Added Polls and locking raids if not enough users are signed up
needs testing
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14 changed files with 289 additions and 8 deletions
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@ -2,6 +2,7 @@
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using Lieb.Models;
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using Lieb.Models.GuildWars2;
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using Lieb.Models.GuildWars2.Raid;
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using Lieb.Models.Poll;
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using Microsoft.EntityFrameworkCore;
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namespace Lieb.Data
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@ -26,6 +27,9 @@ namespace Lieb.Data
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public DbSet<RaidSignUp> RaidSignUps { get; set; }
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public DbSet<DiscordRaidMessage> DiscordRaidMessages { get; set; }
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public DbSet<DiscordSettings> DiscordSettings { get; set; }
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public DbSet<Poll> Polls { get; set; }
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public DbSet<PollOption> PollOptions { get; set; }
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public DbSet<PollAnswer> PollAnswers { get; set; }
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protected override void OnModelCreating(ModelBuilder modelBuilder)
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@ -43,6 +47,9 @@ namespace Lieb.Data
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modelBuilder.Entity<RaidSignUp>().ToTable("RaidSignUp");
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modelBuilder.Entity<DiscordRaidMessage>().ToTable("DiscordRaidMessage");
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modelBuilder.Entity<DiscordSettings>().ToTable("DiscordSettings");
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modelBuilder.Entity<Poll>().ToTable("Poll");
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modelBuilder.Entity<PollOption>().ToTable("PollOption");
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modelBuilder.Entity<PollAnswer>().ToTable("PollAnswer");
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}
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}
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}
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