added randomizer for classes and elite specs

This commit is contained in:
t.ruspekhofer 2022-02-27 22:19:12 +01:00
parent 8137b1ca6a
commit 788badff16
5 changed files with 199 additions and 52 deletions

View file

@ -4,67 +4,72 @@
@using Lieb.Models.GuildWars2.Raid
@inject UserService UserService
@inject RaidService RaidService
@inject RaidRandomizerService RaidRandomizerService
<body>
<h5>@Raid.Title</h5>
<h5>@_raid.Title</h5>
<div>@Raid.Description</div>
<div>@_raid.Description</div>
<div >
<div class="times">
<h5>Date</h5>
<p>@Raid.Date.ToLongDateString()</p>
<p>@_raid.Date.ToLongDateString()</p>
</div>
<div class="times">
<h5>Time</h5>
<p>from: @Raid.StartTime.LocalDateTime.ToShortTimeString() to: @Raid.EndTime.LocalDateTime.ToShortTimeString()</p>
<p>from: @_raid.StartTime.LocalDateTime.ToShortTimeString() to: @_raid.EndTime.LocalDateTime.ToShortTimeString()</p>
</div>
</div>
<div>
<div class="details">
<h5>Organizer</h5>
<p>@Raid.Organizer</p>
<p>@_raid.Organizer</p>
</div>
<div class="details">
<h5>Guild</h5>
<p>@Raid.Guild</p>
<p>@_raid.Guild</p>
</div>
<div class="details">
<h5>Voice chat</h5>
<p>@Raid.VoiceChat</p>
<p>@_raid.VoiceChat</p>
</div>
</div>
<AuthorizeView>
<Authorized>
@{
ulong discordId = ulong.Parse(@context.User.Claims.FirstOrDefault(c => c.Type == ClaimTypes.NameIdentifier).Value);
LiebUser user = UserService.GetLiebUserSmall(discordId);
RaidSignUp userRole = Raid.SignUps.Where(s => s.LiebUserId == user.LiebUserId).FirstOrDefault();
bool isSignedUp = userRole != null;
ulong discordId = ulong.Parse(@context.User.Claims.FirstOrDefault(c => c.Type == ClaimTypes.NameIdentifier).Value);
LiebUser user = UserService.GetLiebUser(discordId);
RaidSignUp userRole = _raid.SignUps.Where(s => s.LiebUserId == user.LiebUserId).FirstOrDefault();
bool isSignedUp = userRole != null;
DateTime flexTime = _raid.FreeForAllDate.Date + _raid.FreeForAllTime.TimeOfDay;
bool isSignUoAllowed = !_raid.IsRandomized && (user.RoleAssignments.FirstOrDefault(a => a.LiebRole.RoleName == _raid.RequiredRole) != null || flexTime < DateTime.Now);
<table class="table">
<tbody>
@foreach (var role in Raid.Roles)
@foreach (var role in _raid.Roles)
{
Models.GuildWars2.Raid.RaidSignUp[] signUps = Raid.SignUps.Where(s => s.PlannedRaidRoleId == role.PlannedRaidRoleId).ToArray();
Models.GuildWars2.Raid.RaidSignUp[] signUps = _raid.SignUps.Where(s => s.PlannedRaidRoleId == role.PlannedRaidRoleId).ToArray();
int usedSpots = signUps.Where(s => s.SignUpType == SignUpType.SignedUp).Count();
<tr>
@if (@usedSpots < @role.Spots)
{
<td><button @onclick="() => SignUpClicked(role, user, isSignedUp)">Sign Up</button></td>
<td><button @onclick="() => MaybeClicked(role, user, isSignedUp)">Maybe</button></td>
}
else
{
<td></td>
<td></td>
}
<td><button @onclick="() => BackupClicked(role, user, isSignedUp)">Backup</button></td>
<td><h5>@role.Name: @role.Description (@usedSpots /@role.Spots)</h5></td>
<tr>
@if (isSignUoAllowed)
{
@if (@usedSpots < @role.Spots)
{
<td><button @onclick="() => SignUpClicked(role, user, isSignedUp)">Sign Up</button></td>
<td><button @onclick="() => MaybeClicked(role, user, isSignedUp)">Maybe</button></td>
}
else
{
<td></td>
<td></td>
}
<td><button @onclick="() => BackupClicked(role, user, isSignedUp)">Backup</button></td>
}
<td><h5>@role.Name: @role.Description (@usedSpots /@role.Spots)</h5></td>
</tr>
@foreach (var signUp in signUps)
@ -72,16 +77,19 @@
@if(signUp.SignUpType != SignUpType.SignedOff)
{
<tr>
<td></td>
<td></td>
@{bool isUser = isSignedUp && userRole.PlannedRaidRole.PlannedRaidRoleId == role.PlannedRaidRoleId && signUp.LiebUserId == user.LiebUserId;}
@if(isUser)
{
<td><button @onclick="() => SignOffClicked(role, user)">Sign Off</button></td>
}
else
@if (isSignUoAllowed)
{
<td></td>
<td></td>
@if(isUser)
{
<td><button @onclick="() => SignOffClicked(role, user)">Sign Off</button></td>
}
else
{
<td></td>
}
}
@{string signUpStatus = string.Empty;}
@if (signUp.SignUpType != SignUpType.SignedUp) signUpStatus = $" - {signUp.SignUpType}";
@ -112,9 +120,9 @@
<div>
<table class="table">
<tbody>
@foreach (var role in Raid.Roles)
@foreach (var role in _raid.Roles)
{
Models.GuildWars2.Raid.RaidSignUp[] signUps = Raid.SignUps.Where(s => s.PlannedRaidRoleId == role.PlannedRaidRoleId).ToArray();
Models.GuildWars2.Raid.RaidSignUp[] signUps = _raid.SignUps.Where(s => s.PlannedRaidRoleId == role.PlannedRaidRoleId).ToArray();
int usedSpots = signUps.Where(s => s.SignUpType == SignUpType.SignedUp).Count();
<tr>
@ -139,68 +147,78 @@
</AuthorizeView>
<AuthorizeView Policy="@Constants.Roles.RaidLead">
<div class="nav-item px-3">
@{string navLink = $"raidedit/{@Raid.RaidId}";}
@{string navLink = $"raidedit/{_raid.RaidId}";}
<NavLink class="nav-link" href="@navLink">
<span class="oi oi-plus" aria-hidden="true"></span> Edit
</NavLink>
</div>
@if(_raid.RaidType != RaidType.Planned && !_raid.IsRandomized)
{
<button type=button @onclick="() => RandomizeClicked()">Randomize</button>
}
</AuthorizeView>
</body>
@code {
[Parameter]
public Raid Raid { get; set; }
public Raid _raid { get; set; }
async Task SignUpClicked(PlannedRaidRole role, LiebUser liebUser, bool isSignedUp)
{
if(isSignedUp)
{
await RaidService.ChangeSignUpType(Raid.RaidId, liebUser.LiebUserId, role.PlannedRaidRoleId, SignUpType.SignedUp);
await RaidService.ChangeSignUpType(_raid.RaidId, liebUser.LiebUserId, role.PlannedRaidRoleId, SignUpType.SignedUp);
}
else
{
await RaidService.SignUp(Raid.RaidId, liebUser.LiebUserId, liebUser.GuildWars2Accounts.FirstOrDefault().GuildWars2AccountId, role.PlannedRaidRoleId, SignUpType.SignedUp);
await RaidService.SignUp(_raid.RaidId, liebUser.LiebUserId, liebUser.GuildWars2Accounts.FirstOrDefault().GuildWars2AccountId, role.PlannedRaidRoleId, SignUpType.SignedUp);
}
Raid = RaidService.GetRaid(Raid.RaidId);
_raid = RaidService.GetRaid(_raid.RaidId);
}
async Task BackupClicked(PlannedRaidRole role, LiebUser liebUser, bool isSignedUp)
{
if(isSignedUp)
{
await RaidService.ChangeSignUpType(Raid.RaidId, liebUser.LiebUserId, role.PlannedRaidRoleId, SignUpType.Backup);
await RaidService.ChangeSignUpType(_raid.RaidId, liebUser.LiebUserId, role.PlannedRaidRoleId, SignUpType.Backup);
}
else
{
await RaidService.SignUp(Raid.RaidId, liebUser.LiebUserId, liebUser.GuildWars2Accounts.FirstOrDefault().GuildWars2AccountId, role.PlannedRaidRoleId, SignUpType.Backup);
await RaidService.SignUp(_raid.RaidId, liebUser.LiebUserId, liebUser.GuildWars2Accounts.FirstOrDefault().GuildWars2AccountId, role.PlannedRaidRoleId, SignUpType.Backup);
}
Raid = RaidService.GetRaid(Raid.RaidId);
_raid = RaidService.GetRaid(_raid.RaidId);
}
async Task MaybeClicked(PlannedRaidRole role, LiebUser liebUser, bool isSignedUp)
{
if(isSignedUp)
{
await RaidService.ChangeSignUpType(Raid.RaidId, liebUser.LiebUserId, role.PlannedRaidRoleId, SignUpType.Maybe);
await RaidService.ChangeSignUpType(_raid.RaidId, liebUser.LiebUserId, role.PlannedRaidRoleId, SignUpType.Maybe);
}
else
{
await RaidService.SignUp(Raid.RaidId, liebUser.LiebUserId, liebUser.GuildWars2Accounts.FirstOrDefault().GuildWars2AccountId, role.PlannedRaidRoleId, SignUpType.Maybe);
await RaidService.SignUp(_raid.RaidId, liebUser.LiebUserId, liebUser.GuildWars2Accounts.FirstOrDefault().GuildWars2AccountId, role.PlannedRaidRoleId, SignUpType.Maybe);
}
Raid = RaidService.GetRaid(Raid.RaidId);
_raid = RaidService.GetRaid(_raid.RaidId);
}
async Task SignOffClicked(PlannedRaidRole role, LiebUser liebUser)
{
await RaidService.SignOff(Raid.RaidId, liebUser.LiebUserId, role.PlannedRaidRoleId);
Raid = RaidService.GetRaid(Raid.RaidId);
await RaidService.SignOff(_raid.RaidId, liebUser.LiebUserId, role.PlannedRaidRoleId);
_raid = RaidService.GetRaid(_raid.RaidId);
}
async Task RandomizeClicked()
{
await RaidRandomizerService.RandomizeRaid(_raid.RaidId);
_raid = RaidService.GetRaid(_raid.RaidId);
}
async Task ChangeAccount(LiebUser liebUser, ChangeEventArgs e)
{
int accountId = int.Parse(e.Value.ToString());
await RaidService.ChangeAccount(Raid.RaidId, liebUser.LiebUserId, accountId);
Raid = RaidService.GetRaid(Raid.RaidId);
await RaidService.ChangeAccount(_raid.RaidId, liebUser.LiebUserId, accountId);
_raid = RaidService.GetRaid(_raid.RaidId);
}
}