implemented polls in the discord bot
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13 changed files with 277 additions and 6 deletions
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@ -17,15 +17,17 @@ namespace Lieb.Controllers
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{
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RaidService _raidService;
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UserService _userService;
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PollService _pollService;
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GuildWars2AccountService _gw2AccountService;
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DiscordService _discordService;
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public DiscordBotController(RaidService raidService, UserService userService, GuildWars2AccountService gw2AccountService, DiscordService discordService)
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public DiscordBotController(RaidService raidService, UserService userService, GuildWars2AccountService gw2AccountService, DiscordService discordService, PollService pollService)
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{
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_raidService = raidService;
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_userService = userService;
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_gw2AccountService = gw2AccountService;
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_discordService = discordService;
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_pollService = pollService;
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}
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[HttpGet]
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@ -306,5 +308,12 @@ namespace Lieb.Controllers
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{
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return Ok(await _userService.ReminderOptOut(userId));
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}
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[HttpPost]
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[Route("[action]")]
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public async Task AnswerPoll(ApiPollAnswer answer)
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{
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await _pollService.UpdateAnswer(answer.PollId, answer.OptionId, answer.Answer, answer.UserId);
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}
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}
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}
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@ -171,11 +171,11 @@ namespace Lieb.Data
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context.RaidSignUps.AddRange(signUps);
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context.SaveChanges();
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GuildWars2Build healTempest = new GuildWars2Build() { BuildName = "HealTempest", Class = GuildWars2Class.Elementalist, EliteSpecialization = EliteSpecialization.Tempest, Might = true, Alacrity = true, DamageType = DamageType.Heal };
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GuildWars2Build condiScourge = new GuildWars2Build() { BuildName = "CondiScourge", Class = GuildWars2Class.Necromancer, EliteSpecialization = EliteSpecialization.Scourge, DamageType = DamageType.Condition };
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GuildWars2Build quickBrand = new GuildWars2Build() { BuildName = "QuickBrand", Class = GuildWars2Class.Guard, EliteSpecialization = EliteSpecialization.Firebrand, Quickness = true, DamageType = DamageType.Condition };
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GuildWars2Build alacregate = new GuildWars2Build() { BuildName = "Alacregate", Class = GuildWars2Class.Revenant, EliteSpecialization = EliteSpecialization.Renegade, Alacrity = true, DamageType = DamageType.Power };
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GuildWars2Build chrono = new GuildWars2Build() { BuildName = "Chrono", Class = GuildWars2Class.Mesmer, EliteSpecialization = EliteSpecialization.Chronomancer, Alacrity = true, Quickness = true, DamageType = DamageType.Power };
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GuildWars2Build healTempest = new GuildWars2Build() { BuildName = "HealTempest", Class = GuildWars2Class.Elementalist, EliteSpecialization = EliteSpecialization.Tempest, Might = true, Alacrity = true, DamageType = DamageType.Heal, UseInRandomRaid = true };
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GuildWars2Build condiScourge = new GuildWars2Build() { BuildName = "CondiScourge", Class = GuildWars2Class.Necromancer, EliteSpecialization = EliteSpecialization.Scourge, DamageType = DamageType.Condition, UseInRandomRaid = true };
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GuildWars2Build quickBrand = new GuildWars2Build() { BuildName = "QuickBrand", Class = GuildWars2Class.Guard, EliteSpecialization = EliteSpecialization.Firebrand, Quickness = true, DamageType = DamageType.Condition, UseInRandomRaid = true };
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GuildWars2Build alacregate = new GuildWars2Build() { BuildName = "Alacregate", Class = GuildWars2Class.Revenant, EliteSpecialization = EliteSpecialization.Renegade, Alacrity = true, DamageType = DamageType.Power, UseInRandomRaid = true };
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GuildWars2Build chrono = new GuildWars2Build() { BuildName = "Chrono", Class = GuildWars2Class.Mesmer, EliteSpecialization = EliteSpecialization.Chronomancer, Alacrity = true, Quickness = true, DamageType = DamageType.Power, UseInRandomRaid = true };
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GuildWars2Build daredevil = new GuildWars2Build() { BuildName = "Daredevil", Class = GuildWars2Class.Thief, EliteSpecialization = EliteSpecialization.DareDevil };
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context.GuildWars2Builds.AddRange(new List<GuildWars2Build>(){healTempest, condiScourge, quickBrand, alacregate, chrono, daredevil });
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context.SaveChanges();
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@ -5,6 +5,7 @@ using System.Text.Json;
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using System.Text;
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using Lieb.Models.GuildWars2.Raid;
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using Lieb.Models;
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using Lieb.Models.Poll;
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using Microsoft.EntityFrameworkCore;
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namespace Lieb.Data
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@ -421,5 +422,42 @@ namespace Lieb.Data
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}
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catch {}
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}
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public async Task SendPoll(Poll poll, List<ulong>? userIds = null)
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{
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try
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{
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var httpClient = _httpClientFactory.CreateClient(Constants.HttpClientName);
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if(userIds == null)
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{
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userIds = poll.Answers.Select(a => a.UserId).ToList();
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}
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ApiPoll apiPoll = new ApiPoll()
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{
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AllowCustomAnswer = poll.AllowCustomAnswer,
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PollId = poll.PollId,
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Question = poll.Question,
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UserIds = userIds,
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Options = poll.Options.ToDictionary(o => o.PollOptionId, o => o.Name)
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};
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var messageItemJson = new StringContent(
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JsonSerializer.Serialize(apiPoll),
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Encoding.UTF8,
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Application.Json);
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if(poll.AnswerType == AnswerType.Dropdown)
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{
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var httpResponseMessage = await httpClient.PostAsync("raid/SendDropdownPoll", messageItemJson);
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}
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else
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{
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var httpResponseMessage = await httpClient.PostAsync("raid/SendButtonPoll", messageItemJson);
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}
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}
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catch {}
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}
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}
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}
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@ -74,6 +74,7 @@ namespace Lieb.Data
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using var context = _contextFactory.CreateDbContext();
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context.Polls.Add(poll);
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await context.SaveChangesAsync();
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await _discordService.SendPoll(poll);
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return poll.PollId;
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}
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@ -102,11 +103,18 @@ namespace Lieb.Data
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using var context = _contextFactory.CreateDbContext();
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Poll? poll = context.Polls
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.Include(p => p.Answers)
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.Include(p => p.Options)
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.FirstOrDefault(p => p.PollId == pollId && p.Answers.Where(a => a.UserId == userId).Any());
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if (poll == null) return;
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PollAnswer pollAnswer = poll.Answers.First(a => a.UserId == userId);
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if(string.IsNullOrEmpty(answer) && pollOptionId > 0)
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{
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PollOption option = poll.Options.FirstOrDefault(o => o.PollOptionId == pollOptionId);
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answer = option != null ? option.Name : string.Empty;
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}
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pollAnswer.Answer = answer;
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pollAnswer.PollOptionId = pollOptionId;
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await context.SaveChangesAsync();
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@ -126,6 +134,7 @@ namespace Lieb.Data
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UserId = userId
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});
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await context.SaveChangesAsync();
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await _discordService.SendPoll(poll, new List<ulong>(){userId});
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}
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public async Task RemoveUser(int pollId, ulong userId)
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