Added RaidTemplates and TimerService to create weekly raids
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13 changed files with 270 additions and 53 deletions
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@ -10,53 +10,19 @@ namespace Lieb.Models.GuildWars2.Raid
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RandomEliteSpecialization = 3,
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}
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public class Raid
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public class Raid : RaidBase
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{
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public int RaidId { get; private set; }
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[Required]
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[StringLength(100, ErrorMessage = "Title too long (100 character limit).")]
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public string Title { get; set; } = String.Empty;
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[Required]
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[StringLength(1000, ErrorMessage = "Description too long (1000 character limit).")]
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public string Description { get; set; } = String.Empty;
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[Required]
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public DateTimeOffset StartTimeUTC { get; set; } = DateTime.Now;
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[Required]
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public DateTimeOffset EndTimeUTC { get; set; }
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public string TimeZone { get; set; } = String.Empty;
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[Required]
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[StringLength(50, ErrorMessage = "Organizer too long (50 character limit).")]
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public string Organizer { get; set; } = String.Empty;
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[Required]
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[StringLength(50, ErrorMessage = "Guild too long (50 character limit).")]
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public string Guild { get; set; } = String.Empty;
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[Required]
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[StringLength(50, ErrorMessage = "VoiceChat too long (50 character limit).")]
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public string VoiceChat { get; set; } = String.Empty;
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[Required]
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public RaidType RaidType { get; set; }
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public bool IsRandomized { get; set; } = false;
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public int Frequency { get; set; }
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public string RequiredRole { get; set; } = String.Empty;
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public DateTimeOffset FreeForAllTimeUTC { get; set; }
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//role name, number of spots
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public ICollection<PlannedRaidRole> Roles { get; set; } = new HashSet<PlannedRaidRole>();
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public ICollection<RaidReminder> Reminders { get; set; } = new List<RaidReminder>();
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public bool IsRandomized { get; set; } = false;
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public ICollection<RaidSignUp> SignUps { get; set; } = new HashSet<RaidSignUp>();
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@ -65,8 +31,46 @@ namespace Lieb.Models.GuildWars2.Raid
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//used to edit the Discord message
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public ulong DiscordMessageId { get; set; }
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public ulong DiscordChannelId { get; set; }
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public Raid() { }
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public Raid(RaidTemplate template)
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{
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this.Title = template.Title;
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this.Description = template.Description;
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this.Organizer = template.Organizer;
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this.Guild = template.Guild;
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this.VoiceChat = template.VoiceChat;
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this.RaidType = template.RaidType;
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this.RequiredRole = template.RequiredRole;
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this.DiscordChannelId = template.DiscordChannelId;
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this.DiscordGuildId = template.DiscordGuildId;
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foreach(PlannedRaidRole role in template.Roles)
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{
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this.Roles.Add(new PlannedRaidRole()
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{
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Description = role.Description,
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Name = role.Name,
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Spots = role.Spots
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});
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}
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foreach(RaidReminder reminder in template.Reminders)
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{
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this.Reminders.Add(new RaidReminder()
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{
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ChannelId = reminder.ChannelId,
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HoursBeforeRaid = reminder.HoursBeforeRaid,
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Message = reminder.Message,
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Sent = reminder.Sent,
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Type = reminder.Type
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});
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}
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TimeZoneInfo timeZone = TimeZoneInfo.FindSystemTimeZoneById(template.TimeZone);
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StartTimeUTC = TimeZoneInfo.ConvertTimeToUtc(template.StartTime, timeZone);
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EndTimeUTC = TimeZoneInfo.ConvertTimeToUtc(template.EndTime, timeZone);
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FreeForAllTimeUTC = TimeZoneInfo.ConvertTimeToUtc(template.FreeForAllTime, timeZone);
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}
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public ulong DiscordGuildId { get; set; }
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}
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}
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