reworked Guild Wars 2 builds

total rework of RandomizeWithBoons
This commit is contained in:
Sarah Faey 2022-12-06 01:14:53 +01:00
parent bc2983584c
commit 90794ed4a2
11 changed files with 879 additions and 247 deletions

View file

@ -97,230 +97,135 @@ namespace Lieb.Data
signUp.RaidRole = role;
}
}
private void RandomizeWithBoons(Raid raid)
{
Dictionary<ulong, GuildWars2Build> signedUpUsers= new Dictionary<ulong, GuildWars2Build>();
foreach (RaidSignUp signUp in raid.SignUps)
int noGroups = (raid.SignUps.Where(s => s.SignUpType != SignUpType.Flex && s.SignUpType != SignUpType.SignedOff).Count() / 5) +1;
List<GuildWars2Account> usedAccounts = raid.SignUps.Where(s => s.GuildWars2Account != null && s.GuildWars2Account.EquippedBuilds.Count > 0).Select(s => s.GuildWars2Account).ToList();
Dictionary<GuildWars2Account, GuildWars2Build> addedAccounts = new Dictionary<GuildWars2Account, GuildWars2Build>();
List<GuildWars2Account> alacHealers = usedAccounts.Where(a => a.EquippedBuilds.Where(b => b.GuildWars2Build.DamageType == DamageType.Heal && b.GuildWars2Build.Alacrity).Any()).ToList();
List<GuildWars2Account> quickHealers = usedAccounts.Where(a => a.EquippedBuilds.Where(b => b.GuildWars2Build.DamageType == DamageType.Heal && b.GuildWars2Build.Quickness).Any()).ToList();
List<GuildWars2Account> alacDps = usedAccounts.Where(a => a.EquippedBuilds.Where(b => b.GuildWars2Build.DamageType != DamageType.Heal && b.GuildWars2Build.Alacrity).Any()).ToList();
List<GuildWars2Account> quickDps = usedAccounts.Where(a => a.EquippedBuilds.Where(b => b.GuildWars2Build.DamageType != DamageType.Heal && b.GuildWars2Build.Quickness).Any()).ToList();
List<Tuple<int, int>> possibleBoonCombinations = new List<Tuple<int, int>>();
foreach(GuildWars2Account alac in alacHealers)
{
if (!signUp.IsExternalUser && signUp.GuildWars2Account.EquippedBuilds.Count > 0)
foreach(GuildWars2Account quick in quickDps)
{
signedUpUsers.Add(signUp.LiebUserId.Value, signUp.GuildWars2Account.EquippedBuilds.ToList()[_random.Next(signUp.GuildWars2Account.EquippedBuilds.Count - 1)].GuildWars2Build);
if(alac.GuildWars2AccountId != quick.GuildWars2AccountId)
possibleBoonCombinations.Add(new Tuple<int, int>(alac.GuildWars2AccountId, quick.GuildWars2AccountId));
}
}
BalanceRoles(raid, signedUpUsers);
foreach(var userBuild in signedUpUsers)
foreach(GuildWars2Account quick in quickHealers)
{
RaidRole role = new RaidRole();
role.Spots = 0;
role.Name = userBuild.Value.BuildName;
raid.Roles.Add(role);
RaidSignUp signUp = raid.SignUps.FirstOrDefault(s => s.LiebUserId == userBuild.Key);
signUp.RaidRole = role;
}
}
private void BalanceRoles(Raid raid, Dictionary<ulong, GuildWars2Build> signedUpUsers, int recusrionDepth = 0)
{
int Alac = 0;
int Quick = 0;
int Heal = 0;
int Might = 0;
signedUpUsers = signedUpUsers.OrderBy(u => _random.Next()).ToDictionary(u => u.Key, u => u.Value);
foreach(GuildWars2Build build in signedUpUsers.Values)
{
Alac += build.Alacrity;
Quick += build.Quickness;
Heal += build.Heal;
Might += build.Might;
}
if(Alac > 10)
{
ReduceAlac(raid, signedUpUsers, Alac);
}
if(Alac < 10)
{
IncreaseAlac(raid, signedUpUsers, Alac);
}
signedUpUsers = signedUpUsers.OrderBy(u => _random.Next()).ToDictionary(u => u.Key, u => u.Value);
if (Quick > 10)
{
ReduceQuick(raid, signedUpUsers, Quick);
}
if (Quick < 10)
{
IncreaseQuick(raid, signedUpUsers, Quick);
}
signedUpUsers = signedUpUsers.OrderBy(u => _random.Next()).ToDictionary(u => u.Key, u => u.Value);
if (Heal > 10)
{
ReduceHeal(raid, signedUpUsers, Heal);
}
if (Heal < 10)
{
IncreaseHeal(raid, signedUpUsers, Heal);
}
signedUpUsers = signedUpUsers.OrderBy(u => _random.Next()).ToDictionary(u => u.Key, u => u.Value);
if (Might > 10)
{
ReduceMight(raid, signedUpUsers, Might);
}
if (Might < 10)
{
IncreaseMight(raid, signedUpUsers, Might);
}
if(recusrionDepth < 20)
{
recusrionDepth++;
BalanceRoles(raid, signedUpUsers, recusrionDepth);
}
}
private void ReduceAlac(Raid raid, Dictionary<ulong, GuildWars2Build> signedUpUsers, int currentAlac)
{
foreach (var userBuild in signedUpUsers)
{
if(userBuild.Value.Alacrity > 0 && currentAlac > 10)
foreach(GuildWars2Account alac in alacDps)
{
RaidSignUp signUp = raid.SignUps.FirstOrDefault(s => s.LiebUserId == userBuild.Key);
Equipped newBuild = signUp.GuildWars2Account.EquippedBuilds.Where(b => b.GuildWars2Build.Alacrity == 0).OrderBy(u => _random.Next()).FirstOrDefault();
if (newBuild != null)
if(quick.GuildWars2AccountId != alac.GuildWars2AccountId)
possibleBoonCombinations.Add(new Tuple<int, int>(quick.GuildWars2AccountId, alac.GuildWars2AccountId));
}
}
possibleBoonCombinations = possibleBoonCombinations.OrderBy(u => _random.Next()).ToList();
List<Tuple<int, int>> usedBoonCombinations = new List<Tuple<int, int>>();
foreach(var boonCombination in possibleBoonCombinations)
{
if(!usedBoonCombinations.Where(b => b.Item1 == boonCombination.Item1 || b.Item1 == boonCombination.Item2
|| b.Item2 == boonCombination.Item1 || b.Item2 == boonCombination.Item2).Any()
&& usedBoonCombinations.Count < noGroups)
{
usedBoonCombinations.Add(new Tuple<int, int>(boonCombination.Item1, boonCombination.Item2));
}
}
//TODO: avoid the same GW2 account multiple times in a raid?
foreach(var boonCombination in usedBoonCombinations)
{
GuildWars2Account healer = usedAccounts.First(a => a.GuildWars2AccountId == boonCombination.Item1);
GuildWars2Account boonDps = usedAccounts.First(a => a.GuildWars2AccountId == boonCombination.Item2);
Tuple<GuildWars2Build, GuildWars2Build> builds = GetBoonBuilds(healer, boonDps);
AddRole(raid, builds.Item1, raid.SignUps.First(s => s.GuildWars2AccountId == boonCombination.Item1));
addedAccounts.Add(healer, builds.Item1);
AddRole(raid, builds.Item2, raid.SignUps.First(s => s.GuildWars2AccountId == boonCombination.Item2));
addedAccounts.Add(boonDps, builds.Item2);
}
//add aditional healers
if(usedBoonCombinations.Count < noGroups)
{
List<GuildWars2Account> additionalHealers = usedAccounts.Where(a => a.EquippedBuilds.Where(b => b.GuildWars2Build.DamageType == DamageType.Heal).Any()
&& !addedAccounts.Where(x => x.Key.GuildWars2AccountId == a.GuildWars2AccountId).Any()).ToList();
additionalHealers = additionalHealers.OrderBy(u => _random.Next()).ToList();
int neededHealers = noGroups - usedBoonCombinations.Count;
foreach(GuildWars2Account healer in additionalHealers)
{
if(neededHealers > 0)
{
currentAlac -= userBuild.Value.Alacrity;
signedUpUsers[userBuild.Key] = newBuild.GuildWars2Build;
currentAlac += signedUpUsers[userBuild.Key].Alacrity;
GuildWars2Build build = healer.EquippedBuilds.First(b => b.GuildWars2Build.DamageType == DamageType.Heal).GuildWars2Build;
AddRole(raid, build, raid.SignUps.First(s => s.GuildWars2AccountId == healer.GuildWars2AccountId));
addedAccounts.Add(healer, build);
neededHealers --;
}
}
}
}
private void IncreaseAlac(Raid raid, Dictionary<ulong, GuildWars2Build> signedUpUsers, int currentAlac)
{
foreach (var userBuild in signedUpUsers)
//add might
if(addedAccounts.Where(a => a.Value.Might).Count() < noGroups )
{
if (userBuild.Value.Alacrity == 00 && currentAlac < 10)
List<GuildWars2Account> additionalMight = usedAccounts.Where(a => a.EquippedBuilds.Where(b => b.GuildWars2Build.DamageType != DamageType.Heal && b.GuildWars2Build.Might).Any()
&& !addedAccounts.Where(x => x.Key.GuildWars2AccountId == a.GuildWars2AccountId).Any()).ToList();
additionalMight = additionalMight.OrderBy(u => _random.Next()).ToList();
int neededMight = noGroups - addedAccounts.Where(a => a.Value.Might).Count();
foreach(GuildWars2Account mightAccount in additionalMight)
{
RaidSignUp signUp = raid.SignUps.FirstOrDefault(s => s.LiebUserId == userBuild.Key);
Equipped newBuild = signUp.GuildWars2Account.EquippedBuilds.Where(b => b.GuildWars2Build.Alacrity > 0).OrderBy(u => _random.Next()).FirstOrDefault();
if (newBuild != null)
if(neededMight > 0)
{
currentAlac -= userBuild.Value.Alacrity;
signedUpUsers[userBuild.Key] = newBuild.GuildWars2Build;
currentAlac += signedUpUsers[userBuild.Key].Alacrity;
GuildWars2Build build = mightAccount.EquippedBuilds.First(b => b.GuildWars2Build.DamageType != DamageType.Heal && b.GuildWars2Build.Might).GuildWars2Build;
AddRole(raid, build, raid.SignUps.First(s => s.GuildWars2AccountId == mightAccount.GuildWars2AccountId));
addedAccounts.Add(mightAccount, build);
neededMight --;
}
}
}
}
private void ReduceQuick(Raid raid, Dictionary<ulong, GuildWars2Build> signedUpUsers, int currentQuick)
{
foreach (var userBuild in signedUpUsers)
//add dps
List<GuildWars2Account> dpsPlayers = usedAccounts.Where(a => !addedAccounts.Where(x => x.Key.GuildWars2AccountId == a.GuildWars2AccountId).Any()).ToList();
foreach(GuildWars2Account dps in dpsPlayers)
{
if (userBuild.Value.Quickness > 0 && currentQuick > 10)
{
RaidSignUp signUp = raid.SignUps.FirstOrDefault(s => s.LiebUserId == userBuild.Key);
Equipped newBuild = signUp.GuildWars2Account.EquippedBuilds.Where(b => b.GuildWars2Build.Quickness == 0).OrderBy(u => _random.Next()).FirstOrDefault();
if (newBuild != null)
{
currentQuick -= userBuild.Value.Quickness;
signedUpUsers[userBuild.Key] = newBuild.GuildWars2Build;
currentQuick += signedUpUsers[userBuild.Key].Quickness;
}
}
GuildWars2Build build = dps.EquippedBuilds.First(b => b.GuildWars2Build.DamageType != DamageType.Heal && !b.GuildWars2Build.Alacrity && !b.GuildWars2Build.Quickness).GuildWars2Build;
AddRole(raid, build, raid.SignUps.First(s => s.GuildWars2AccountId == dps.GuildWars2AccountId));
addedAccounts.Add(dps, build);
}
}
private void IncreaseQuick(Raid raid, Dictionary<ulong, GuildWars2Build> signedUpUsers, int currentQuick)
private Tuple<GuildWars2Build, GuildWars2Build> GetBoonBuilds(GuildWars2Account healer, GuildWars2Account boonDps)
{
foreach (var userBuild in signedUpUsers)
{
if (userBuild.Value.Quickness == 00 && currentQuick < 10)
{
RaidSignUp signUp = raid.SignUps.FirstOrDefault(s => s.LiebUserId == userBuild.Key);
Equipped newBuild = signUp.GuildWars2Account.EquippedBuilds.Where(b => b.GuildWars2Build.Quickness > 0).OrderBy(u => _random.Next()).FirstOrDefault();
if (newBuild != null)
{
currentQuick -= userBuild.Value.Quickness;
signedUpUsers[userBuild.Key] = newBuild.GuildWars2Build;
currentQuick += signedUpUsers[userBuild.Key].Quickness;
}
}
}
}
List<GuildWars2Build> healBuilds = healer.EquippedBuilds.Where(b => b.GuildWars2Build.DamageType == DamageType.Heal && (b.GuildWars2Build.Alacrity || b.GuildWars2Build.Quickness)).Select(b => b.GuildWars2Build).ToList();
List<GuildWars2Build> boonBuilds = boonDps.EquippedBuilds.Where(b => b.GuildWars2Build.DamageType != DamageType.Heal && (b.GuildWars2Build.Alacrity || b.GuildWars2Build.Quickness)).Select(b => b.GuildWars2Build).ToList();
healBuilds.OrderBy(u => _random.Next()).ToList();
boonBuilds.OrderBy(u => _random.Next()).ToList();
private void ReduceMight(Raid raid, Dictionary<ulong, GuildWars2Build> signedUpUsers, int currentMight)
{
foreach (var userBuild in signedUpUsers)
foreach(GuildWars2Build healBuild in healBuilds)
{
if (userBuild.Value.Might > 0 && currentMight > 10)
if(boonBuilds.Where(b => b.Alacrity != healBuild.Alacrity).Any())
{
RaidSignUp signUp = raid.SignUps.FirstOrDefault(s => s.LiebUserId == userBuild.Key);
Equipped newBuild = signUp.GuildWars2Account.EquippedBuilds.Where(b => b.GuildWars2Build.Might == 0).OrderBy(u => _random.Next()).FirstOrDefault();
if (newBuild != null)
{
currentMight -= userBuild.Value.Might;
signedUpUsers[userBuild.Key] = newBuild.GuildWars2Build;
currentMight += signedUpUsers[userBuild.Key].Might;
}
GuildWars2Build boonBuild = boonBuilds.First(b => b.Alacrity != healBuild.Alacrity);
return new Tuple<GuildWars2Build, GuildWars2Build>(healBuild, boonBuild);
}
}
return new Tuple<GuildWars2Build, GuildWars2Build>(new GuildWars2Build(), new GuildWars2Build());
}
private void IncreaseMight(Raid raid, Dictionary<ulong, GuildWars2Build> signedUpUsers, int currentMight)
private void AddRole(Raid raid, GuildWars2Build usedBuild, RaidSignUp signUp )
{
foreach (var userBuild in signedUpUsers)
{
if (userBuild.Value.Might == 00 && currentMight < 10)
{
RaidSignUp signUp = raid.SignUps.FirstOrDefault(s => s.LiebUserId == userBuild.Key);
Equipped newBuild = signUp.GuildWars2Account.EquippedBuilds.Where(b => b.GuildWars2Build.Might > 0).OrderBy(u => _random.Next()).FirstOrDefault();
if (newBuild != null)
{
currentMight -= userBuild.Value.Might;
signedUpUsers[userBuild.Key] = newBuild.GuildWars2Build;
currentMight += signedUpUsers[userBuild.Key].Might;
}
}
}
}
private void ReduceHeal(Raid raid, Dictionary<ulong, GuildWars2Build> signedUpUsers, int currentHeal)
{
foreach (var userBuild in signedUpUsers)
{
if (userBuild.Value.Heal > 0 && currentHeal > 10)
{
RaidSignUp signUp = raid.SignUps.FirstOrDefault(s => s.LiebUserId == userBuild.Key);
Equipped newBuild = signUp.GuildWars2Account.EquippedBuilds.Where(b => b.GuildWars2Build.Heal == 0).OrderBy(u => _random.Next()).FirstOrDefault();
if (newBuild != null)
{
currentHeal -= userBuild.Value.Heal;
signedUpUsers[userBuild.Key] = newBuild.GuildWars2Build;
currentHeal += signedUpUsers[userBuild.Key].Heal;
}
}
}
}
private void IncreaseHeal(Raid raid, Dictionary<ulong, GuildWars2Build> signedUpUsers, int currentHeal)
{
foreach (var userBuild in signedUpUsers)
{
if (userBuild.Value.Heal == 00 && currentHeal < 10)
{
RaidSignUp signUp = raid.SignUps.FirstOrDefault(s => s.LiebUserId == userBuild.Key);
Equipped newBuild = signUp.GuildWars2Account.EquippedBuilds.Where(b => b.GuildWars2Build.Heal > 0).OrderBy(u => _random.Next()).FirstOrDefault();
if (newBuild != null)
{
currentHeal -= userBuild.Value.Heal;
signedUpUsers[userBuild.Key] = newBuild.GuildWars2Build;
currentHeal += signedUpUsers[userBuild.Key].Heal;
}
}
}
RaidRole role = new RaidRole();
role.Spots = 0;
role.Name = usedBuild.BuildName;
raid.Roles.Add(role);
signUp.RaidRole = role;
}
private void CleanUpRoles(Raid raid, LiebContext context)