Added RaidTemplates and TimerService to create weekly raids
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13 changed files with 270 additions and 53 deletions
42
Lieb/Models/GuildWars2/Raid/RaidBase.cs
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42
Lieb/Models/GuildWars2/Raid/RaidBase.cs
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using System.ComponentModel.DataAnnotations;
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namespace Lieb.Models.GuildWars2.Raid
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{
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public class RaidBase
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{
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[Required]
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[StringLength(100, ErrorMessage = "Title too long (100 character limit).")]
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public string Title { get; set; } = String.Empty;
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[Required]
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[StringLength(1000, ErrorMessage = "Description too long (1000 character limit).")]
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public string Description { get; set; } = String.Empty;
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[Required]
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[StringLength(50, ErrorMessage = "Organizer too long (50 character limit).")]
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public string Organizer { get; set; } = String.Empty;
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[Required]
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[StringLength(50, ErrorMessage = "Guild too long (50 character limit).")]
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public string Guild { get; set; } = String.Empty;
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[Required]
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[StringLength(50, ErrorMessage = "VoiceChat too long (50 character limit).")]
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public string VoiceChat { get; set; } = String.Empty;
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[Required]
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public RaidType RaidType { get; set; }
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public string RequiredRole { get; set; } = String.Empty;
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//role name, number of spots
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public ICollection<PlannedRaidRole> Roles { get; set; } = new HashSet<PlannedRaidRole>();
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public ICollection<RaidReminder> Reminders { get; set; } = new List<RaidReminder>();
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//used to edit the Discord message
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public ulong DiscordChannelId { get; set; }
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public ulong DiscordGuildId { get; set; }
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}
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}
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