added BuildOverview and BuildEdit
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a3062165e1
commit
9ffaf908f3
5 changed files with 226 additions and 8 deletions
69
Lieb/Data/GuildWars2BuildService.cs
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69
Lieb/Data/GuildWars2BuildService.cs
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using Lieb.Models.GuildWars2;
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using Microsoft.EntityFrameworkCore;
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namespace Lieb.Data
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{
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public class GuildWars2BuildService
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{
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private readonly IDbContextFactory<LiebContext> _contextFactory;
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public GuildWars2BuildService(IDbContextFactory<LiebContext> contextFactory)
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{
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_contextFactory = contextFactory;
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}
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public async Task AddOrEditBuild(GuildWars2Build build)
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{
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if (build != null)
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{
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using var context = _contextFactory.CreateDbContext();
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if (build.GuildWars2BuildId == 0)
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{
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context.GuildWars2Builds.Add(build);
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await context.SaveChangesAsync();
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}
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else
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{
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GuildWars2Build? buildToChange = await context.GuildWars2Builds
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.FirstOrDefaultAsync(r => r.GuildWars2BuildId == build.GuildWars2BuildId);
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if (buildToChange != null)
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{
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buildToChange.BuildName = build.BuildName;
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buildToChange.Might = build.Might;
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buildToChange.Quickness = build.Quickness;
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buildToChange.Alacrity = build.Alacrity;
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buildToChange.Heal = build.Heal;
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buildToChange.Class = build.Class;
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buildToChange.EliteSpecialization = build.EliteSpecialization;
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await context.SaveChangesAsync();
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}
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}
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}
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}
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public async Task DeleteBuild(int buildId)
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{
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using var context = _contextFactory.CreateDbContext();
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GuildWars2Build? build = await context.GuildWars2Builds.FirstOrDefaultAsync(b => b.GuildWars2BuildId == buildId);
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if (build != null)
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{
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context.GuildWars2Builds.Remove(build);
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await context.SaveChangesAsync();
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}
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}
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public List<GuildWars2Build> GetBuilds()
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{
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using var context = _contextFactory.CreateDbContext();
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return context.GuildWars2Builds.ToList();
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}
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public GuildWars2Build GetBuild(int buildId)
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{
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using var context = _contextFactory.CreateDbContext();
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return context.GuildWars2Builds.FirstOrDefault(b => b.GuildWars2BuildId == buildId);
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}
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}
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}
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114
Lieb/Pages/GuildWars2/BuildEdit.razor
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114
Lieb/Pages/GuildWars2/BuildEdit.razor
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@ -0,0 +1,114 @@
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@page "/buildedit"
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@page "/buildedit/{buildId}"
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@using Lieb.Data
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@using Lieb.Models.GuildWars2
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@using System.ComponentModel.DataAnnotations
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@inject GuildWars2BuildService GuildWars2BuildService
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@inject NavigationManager NavigationManager
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@inject IJSRuntime JsRuntime
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<h3>BuildEdit</h3>
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<AuthorizeView Policy="Admin" Context="authorizationContext">
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<EditForm Model="@_build" OnValidSubmit="@HandleValidSubmit">
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<DataAnnotationsValidator />
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<ValidationSummary />
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<p>
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<label>
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Build name:
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<InputText @bind-Value="_build.BuildName" />
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</label>
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</p>
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<p>
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<label>
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Might:
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<InputNumber @bind-Value="_build.Might" />
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</label>
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</p>
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<p>
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<label>
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Quickness:
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<InputNumber @bind-Value="_build.Quickness" />
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</label>
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</p>
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<p>
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<label>
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Alacrity:
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<InputNumber @bind-Value="_build.Alacrity" />
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</label>
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</p>
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<p>
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<label>
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Heal:
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<InputNumber @bind-Value="_build.Heal" />
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</label>
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</p>
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<p>
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<label>
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Class:
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<InputSelect @bind-Value="_build.Class">
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@foreach(GuildWars2Class gw2Class in Enum.GetValues(typeof(GuildWars2Class)))
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{
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<option value="@gw2Class">@gw2Class.ToString()</option>
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}
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</InputSelect>
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</label>
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</p>
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<p>
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<label>
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Elite specialization:
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<InputSelect @bind-Value="_build.EliteSpecialization">
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@foreach(EliteSpecialization gw2EliteSpec in Enum.GetValues(typeof(EliteSpecialization)))
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{
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<option value="@gw2EliteSpec">@gw2EliteSpec.ToString()</option>
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}
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</InputSelect>
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</label>
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</p>
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<button type="submit">Submit</button>
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</EditForm>
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<br/>
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<button type=button @onclick="() => DeleteBuildClicked()">Delete Build</button>
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</AuthorizeView>
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@code {
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[Parameter]
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public string buildId { get; set; }
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public GuildWars2Build _build;
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protected override async Task OnInitializedAsync()
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{
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if(!string.IsNullOrEmpty(buildId) && int.TryParse(buildId, out int parsedId))
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{
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_build = GuildWars2BuildService.GetBuild(parsedId);
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}
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else
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{
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_build = new GuildWars2Build();
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}
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}
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async Task DeleteBuildClicked()
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{
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bool confirmed = await JsRuntime.InvokeAsync<bool>("confirm", "Are you sure?");
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if (confirmed)
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{
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await GuildWars2BuildService.DeleteBuild(_build.GuildWars2BuildId);
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NavigationManager.NavigateTo("buildoverview");
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}
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}
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private async Task HandleValidSubmit()
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{
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await GuildWars2BuildService.AddOrEditBuild(_build);
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NavigationManager.NavigateTo("buildoverview");
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}
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}
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40
Lieb/Pages/GuildWars2/BuildOverview.razor
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40
Lieb/Pages/GuildWars2/BuildOverview.razor
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@ -0,0 +1,40 @@
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@page "/buildoverview"
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@using Lieb.Data
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@using Lieb.Models.GuildWars2
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@inject GuildWars2BuildService GuildWars2BuildService
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<h3>BuildOverview</h3>
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<AuthorizeView Policy="Admin">
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<Authorized>
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<div class="nav-item px-3">
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<NavLink class="nav-link" href="buildedit">
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<span class="oi oi-plus" aria-hidden="true"></span> Add Build
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</NavLink>
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</div>
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@foreach (var build in _builds) {
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<div class="nav-item px-3">
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@{string navLink = $"buildedit/{@build.GuildWars2BuildId}";}
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<NavLink class="nav-link" href="@navLink">@build.BuildName</NavLink>
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</div>
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}
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</Authorized>
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<NotAuthorized>
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@foreach (var build in _builds) {
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<div>@build.BuildName</div>
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}
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</NotAuthorized>
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</AuthorizeView>
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@code
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{
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private List<GuildWars2Build> _builds;
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protected override async Task OnInitializedAsync()
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{
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_builds = GuildWars2BuildService.GetBuilds();
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}
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}
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@ -23,14 +23,9 @@ builder.Services.AddServerSideBlazor();
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builder.Services.AddScoped<RaidService>();
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builder.Services.AddScoped<UserService>();
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builder.Services.AddScoped<GuildWars2AccountService>();
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builder.Services.AddScoped<GuildWars2BuildService>();
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//builder.Services.AddTransient<RaidService>();
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//builder.Services.AddTransient<UserService>();
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//builder.Services.AddTransient<GuildWars2AccountService>();
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builder.Services.AddAuthentication(opt =>
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{
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opt.DefaultScheme = CookieAuthenticationDefaults.AuthenticationScheme;
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</NavLink>
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</div>
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<div class="nav-item px-3">
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<NavLink class="nav-link" href="fetchdata">
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<span class="oi oi-list-rich" aria-hidden="true"></span> Fetch data
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<NavLink class="nav-link" href="buildoverview">
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<span class="oi oi-list-rich" aria-hidden="true"></span> Build Overview
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</NavLink>
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</div>
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</nav>
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