Moved Models to Shared Project

This commit is contained in:
t.ruspekhofer 2022-04-02 19:23:53 +02:00
parent bae69648d0
commit 7533d5a704
19 changed files with 27 additions and 1 deletions

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@ -1,14 +0,0 @@
namespace Lieb.Models.GuildWars2
{
public class Equipped
{
public int EquippedId { get; set; }
public bool CanTank { get; set; }
public int GuildWars2AccountId { get; set; }
public int GuildWars2BuildId { get; set; }
public GuildWars2Account GuildWars2Account { get; set; }
public GuildWars2Build GuildWars2Build { get; set; }
}
}

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using System.ComponentModel.DataAnnotations;
namespace Lieb.Models.GuildWars2
{
public class GuildWars2Account
{
public int GuildWars2AccountId { get; set; }
public string ApiKey { get; set; } = string.Empty;
[Required]
[RegularExpression("^[a-zA-z ]{3,27}\\.[0-9]{4}$", ErrorMessage = "Invalid Account Name")]
public string AccountName { get; set; } = string.Empty;
public ICollection<Equipped> EquippedBuilds { get; set; } = new List<Equipped>();
}
}

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using System.ComponentModel.DataAnnotations;
namespace Lieb.Models.GuildWars2
{
public enum Role
{
Might = 0,
Quickness = 1,
Alacrity = 2,
Heal = 3,
Tank = 4,
pDps = 5,
cDps = 6,
}
public enum GuildWars2Class
{
Elementalist = 1,
Engineer = 2,
Thief = 3,
Ranger = 4,
Necromancer = 5,
Mesmer = 6,
Revenant = 7,
Guard = 8,
Warrior = 9,
}
public enum EliteSpecialization
{
Elemantalist = 1,
Tempest = 2,
Weaver = 3,
Catalyst = 4,
Engineer = 5,
Scrapper = 6,
Holosmith = 7,
Mechanist = 8,
Thief = 9,
DareDevil = 10,
Deadeye = 11,
Spectre = 12,
Ranger = 13,
Druid = 14,
Soulbeast = 15,
Untamed = 16,
Necromancer = 17,
Reaper = 18,
Scourge = 19,
Harbinger = 20,
Mesmer = 21,
Chronomancer = 22,
Mirage = 23,
Virtuoso = 24,
Revenant = 25,
Herald = 26,
Renegade = 27,
Vindicator = 28,
Guard = 29,
Dragonhunter = 30,
Firebrand = 31,
Willbender = 32,
Warrior = 33,
Berserker = 34,
Spellbreaker = 35,
Bladesworn = 36,
}
public class GuildWars2Build
{
public int GuildWars2BuildId { get; set; }
[Required]
[StringLength(60, ErrorMessage = "BuildName too long (60 character limit).")]
public string BuildName { get; set; } = String.Empty;
public short Might { get; set; }
public short Quickness { get; set; }
public short Alacrity { get; set; }
public short Heal { get; set; }
[Required]
[Range(1, 9, ErrorMessage = "Please select a class")]
public GuildWars2Class Class { get; set; }
[Required]
[Range(1, 90, ErrorMessage = "Please select an elite specialization")]
public EliteSpecialization EliteSpecialization { get; set; }
public ICollection<Equipped> EquippedRoles { get; set; } = new List<Equipped>();
}
}

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@ -1,17 +0,0 @@
namespace Lieb.Models.GuildWars2.Raid
{
public class DiscordRaidMessage
{
public int DiscordRaidMessageId { get; set; }
public int RaidId { get; set; }
public Raid Raid { get; set; }
public ulong DiscordMessageId { get; set; }
public ulong DiscordChannelId { get; set; }
public ulong DiscordGuildId { get; set; }
}
}

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@ -1,40 +0,0 @@
using System.ComponentModel.DataAnnotations;
namespace Lieb.Models.GuildWars2.Raid
{
public enum RaidType
{
Planned = 0,
RandomWithBoons = 1,
RandomClasses = 2,
RandomEliteSpecialization = 3,
}
public class Raid : RaidBase
{
public int RaidId { get; private set; }
[Required]
public DateTimeOffset StartTimeUTC { get; set; } = DateTime.Now;
[Required]
public DateTimeOffset EndTimeUTC { get; set; }
public DateTimeOffset FreeForAllTimeUTC { get; set; }
public ICollection<RaidSignUp> SignUps { get; set; } = new HashSet<RaidSignUp>();
public ICollection<RaidSignUpHistory> SignUpHistory { get; set; } = new HashSet<RaidSignUpHistory>();
public Raid() { }
public Raid(RaidTemplate template) : base(template)
{
TimeZoneInfo timeZone = TimeZoneInfo.FindSystemTimeZoneById(template.TimeZone);
StartTimeUTC = TimeZoneInfo.ConvertTimeToUtc(template.StartTime, timeZone);
EndTimeUTC = TimeZoneInfo.ConvertTimeToUtc(template.EndTime, timeZone);
FreeForAllTimeUTC = TimeZoneInfo.ConvertTimeToUtc(template.FreeForAllTime, timeZone);
}
}
}

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using System.ComponentModel.DataAnnotations;
namespace Lieb.Models.GuildWars2.Raid
{
public abstract class RaidBase
{
[Required]
[StringLength(100, ErrorMessage = "Title too long (100 character limit).")]
public string Title { get; set; } = String.Empty;
[Required]
[StringLength(1000, ErrorMessage = "Description too long (1000 character limit).")]
public string Description { get; set; } = String.Empty;
[Required]
[StringLength(50, ErrorMessage = "Organizer too long (50 character limit).")]
public string Organizer { get; set; } = String.Empty;
[Required]
[StringLength(50, ErrorMessage = "Guild too long (50 character limit).")]
public string Guild { get; set; } = String.Empty;
[Required]
[StringLength(50, ErrorMessage = "VoiceChat too long (50 character limit).")]
public string VoiceChat { get; set; } = String.Empty;
[Required]
public RaidType RaidType { get; set; }
public string RequiredRole { get; set; } = String.Empty;
public bool MoveFlexUsers { get; set; } = true;
public int RaidOwnerId { get; set; }
//role name, number of spots
public ICollection<RaidRole> Roles { get; set; } = new HashSet<RaidRole>();
public ICollection<RaidReminder> Reminders { get; set; } = new List<RaidReminder>();
public ICollection<DiscordRaidMessage> DiscordRaidMessages { get; set; } = new HashSet<DiscordRaidMessage>();
public RaidBase() { }
public RaidBase(RaidBase template)
{
this.Title = template.Title;
this.Description = template.Description;
this.Organizer = template.Organizer;
this.Guild = template.Guild;
this.VoiceChat = template.VoiceChat;
this.RaidType = template.RaidType;
this.RequiredRole = template.RequiredRole;
this.MoveFlexUsers = template.MoveFlexUsers;
this.RaidOwnerId = template.RaidOwnerId;
foreach (RaidRole role in template.Roles)
{
this.Roles.Add(new RaidRole()
{
Description = role.Description,
Name = role.Name,
Spots = role.Spots
});
}
foreach (RaidReminder reminder in template.Reminders)
{
this.Reminders.Add(new RaidReminder()
{
ChannelId = reminder.ChannelId,
HoursBeforeRaid = reminder.HoursBeforeRaid,
Message = reminder.Message,
Sent = reminder.Sent,
Type = reminder.Type
});
}
foreach (DiscordRaidMessage message in template.DiscordRaidMessages)
{
this.DiscordRaidMessages.Add(new DiscordRaidMessage()
{
RaidId = message.RaidId,
DiscordMessageId = message.DiscordMessageId,
DiscordChannelId = message.DiscordChannelId,
DiscordGuildId = message.DiscordGuildId
});
}
}
}
}

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using System.ComponentModel.DataAnnotations;
namespace Lieb.Models.GuildWars2.Raid
{
public class RaidReminder
{
public enum ReminderType
{
User = 1,
Channel = 2
}
public int RaidReminderId { get; set; }
[Required]
[Range(1, 2, ErrorMessage = "Please select a reminder type")]
public ReminderType Type { get; set; }
[Required]
[StringLength(1000, ErrorMessage = "Message too long (1000 character limit).")]
public string Message { get; set; }
[Required]
public double HoursBeforeRaid { get; set; }
public ulong ChannelId { get; set; }
public bool Sent { get; set; } = false;
}
}

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using System.ComponentModel.DataAnnotations;
namespace Lieb.Models.GuildWars2.Raid
{
public class RaidRole
{
public int RaidRoleId { get; set; }
public int Spots { get; set; }
[Required]
[StringLength(40, ErrorMessage = "Name too long (40 character limit).")]
public string Name { get; set; } = String.Empty;
[Required]
[StringLength(200, ErrorMessage = "Description too long (200 character limit).")]
public string Description { get; set; } = String.Empty;
public bool IsRandomSignUpRole { get; set; } = false;
}
}

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namespace Lieb.Models.GuildWars2.Raid
{
public enum SignUpType
{
SignedUp = 0,
Maybe = 1,
Backup = 2,
Flex = 3,
SignedOff = 4
}
public class RaidSignUp
{
public int RaidSignUpId { get; set; }
public int RaidId { get; set; }
public int LiebUserId { get; set; }
public int GuildWars2AccountId { get; set; }
public int PlannedRaidRoleId { get; set; }
public SignUpType SignUpType { get; set; }
public Raid Raid { get; set; }
public LiebUser LiebUser { get; set; }
public GuildWars2Account GuildWars2Account { get; set; }
public RaidRole PlannedRaidRole { get; set; }
}
}

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namespace Lieb.Models.GuildWars2.Raid
{
public class RaidSignUpHistory
{
public int RaidSignUpHistoryId { get; set; }
public string UserName { get; set; } = string.Empty;
public DateTimeOffset Time { get; set; } = DateTimeOffset.Now;
public SignUpType SignUpType { get; set; }
public Raid Raid { get; set; }
}
}

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using System.ComponentModel.DataAnnotations;
namespace Lieb.Models.GuildWars2.Raid
{
public class RaidTemplate : RaidBase
{
public int RaidTemplateId { get; private set; }
[Required]
public DateTime StartTime { get; set; } = DateTime.Now;
[Required]
public DateTime EndTime { get; set; }
public DateTime FreeForAllTime { get; set; }
public string TimeZone { get; set; } = String.Empty;
public int Interval { get; set; }
public int CreateDaysBefore { get; set; }
}
}

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using System.ComponentModel.DataAnnotations;
namespace Lieb.Models
{
public enum RoleType
{
GuildRole = 1,
SystemRole = 2,
UserDefinedRole = 3
}
public class LiebRole
{
public int LiebRoleId { get; set; }
[Required]
[StringLength(40, ErrorMessage = "RoleName too long (40 character limit).")]
public string RoleName { get; set; } = string.Empty;
public RoleType Type { get; set; }
public int Level { get; set; } = 20;
public int LevelToAssign { get; set; } = 30;
public ICollection<RoleAssignment> RoleAssignments { get; set; } = new List<RoleAssignment>();
}
}

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using Lieb.Models.GuildWars2;
using System.ComponentModel.DataAnnotations;
namespace Lieb.Models
{
public class LiebUser
{
public int LiebUserId { get; set; }
public ulong DiscordUserId { get; set; }
[Required]
[StringLength(40, ErrorMessage = "Name too long (40 character limit).")]
public string Name { get; set; } = string.Empty;
[StringLength(60, ErrorMessage = "Pronouns too long (60 character limit).")]
public string Pronouns { get; set; } = string.Empty;
public DateTime? Birthday { get; set; }
public DateTime? BannedUntil { get; set; }
public ICollection<GuildWars2Account> GuildWars2Accounts { get; set; } = new List<GuildWars2Account>();
public ICollection<RoleAssignment> RoleAssignments { get; set; } = new List<RoleAssignment>();
}
}

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namespace Lieb.Models
{
public class RoleAssignment
{
public int RoleAssignmentId { get; set; }
public int LiebRoleId { get; set; }
public int LiebUserId { get; set; }
public LiebRole LiebRole { get; set; }
public LiebUser LiebUser { get; set; }
}
}