Added Polls and locking raids if not enough users are signed up
needs testing
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14 changed files with 289 additions and 8 deletions
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@ -14,6 +14,10 @@ namespace Lieb.Models.GuildWars2.Raid
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public DateTimeOffset FreeForAllTimeUTC { get; set; }
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public DateTimeOffset MinUserDeadLineUTC { get; set; }
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public int? MinUserPollId { get; set; }
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public ICollection<RaidSignUp> SignUps { get; set; } = new HashSet<RaidSignUp>();
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public Raid() { }
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@ -24,6 +28,7 @@ namespace Lieb.Models.GuildWars2.Raid
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StartTimeUTC = TimeZoneInfo.ConvertTimeToUtc(template.StartTime, timeZone);
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EndTimeUTC = TimeZoneInfo.ConvertTimeToUtc(template.EndTime, timeZone);
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FreeForAllTimeUTC = TimeZoneInfo.ConvertTimeToUtc(template.FreeForAllTime, timeZone);
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MinUserDeadLineUTC = TimeZoneInfo.ConvertTimeToUtc(template.MinUserDeadLine, timeZone);
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}
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}
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@ -52,7 +52,8 @@ namespace Lieb.Models.GuildWars2.Raid
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public ulong? RaidOwnerId { get; set; }
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//role name, number of spots
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public int MinUsers { get; set; } = 0;
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public ICollection<RaidRole> Roles { get; set; } = new HashSet<RaidRole>();
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public ICollection<RaidReminder> Reminders { get; set; } = new List<RaidReminder>();
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@ -73,6 +74,7 @@ namespace Lieb.Models.GuildWars2.Raid
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this.MoveFlexUsers = template.MoveFlexUsers;
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this.RaidOwnerId = template.RaidOwnerId;
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this.EventType = template.EventType;
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this.MinUsers = template.MinUsers;
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foreach (RaidRole role in template.Roles)
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{
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@ -14,6 +14,8 @@ namespace Lieb.Models.GuildWars2.Raid
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public DateTime FreeForAllTime { get; set; }
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public DateTime MinUserDeadLine { get; set; }
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public string TimeZone { get; set; } = String.Empty;
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public int Interval { get; set; }
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