reworked Guild Wars 2 builds

total rework of RandomizeWithBoons
This commit is contained in:
Sarah Faey 2022-12-06 01:14:53 +01:00
parent bc2983584c
commit 90794ed4a2
11 changed files with 879 additions and 247 deletions

View file

@ -23,28 +23,40 @@
<p>
<label>
<InputCheckbox @bind-Value="_hasMight" />
<InputCheckbox @bind-Value="_build.UseInRandomRaid" />
Use for random raids
</label>
</p>
<p>
<label>
<InputCheckbox @bind-Value="_build.Might" />
Might
</label>
</p>
<p>
<label>
<InputCheckbox @bind-Value="_hasHeal" />
Heal
</label>
</p>
<p>
<label>
<InputCheckbox @bind-Value="_hasQuickness" />
<InputCheckbox @bind-Value="_build.Quickness" />
Quickness
</label>
</p>
<p>
<label>
<InputCheckbox @bind-Value="_hasAlacrity" />
<InputCheckbox @bind-Value="_build.Alacrity" />
Alacrity
</label>
</p>
<p>
<label>
Damage Type:
<InputSelect @bind-Value="_build.DamageType">
@foreach(DamageType damageType in Enum.GetValues(typeof(DamageType)))
{
<option value="@damageType">@damageType.ToString()</option>
}
</InputSelect>
</label>
</p>
<p>
<label>
@ -68,6 +80,12 @@
</InputSelect>
</label>
</p>
<p>
<label>
Source:
<InputText @bind-Value="_build.Source" />
</label>
</p>
<ValidationSummary />
<button type="submit">Submit</button>
@ -85,20 +103,12 @@
public GuildWars2Build _build;
private bool _hasMight;
private bool _hasHeal;
private bool _hasQuickness;
private bool _hasAlacrity;
protected override async Task OnInitializedAsync()
{
if(!string.IsNullOrEmpty(buildId) && int.TryParse(buildId, out int parsedId))
{
_build = GuildWars2BuildService.GetBuild(parsedId);
_hasMight = _build.Might > 0;
_hasHeal = _build.Heal > 0;
_hasQuickness = _build.Quickness > 0;
_hasAlacrity = _build.Alacrity > 0;
}
else
{
@ -118,11 +128,6 @@
private async Task HandleValidSubmit()
{
_build.Might = _hasMight ? (short)5 : (short)0;
_build.Heal = _hasHeal ? (short)5 : (short)0;
_build.Quickness = _hasQuickness ? (short)5 : (short)0;
_build.Alacrity = _hasAlacrity ? (short)5 : (short)0;
await GuildWars2BuildService.AddOrEditBuild(_build);
NavigationManager.NavigateTo("buildoverview");
}