></td>
<td>@role.RoleName</td>
@if(@role.IsSystemRole)
{
<td>True</td>
}
</tr>
}
</table>
<br />
<button type="submit">Submit</button>
</EditForm>
@code {
[Parameter]
public string userId { get; set; }
private LiebUser _user;
private int _editingUserRights = 0;
private List<LiebRole> _roles;
protected override async Task OnInitializedAsync()
{
var authState = await AuthenticationStateProvider.GetAuthenticationStateAsync();
ulong discordId = ulong.Parse(authState.User.Claims.FirstOrDefault(c => c.Type == ClaimTypes.NameIdentifier).Value);
LiebUser editingUser = UserService.GetLiebUser(discordId);
foreach(RoleAssignment assignment in editingUser.RoleAssignments)
{
if(_editingUserRights < assignment.LiebRole.Level)
{
_editingUserRights = assignment.LiebRole.Level;
}
}
if(!string.IsNullOrEmpty(userId) && int.TryParse(userId, out int parsedId))
{
_user = UserService.GetLiebUser(parsedId);
_roles = UserService.GetLiebRoles();
}
else
{
NavigationManager.NavigateTo("useroverview");
}
}
async Task RoleStatusChanged(LiebRole role, ChangeEventArgs args)
{
bool isChecked = bool.Parse(args.Value.ToString());
RoleAssignment? assignment = _user.RoleAssignments.FirstOrDefault(a => a.LiebRoleId == role.LiebRoleId);
if(isChecked && assignment == null)
{
RoleAssignment roleAssignment = new RoleAssignment()
{
LiebRoleId = role.LiebRoleId,
LiebUserId = _user.LiebUserId
};
_user.RoleAssignments.Add(roleAssignment);
}
else if(!isChecked && assignment != null)
{
_user.RoleAssignments.Remove(assignment);
}
}
private async Task HandleValidSubmit()
{
await UserService.EditUserRoles(_user);
NavigationManager.NavigateTo("useroverview");
}
}

View file

@ -0,0 +1,87 @@
@page "/useroverview"
@using Lieb.Data
@using Lieb.Models
@using Lieb.Models.GuildWars2
@inject UserService UserService
<h3>UserOverview</h3>
<AuthorizeView Policy="@Constants.Roles.Admin">
<Authorized>
<div class="nav-item px-3">
<NavLink class="nav-link" href="roleedit">
<span class="oi oi-plus" aria-hidden="true"></span> Edit Roles
</NavLink>
</div>
</Authorized>
</AuthorizeView>
<label>
Banned Only:
<input type="checkbox" @bind="_bannedOnly" />
</label>
<label>
Search:
<input @bind="_searchString" />
</label>
<table>
<tr>
<th>Name</th>
<th>GW2 Account</th>
<th>Banned Until</th>
</tr>
@{
HashSet<LiebUser> foundUsers = new HashSet<LiebUser>();
if(_bannedOnly)
{
foreach(LiebUser user in _users.Where(u => u.Name.Contains(_searchString) && u.BannedUntil > DateTime.Now))
{
foundUsers.Add(user);
}
foreach(LiebUser user in _users.Where(u => u.GuildWars2Accounts.Where(a => a.AccountName.Contains(_searchString)).Any() && u.BannedUntil > DateTime.Now))
{
foundUsers.Add(user);
}
}
else
{
foreach(LiebUser user in _users.Where(u => u.Name.Contains(_searchString)))
{
foundUsers.Add(user);
}
foreach(LiebUser user in _users.Where(u => u.GuildWars2Accounts.Where(a => a.AccountName.Contains(_searchString)).Any()))
{
foundUsers.Add(user);
}
}
}
@foreach (LiebUser user in foundUsers)
{
<tr>
<td class="nav-item px-3">
@{string navLink = $"useredit/{@user.LiebUserId}";}
<NavLink class="nav-link" href="@navLink">@user.Name</NavLink>
</td>
<td>@foreach(var account in user.GuildWars2Accounts){<div>@account.AccountName </div> }</td>
<td>@user.BannedUntil?.ToLongDateString()</td>
</tr>
}
</table>
@code
{
private List<LiebUser> _users;
private bool _bannedOnly;
private string _searchString = string.Empty;
private string _newRoleName = string.Empty;
protected override async Task OnInitializedAsync()
{
_users = UserService.GetLiebUsers();
}
}

View file

@ -38,6 +38,15 @@
</div>
</Authorized>
</AuthorizeView>
<AuthorizeView Policy="@Constants.Roles.Admin">
<Authorized>
<div class="nav-item px-3">
<NavLink class="nav-link" href="useroverview">
<span class="oi oi-list-rich" aria-hidden="true"></span> User Overview
</NavLink>
</div>
</Authorized>
</AuthorizeView>
</nav>
</div>