created BuildList.razor
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219
Lieb/Pages/GuildWars2/BuildList.razor
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219
Lieb/Pages/GuildWars2/BuildList.razor
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@using Lieb.Data
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@using Lieb.Models
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@using Lieb.Models.GuildWars2
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@inject GuildWars2AccountService GuildWars2AccountService
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@inject GuildWars2BuildService GuildWars2BuildService
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<br />
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<label>
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Klasse:
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<select @onchange="args => ChangeClassFilter(args)" >
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<option value="All">All</option>
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@foreach(GuildWars2Class gw2Class in Enum.GetValues(typeof(GuildWars2Class)))
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{
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<option value="@gw2Class">@gw2Class.ToString()</option>
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}
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</select>
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<label style="margin-left: 10px; margin-right: 3px;">DamageType:</label>
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<select @onchange="args => ChangeDamageTypeFilter(args)" style="margin">
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<option value="All">All</option>
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@foreach(DamageType damageType in Enum.GetValues(typeof(DamageType)))
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{
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<option value="@damageType">@damageType.ToString()</option>
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}
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</select>
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<label style="margin-left: 10px; margin-right: 4px;">Alacrity:</label><input type="checkbox" checked="@_filterAlac" @onchange="args => AlacStatusChanged(args)" />
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<label style="margin-left: 10px; margin-right: 4px;">Quickness:</label><input type="checkbox" checked="@_filterQuick" @onchange="args => QuickStatusChanged(args)" />
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<label style="margin-left: 10px; margin-right: 4px;">Might:</label><input type="checkbox" checked="@_filterMight" @onchange="args => MightStatusChanged(args)" />
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</label>
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<table class="roletable">
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<tr>
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@if (_account != null)
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{
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<th>Equipped</th>
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<th>Tank</th>
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}
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<th>Build</th>
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<th>Class</th>
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<th>Elite</th>
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<th>Might</th>
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<th>Quick</th>
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<th>Alac</th>
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<th>Heal</th>
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<th>Power</th>
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<th>Condition</th>
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<th>Hybrid</th>
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<th>Other</th>
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<th>Random</th>
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<th>Source</th>
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</tr>
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@foreach (GuildWars2Build build in _buildsToShow.OrderBy(b => b.Class).ThenBy(b => b.EliteSpecialization))
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{
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bool isEquipped = false;
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bool canTank = false;
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@if(_account != null)
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{
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Equipped? equippedBuild = _account.EquippedBuilds.FirstOrDefault(e => e.GuildWars2BuildId == build.GuildWars2BuildId);
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isEquipped = equippedBuild != null;
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if (isEquipped)
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{
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canTank = equippedBuild.CanTank;
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}
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}
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<tr>
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@if (_account != null)
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{
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<td class="checkboxfield"><input type="checkbox" checked="@isEquipped" disabled="@(!_allowEdit)" @onchange="args => EquippedStatusChanged(build.GuildWars2BuildId, args)" /></td>
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<td class="checkboxfield"><input type="checkbox" checked="@canTank" disabled="@(!isEquipped || !_allowEdit)" @onchange="args => TankingStatusChanged(build.GuildWars2BuildId, args)" /></td>
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}
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<AuthorizeView Policy="@Constants.Roles.Admin.Name">
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<Authorized>
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<td class="nav-item px-3">
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@{string navLink = $"buildedit/{@build.GuildWars2BuildId}";}
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<NavLink class="nav-link" href="@navLink">@build.BuildName</NavLink>
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</td>
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</Authorized>
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<NotAuthorized>
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<td class="nav-item px-3">
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<label style="padding: .5rem 1rem;">@build.BuildName</label>
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</td>
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</NotAuthorized>
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</AuthorizeView>
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<td>@build.Class.ToString()</td>
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<td>@build.EliteSpecialization.ToString()</td>
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<td class="checkboxfield"><input type="checkbox" checked="@(build.Might)" disabled="disabled" /></td>
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<td class="checkboxfield"><input type="checkbox" checked="@(build.Quickness)" disabled="disabled" /></td>
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<td class="checkboxfield"><input type="checkbox" checked="@(build.Alacrity)" disabled="disabled" /></td>
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<td class="checkboxfield"><input type="checkbox" checked="@(build.DamageType == DamageType.Heal)" disabled="disabled" /></td>
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<td class="checkboxfield"><input type="checkbox" checked="@(build.DamageType == DamageType.Power)" disabled="disabled" /></td>
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<td class="checkboxfield"><input type="checkbox" checked="@(build.DamageType == DamageType.Condition)" disabled="disabled" /></td>
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<td class="checkboxfield"><input type="checkbox" checked="@(build.DamageType == DamageType.Hybrid)" disabled="disabled" /></td>
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<td class="checkboxfield"><input type="checkbox" checked="@(build.DamageType == DamageType.Other)" disabled="disabled" /></td>
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<td class="checkboxfield"><input type="checkbox" checked="@(build.UseInRandomRaid)" disabled="disabled" /></td>
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@if(string.IsNullOrEmpty(build.SourceLink))
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{
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<td>@build.Source</td>
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}
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else
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{
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<td><NavLink class="nav-link" href="@build.SourceLink" target="blank">@build.Source</NavLink></td>
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}
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</tr>
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}
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</table>
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@code {
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[Parameter]
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public GuildWars2Account _account {get; set;}
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[Parameter]
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public bool _allowEdit {get; set;}
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private List<GuildWars2Build> _builds;
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private List<GuildWars2Build> _buildsToShow;
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private GuildWars2Class? _filterClass;
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private bool _filterAlac = false;
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private bool _filterQuick = false;
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private bool _filterMight = false;
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private DamageType? _filterDamageType;
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protected override async Task OnInitializedAsync()
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{
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_builds = GuildWars2BuildService.GetBuilds();
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_buildsToShow = _builds;
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}
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async Task EquippedStatusChanged(int buildId, ChangeEventArgs args)
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{
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bool isEquipped = bool.Parse(args.Value.ToString());
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if(isEquipped)
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{
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await GuildWars2AccountService.AddBuild(_account.GuildWars2AccountId, buildId);
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}
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else
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{
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await GuildWars2AccountService.RemoveBuild(_account.GuildWars2AccountId, buildId);
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}
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_account = GuildWars2AccountService.GetAccount(_account.GuildWars2AccountId);
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}
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async Task TankingStatusChanged(int buildId, ChangeEventArgs args)
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{
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bool canTank = bool.Parse(args.Value.ToString());
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await GuildWars2AccountService.ChangeTankStatus(_account.GuildWars2AccountId, buildId, canTank);
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}
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private void ChangeClassFilter( ChangeEventArgs e)
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{
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if(Enum.TryParse<GuildWars2Class>(e.Value?.ToString(), out GuildWars2Class gw2Class))
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{
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_filterClass = gw2Class;
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}
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else
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{
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_filterClass = null;
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}
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ApplyFilter();
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}
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private void ChangeDamageTypeFilter( ChangeEventArgs e)
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{
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if(Enum.TryParse<DamageType>(e.Value?.ToString(), out DamageType damage))
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{
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_filterDamageType = damage;
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}
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else
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{
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_filterDamageType = null;
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}
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ApplyFilter();
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}
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private void AlacStatusChanged(ChangeEventArgs args)
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{
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_filterAlac = bool.Parse(args.Value.ToString());
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ApplyFilter();
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}
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private void QuickStatusChanged(ChangeEventArgs args)
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{
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_filterQuick = bool.Parse(args.Value.ToString());
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ApplyFilter();
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}
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private void MightStatusChanged(ChangeEventArgs args)
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{
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_filterMight = bool.Parse(args.Value.ToString());
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ApplyFilter();
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}
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private void ApplyFilter()
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{
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_buildsToShow = _builds;
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if(_filterClass != null)
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{
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_buildsToShow = _buildsToShow.Where(b => b.Class == _filterClass).ToList();
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}
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if(_filterAlac)
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{
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_buildsToShow = _buildsToShow.Where(b => b.Alacrity).ToList();
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}
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if(_filterQuick)
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{
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_buildsToShow = _buildsToShow.Where(b => b.Quickness).ToList();
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}
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if(_filterMight)
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{
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_buildsToShow = _buildsToShow.Where(b => b.Might).ToList();
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}
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if(_filterDamageType != null)
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{
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_buildsToShow = _buildsToShow.Where(b => b.DamageType == _filterDamageType).ToList();
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}
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}
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}
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23
Lieb/Pages/GuildWars2/BuildList.razor.css
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23
Lieb/Pages/GuildWars2/BuildList.razor.css
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@ -0,0 +1,23 @@
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.roletable{
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margin-top: 15px;
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border: 1px solid;
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}
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.roletable td {
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border: 1px solid;
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padding-left: 8px;
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padding-right: 8px;
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}
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.checkboxfield
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{
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text-align: center;
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}
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.roletable th {
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border: 1px solid;
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margin-left: 10px;
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padding-left: 8px;
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padding-right: 8px;
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}
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@ -17,168 +17,12 @@
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</Authorized>
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</Authorized>
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</AuthorizeView>
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</AuthorizeView>
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<label>
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<BuildList _account=@null _allowEdit=true></BuildList>
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Klasse:
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<select @onchange="args => ChangeClassFilter(args)" >
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<option value="All">All</option>
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@foreach(GuildWars2Class gw2Class in Enum.GetValues(typeof(GuildWars2Class)))
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{
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<option value="@gw2Class">@gw2Class.ToString()</option>
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}
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</select>
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<label style="margin-left: 10px; margin-right: 3px;">DamageType:</label>
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<select @onchange="args => ChangeDamageTypeFilter(args)" style="margin">
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<option value="All">All</option>
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@foreach(DamageType damageType in Enum.GetValues(typeof(DamageType)))
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{
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<option value="@damageType">@damageType.ToString()</option>
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}
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</select>
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<label style="margin-left: 10px; margin-right: 4px;">Alacrity:</label><input type="checkbox" checked="@_filterAlac" @onchange="args => AlacStatusChanged(args)" />
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<label style="margin-left: 10px; margin-right: 4px;">Quickness:</label><input type="checkbox" checked="@_filterQuick" @onchange="args => QuickStatusChanged(args)" />
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<label style="margin-left: 10px; margin-right: 4px;">Might:</label><input type="checkbox" checked="@_filterMight" @onchange="args => MightStatusChanged(args)" />
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</label>
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<table class="roletable">
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<tr>
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<th>Name</th>
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<th>Class</th>
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<th>Elite</th>
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<th>Might</th>
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<th>Quick</th>
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<th>Alac</th>
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<th>Heal</th>
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<th>Power</th>
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<th>Condition</th>
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<th>Hybrid</th>
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<th>Other</th>
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<th>Random</th>
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<th>Source</th>
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</tr>
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@foreach (var build in _buildsToShow.OrderBy(b => b.Class).ThenBy(b => b.EliteSpecialization))
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{
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<tr>
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<AuthorizeView Policy="@Constants.Roles.Admin.Name">
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<Authorized>
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<td class="nav-item px-3">
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@{string navLink = $"buildedit/{@build.GuildWars2BuildId}";}
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<NavLink class="nav-link" href="@navLink">@build.BuildName</NavLink>
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</td>
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</Authorized>
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<NotAuthorized>
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<td class="nav-item px-3">
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<label style="padding: .5rem 1rem;">@build.BuildName</label>
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</td>
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</NotAuthorized>
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</AuthorizeView>
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<td>@build.Class.ToString()</td>
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<td>@build.EliteSpecialization.ToString()</td>
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<td class="checkboxfield"><input type="checkbox" checked="@(build.Might)" disabled="disabled" /></td>
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<td class="checkboxfield"><input type="checkbox" checked="@(build.Quickness)" disabled="disabled" /></td>
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<td class="checkboxfield"><input type="checkbox" checked="@(build.Alacrity)" disabled="disabled" /></td>
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<td class="checkboxfield"><input type="checkbox" checked="@(build.DamageType == DamageType.Heal)" disabled="disabled" /></td>
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<td class="checkboxfield"><input type="checkbox" checked="@(build.DamageType == DamageType.Power)" disabled="disabled" /></td>
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<td class="checkboxfield"><input type="checkbox" checked="@(build.DamageType == DamageType.Condition)" disabled="disabled" /></td>
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<td class="checkboxfield"><input type="checkbox" checked="@(build.DamageType == DamageType.Hybrid)" disabled="disabled" /></td>
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<td class="checkboxfield"><input type="checkbox" checked="@(build.DamageType == DamageType.Other)" disabled="disabled" /></td>
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<td class="checkboxfield"><input type="checkbox" checked="@(build.UseInRandomRaid)" disabled="disabled" /></td>
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@if(string.IsNullOrEmpty(build.SourceLink))
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{
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<td>@build.Source</td>
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}
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else
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{
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<td><NavLink class="nav-link" href="@build.SourceLink" target="blank">@build.Source</NavLink></td>
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}
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</tr>
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}
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</table>
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@code
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@code
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{
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{
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private List<GuildWars2Build> _builds;
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private List<GuildWars2Build> _buildsToShow;
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private GuildWars2Class? _filterClass;
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private bool _filterAlac = false;
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private bool _filterQuick = false;
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private bool _filterMight = false;
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private DamageType? _filterDamageType;
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protected override async Task OnInitializedAsync()
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protected override async Task OnInitializedAsync()
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{
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{
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_builds = GuildWars2BuildService.GetBuilds();
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_buildsToShow = _builds;
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}
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private void ChangeClassFilter( ChangeEventArgs e)
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{
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if(Enum.TryParse<GuildWars2Class>(e.Value?.ToString(), out GuildWars2Class gw2Class))
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{
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_filterClass = gw2Class;
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}
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else
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{
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_filterClass = null;
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}
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ApplyFilter();
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}
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private void ChangeDamageTypeFilter( ChangeEventArgs e)
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{
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if(Enum.TryParse<DamageType>(e.Value?.ToString(), out DamageType damage))
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{
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_filterDamageType = damage;
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|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_filterDamageType = null;
|
|
||||||
}
|
|
||||||
ApplyFilter();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void AlacStatusChanged(ChangeEventArgs args)
|
|
||||||
{
|
|
||||||
_filterAlac = bool.Parse(args.Value.ToString());
|
|
||||||
ApplyFilter();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void QuickStatusChanged(ChangeEventArgs args)
|
|
||||||
{
|
|
||||||
_filterQuick = bool.Parse(args.Value.ToString());
|
|
||||||
ApplyFilter();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void MightStatusChanged(ChangeEventArgs args)
|
|
||||||
{
|
|
||||||
_filterMight = bool.Parse(args.Value.ToString());
|
|
||||||
ApplyFilter();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ApplyFilter()
|
|
||||||
{
|
|
||||||
_buildsToShow = _builds;
|
|
||||||
if(_filterClass != null)
|
|
||||||
{
|
|
||||||
_buildsToShow = _buildsToShow.Where(b => b.Class == _filterClass).ToList();
|
|
||||||
}
|
|
||||||
if(_filterAlac)
|
|
||||||
{
|
|
||||||
_buildsToShow = _buildsToShow.Where(b => b.Alacrity).ToList();
|
|
||||||
}
|
|
||||||
if(_filterQuick)
|
|
||||||
{
|
|
||||||
_buildsToShow = _buildsToShow.Where(b => b.Quickness).ToList();
|
|
||||||
}
|
|
||||||
if(_filterMight)
|
|
||||||
{
|
|
||||||
_buildsToShow = _buildsToShow.Where(b => b.Might).ToList();
|
|
||||||
}
|
|
||||||
if(_filterDamageType != null)
|
|
||||||
{
|
|
||||||
_buildsToShow = _buildsToShow.Where(b => b.DamageType == _filterDamageType).ToList();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
97
Lieb/Pages/GuildWars2/ManageGuildWars2Account.razor
Normal file
97
Lieb/Pages/GuildWars2/ManageGuildWars2Account.razor
Normal file
|
@ -0,0 +1,97 @@
|
||||||
|
@page "/gw2accountedit"
|
||||||
|
@page "/gw2accountedit/{gw2Id}"
|
||||||
|
@using Lieb.Data
|
||||||
|
@using Lieb.Models
|
||||||
|
@using Lieb.Models.GuildWars2
|
||||||
|
@using System.ComponentModel.DataAnnotations
|
||||||
|
@using System.Security.Claims
|
||||||
|
@inject GuildWars2AccountService GuildWars2AccountService
|
||||||
|
@inject GuildWars2BuildService GuildWars2BuildService
|
||||||
|
@inject UserService UserService
|
||||||
|
@inject NavigationManager NavigationManager
|
||||||
|
@inject AuthenticationStateProvider AuthenticationStateProvider
|
||||||
|
@inject IJSRuntime JsRuntime
|
||||||
|
|
||||||
|
<h3>Manage Guild Wars 2 Account</h3>
|
||||||
|
|
||||||
|
<AuthorizeView Context="authorizationContext">
|
||||||
|
<Authorized>
|
||||||
|
<EditForm Model="@_account" OnValidSubmit="@HandleValidSubmit">
|
||||||
|
<DataAnnotationsValidator />
|
||||||
|
|
||||||
|
<p>@_saveMessage</p>
|
||||||
|
<p>
|
||||||
|
<label>
|
||||||
|
Account name:
|
||||||
|
<InputText @bind-Value="_account.AccountName" />
|
||||||
|
</label>
|
||||||
|
</p>
|
||||||
|
<!--<p>
|
||||||
|
<label>
|
||||||
|
Api-Key:
|
||||||
|
<InputText @bind-Value="_account.ApiKey" />
|
||||||
|
</label>
|
||||||
|
</p>-->
|
||||||
|
|
||||||
|
<br />
|
||||||
|
<button type="submit">Save</button>
|
||||||
|
<ValidationSummary />
|
||||||
|
|
||||||
|
</EditForm>
|
||||||
|
|
||||||
|
@if (_account.GuildWars2AccountId != 0)
|
||||||
|
{
|
||||||
|
<br/>
|
||||||
|
<BuildList _account=@_account _allowEdit=true></BuildList>
|
||||||
|
<br/>
|
||||||
|
<button type=button @onclick="() => DeleteAccountClicked()">Delete Account</button>
|
||||||
|
}
|
||||||
|
|
||||||
|
</Authorized>
|
||||||
|
</AuthorizeView>
|
||||||
|
|
||||||
|
|
||||||
|
@code {
|
||||||
|
|
||||||
|
[Parameter]
|
||||||
|
public string gw2Id { get; set; }
|
||||||
|
|
||||||
|
public GuildWars2Account _account;
|
||||||
|
|
||||||
|
private LiebUser _user;
|
||||||
|
|
||||||
|
private string _saveMessage = string.Empty;
|
||||||
|
|
||||||
|
protected override async Task OnInitializedAsync()
|
||||||
|
{
|
||||||
|
var authState = await AuthenticationStateProvider.GetAuthenticationStateAsync();
|
||||||
|
ulong discordId = ulong.Parse(authState.User.Claims.FirstOrDefault(c => c.Type == ClaimTypes.NameIdentifier).Value);
|
||||||
|
_user = UserService.GetLiebUserGW2AccountOnly(discordId);
|
||||||
|
|
||||||
|
if(!string.IsNullOrEmpty(gw2Id) && int.TryParse(gw2Id, out int parsedId) && _user.GuildWars2Accounts.Where(a => a.GuildWars2AccountId == parsedId).Any())
|
||||||
|
{
|
||||||
|
_account = GuildWars2AccountService.GetAccount(parsedId);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_account = new GuildWars2Account();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async Task DeleteAccountClicked()
|
||||||
|
{
|
||||||
|
bool confirmed = await JsRuntime.InvokeAsync<bool>("confirm", "Are you sure you want to delete this Account?\nThis will sign you off in every raid in which you are signed up with this account.");
|
||||||
|
if (confirmed)
|
||||||
|
{
|
||||||
|
await GuildWars2AccountService.DeleteAccount(_account.GuildWars2AccountId);
|
||||||
|
NavigationManager.NavigateTo("accountedit");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private async Task HandleValidSubmit()
|
||||||
|
{
|
||||||
|
await GuildWars2AccountService.AddOrEditAccount(_account, _user.Id);
|
||||||
|
_account = GuildWars2AccountService.GetAccount(_account.GuildWars2AccountId);
|
||||||
|
_saveMessage = "changes saved successfully";
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,273 +0,0 @@
|
||||||
@page "/gw2accountedit"
|
|
||||||
@page "/gw2accountedit/{gw2Id}"
|
|
||||||
@using Lieb.Data
|
|
||||||
@using Lieb.Models
|
|
||||||
@using Lieb.Models.GuildWars2
|
|
||||||
@using System.ComponentModel.DataAnnotations
|
|
||||||
@using System.Security.Claims
|
|
||||||
@inject GuildWars2AccountService GuildWars2AccountService
|
|
||||||
@inject GuildWars2BuildService GuildWars2BuildService
|
|
||||||
@inject UserService UserService
|
|
||||||
@inject NavigationManager NavigationManager
|
|
||||||
@inject AuthenticationStateProvider AuthenticationStateProvider
|
|
||||||
@inject IJSRuntime JsRuntime
|
|
||||||
|
|
||||||
<h3>Manage Guild Wars 2 Account</h3>
|
|
||||||
|
|
||||||
<AuthorizeView Context="authorizationContext">
|
|
||||||
<Authorized>
|
|
||||||
<EditForm Model="@_account" OnValidSubmit="@HandleValidSubmit">
|
|
||||||
<DataAnnotationsValidator />
|
|
||||||
|
|
||||||
<p>@_saveMessage</p>
|
|
||||||
<p>
|
|
||||||
<label>
|
|
||||||
Account name:
|
|
||||||
<InputText @bind-Value="_account.AccountName" />
|
|
||||||
</label>
|
|
||||||
</p>
|
|
||||||
<!--<p>
|
|
||||||
<label>
|
|
||||||
Api-Key:
|
|
||||||
<InputText @bind-Value="_account.ApiKey" />
|
|
||||||
</label>
|
|
||||||
</p>-->
|
|
||||||
|
|
||||||
<br />
|
|
||||||
<button type="submit">Save</button>
|
|
||||||
<ValidationSummary />
|
|
||||||
|
|
||||||
</EditForm>
|
|
||||||
|
|
||||||
@if (_account.GuildWars2AccountId != 0)
|
|
||||||
{
|
|
||||||
<br />
|
|
||||||
<label>
|
|
||||||
Klasse:
|
|
||||||
<select @onchange="args => ChangeClassFilter(args)" >
|
|
||||||
<option value="All">All</option>
|
|
||||||
@foreach(GuildWars2Class gw2Class in Enum.GetValues(typeof(GuildWars2Class)))
|
|
||||||
{
|
|
||||||
<option value="@gw2Class">@gw2Class.ToString()</option>
|
|
||||||
}
|
|
||||||
</select>
|
|
||||||
<label style="margin-left: 10px; margin-right: 3px;">DamageType:</label>
|
|
||||||
<select @onchange="args => ChangeDamageTypeFilter(args)" style="margin">
|
|
||||||
<option value="All">All</option>
|
|
||||||
@foreach(DamageType damageType in Enum.GetValues(typeof(DamageType)))
|
|
||||||
{
|
|
||||||
<option value="@damageType">@damageType.ToString()</option>
|
|
||||||
}
|
|
||||||
</select>
|
|
||||||
<label style="margin-left: 10px; margin-right: 4px;">Alacrity:</label><input type="checkbox" checked="@_filterAlac" @onchange="args => AlacStatusChanged(args)" />
|
|
||||||
<label style="margin-left: 10px; margin-right: 4px;">Quickness:</label><input type="checkbox" checked="@_filterQuick" @onchange="args => QuickStatusChanged(args)" />
|
|
||||||
<label style="margin-left: 10px; margin-right: 4px;">Might:</label><input type="checkbox" checked="@_filterMight" @onchange="args => MightStatusChanged(args)" />
|
|
||||||
</label>
|
|
||||||
<table class="roletable">
|
|
||||||
<tr>
|
|
||||||
<th>Equipped</th>
|
|
||||||
<th>Tank</th>
|
|
||||||
<th>Build</th>
|
|
||||||
<th>Class</th>
|
|
||||||
<th>Elite</th>
|
|
||||||
<th>Might</th>
|
|
||||||
<th>Quick</th>
|
|
||||||
<th>Alac</th>
|
|
||||||
<th>Heal</th>
|
|
||||||
<th>Power</th>
|
|
||||||
<th>Condition</th>
|
|
||||||
<th>Hybrid</th>
|
|
||||||
<th>Other</th>
|
|
||||||
<th>Random</th>
|
|
||||||
<th>Source</th>
|
|
||||||
</tr>
|
|
||||||
@foreach (GuildWars2Build build in _buildsToShow.OrderBy(b => b.Class).ThenBy(b => b.EliteSpecialization))
|
|
||||||
{
|
|
||||||
Equipped? equippedBuild = _account.EquippedBuilds.FirstOrDefault(e => e.GuildWars2BuildId == build.GuildWars2BuildId);
|
|
||||||
bool isEquipped = equippedBuild != null;
|
|
||||||
bool canTank = false;
|
|
||||||
if (isEquipped)
|
|
||||||
{
|
|
||||||
canTank = equippedBuild.CanTank;
|
|
||||||
}
|
|
||||||
|
|
||||||
<tr>
|
|
||||||
<td class="checkboxfield"><input type="checkbox" checked="@isEquipped" @onchange="args => EquippedStatusChanged(build.GuildWars2BuildId, args)" /></td>
|
|
||||||
<td class="checkboxfield"><input type="checkbox" checked="@canTank" disabled="@(!isEquipped)" @onchange="args => TankingStatusChanged(build.GuildWars2BuildId, args)" /></td>
|
|
||||||
<td>@build.BuildName</td>
|
|
||||||
<td>@build.Class.ToString()</td>
|
|
||||||
<td>@build.EliteSpecialization.ToString()</td>
|
|
||||||
<td class="checkboxfield"><input type="checkbox" checked="@(build.Might)" disabled="disabled" /></td>
|
|
||||||
<td class="checkboxfield"><input type="checkbox" checked="@(build.Quickness)" disabled="disabled" /></td>
|
|
||||||
<td class="checkboxfield"><input type="checkbox" checked="@(build.Alacrity)" disabled="disabled" /></td>
|
|
||||||
<td class="checkboxfield"><input type="checkbox" checked="@(build.DamageType == DamageType.Heal)" disabled="disabled" /></td>
|
|
||||||
<td class="checkboxfield"><input type="checkbox" checked="@(build.DamageType == DamageType.Power)" disabled="disabled" /></td>
|
|
||||||
<td class="checkboxfield"><input type="checkbox" checked="@(build.DamageType == DamageType.Condition)" disabled="disabled" /></td>
|
|
||||||
<td class="checkboxfield"><input type="checkbox" checked="@(build.DamageType == DamageType.Hybrid)" disabled="disabled" /></td>
|
|
||||||
<td class="checkboxfield"><input type="checkbox" checked="@(build.DamageType == DamageType.Other)" disabled="disabled" /></td>
|
|
||||||
<td class="checkboxfield"><input type="checkbox" checked="@(build.UseInRandomRaid)" disabled="disabled" /></td>
|
|
||||||
@if(string.IsNullOrEmpty(build.SourceLink))
|
|
||||||
{
|
|
||||||
<td>@build.Source</td>
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
<td><NavLink class="nav-link" href="@build.SourceLink" target="blank">@build.Source</NavLink></td>
|
|
||||||
}
|
|
||||||
</tr>
|
|
||||||
}
|
|
||||||
</table>
|
|
||||||
|
|
||||||
<br/>
|
|
||||||
<button type=button @onclick="() => DeleteAccountClicked()">Delete Account</button>
|
|
||||||
}
|
|
||||||
|
|
||||||
</Authorized>
|
|
||||||
</AuthorizeView>
|
|
||||||
|
|
||||||
|
|
||||||
@code {
|
|
||||||
|
|
||||||
[Parameter]
|
|
||||||
public string gw2Id { get; set; }
|
|
||||||
|
|
||||||
public GuildWars2Account _account;
|
|
||||||
|
|
||||||
private LiebUser _user;
|
|
||||||
|
|
||||||
private string _saveMessage = string.Empty;
|
|
||||||
|
|
||||||
private List<GuildWars2Build> _builds;
|
|
||||||
|
|
||||||
private List<GuildWars2Build> _buildsToShow;
|
|
||||||
|
|
||||||
private GuildWars2Class? _filterClass;
|
|
||||||
private bool _filterAlac = false;
|
|
||||||
private bool _filterQuick = false;
|
|
||||||
private bool _filterMight = false;
|
|
||||||
private DamageType? _filterDamageType;
|
|
||||||
|
|
||||||
protected override async Task OnInitializedAsync()
|
|
||||||
{
|
|
||||||
var authState = await AuthenticationStateProvider.GetAuthenticationStateAsync();
|
|
||||||
ulong discordId = ulong.Parse(authState.User.Claims.FirstOrDefault(c => c.Type == ClaimTypes.NameIdentifier).Value);
|
|
||||||
_user = UserService.GetLiebUserGW2AccountOnly(discordId);
|
|
||||||
|
|
||||||
if(!string.IsNullOrEmpty(gw2Id) && int.TryParse(gw2Id, out int parsedId) && _user.GuildWars2Accounts.Where(a => a.GuildWars2AccountId == parsedId).Any())
|
|
||||||
{
|
|
||||||
_account = GuildWars2AccountService.GetAccount(parsedId);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_account = new GuildWars2Account();
|
|
||||||
}
|
|
||||||
_builds = GuildWars2BuildService.GetBuilds();
|
|
||||||
_buildsToShow = _builds;
|
|
||||||
}
|
|
||||||
|
|
||||||
async Task EquippedStatusChanged(int buildId, ChangeEventArgs args)
|
|
||||||
{
|
|
||||||
bool isEquipped = bool.Parse(args.Value.ToString());
|
|
||||||
if(isEquipped)
|
|
||||||
{
|
|
||||||
await GuildWars2AccountService.AddBuild(_account.GuildWars2AccountId, buildId);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
await GuildWars2AccountService.RemoveBuild(_account.GuildWars2AccountId, buildId);
|
|
||||||
}
|
|
||||||
_account = GuildWars2AccountService.GetAccount(_account.GuildWars2AccountId);
|
|
||||||
}
|
|
||||||
|
|
||||||
async Task TankingStatusChanged(int buildId, ChangeEventArgs args)
|
|
||||||
{
|
|
||||||
bool canTank = bool.Parse(args.Value.ToString());
|
|
||||||
await GuildWars2AccountService.ChangeTankStatus(_account.GuildWars2AccountId, buildId, canTank);
|
|
||||||
}
|
|
||||||
|
|
||||||
async Task DeleteAccountClicked()
|
|
||||||
{
|
|
||||||
bool confirmed = await JsRuntime.InvokeAsync<bool>("confirm", "Are you sure you want to delete this Account?\nThis will sign you off in every raid in which you are signed up with this account.");
|
|
||||||
if (confirmed)
|
|
||||||
{
|
|
||||||
await GuildWars2AccountService.DeleteAccount(_account.GuildWars2AccountId);
|
|
||||||
NavigationManager.NavigateTo("accountedit");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private async Task HandleValidSubmit()
|
|
||||||
{
|
|
||||||
await GuildWars2AccountService.AddOrEditAccount(_account, _user.Id);
|
|
||||||
_account = GuildWars2AccountService.GetAccount(_account.GuildWars2AccountId);
|
|
||||||
_saveMessage = "changes saved successfully";
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ChangeClassFilter( ChangeEventArgs e)
|
|
||||||
{
|
|
||||||
if(Enum.TryParse<GuildWars2Class>(e.Value?.ToString(), out GuildWars2Class gw2Class))
|
|
||||||
{
|
|
||||||
_filterClass = gw2Class;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_filterClass = null;
|
|
||||||
}
|
|
||||||
ApplyFilter();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ChangeDamageTypeFilter( ChangeEventArgs e)
|
|
||||||
{
|
|
||||||
if(Enum.TryParse<DamageType>(e.Value?.ToString(), out DamageType damage))
|
|
||||||
{
|
|
||||||
_filterDamageType = damage;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_filterDamageType = null;
|
|
||||||
}
|
|
||||||
ApplyFilter();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void AlacStatusChanged(ChangeEventArgs args)
|
|
||||||
{
|
|
||||||
_filterAlac = bool.Parse(args.Value.ToString());
|
|
||||||
ApplyFilter();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void QuickStatusChanged(ChangeEventArgs args)
|
|
||||||
{
|
|
||||||
_filterQuick = bool.Parse(args.Value.ToString());
|
|
||||||
ApplyFilter();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void MightStatusChanged(ChangeEventArgs args)
|
|
||||||
{
|
|
||||||
_filterMight = bool.Parse(args.Value.ToString());
|
|
||||||
ApplyFilter();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ApplyFilter()
|
|
||||||
{
|
|
||||||
_buildsToShow = _builds;
|
|
||||||
if(_filterClass != null)
|
|
||||||
{
|
|
||||||
_buildsToShow = _buildsToShow.Where(b => b.Class == _filterClass).ToList();
|
|
||||||
}
|
|
||||||
if(_filterAlac)
|
|
||||||
{
|
|
||||||
_buildsToShow = _buildsToShow.Where(b => b.Alacrity).ToList();
|
|
||||||
}
|
|
||||||
if(_filterQuick)
|
|
||||||
{
|
|
||||||
_buildsToShow = _buildsToShow.Where(b => b.Quickness).ToList();
|
|
||||||
}
|
|
||||||
if(_filterMight)
|
|
||||||
{
|
|
||||||
_buildsToShow = _buildsToShow.Where(b => b.Might).ToList();
|
|
||||||
}
|
|
||||||
if(_filterDamageType != null)
|
|
||||||
{
|
|
||||||
_buildsToShow = _buildsToShow.Where(b => b.DamageType == _filterDamageType).ToList();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
Loading…
Add table
Add a link
Reference in a new issue