Added account management sites
This commit is contained in:
parent
c8252daf88
commit
7113e3abee
10 changed files with 332 additions and 64 deletions
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@ -13,72 +13,80 @@ namespace Lieb.Data
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_contextFactory = contextFactory;
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_contextFactory = contextFactory;
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}
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}
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public async Task AddAccount(GuildWars2Account guildWars2Account, ulong discordId)
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public GuildWars2Account GetAccount(int gw2AccountId)
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{
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{
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using var context = _contextFactory.CreateDbContext();
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using var context = _contextFactory.CreateDbContext();
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LiebUser liebUser = await context.LiebUsers.FirstOrDefaultAsync(u => u.DiscordUserId == discordId);
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return context.GuildWars2Accounts
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if (liebUser != null)
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.Include(a => a.EquippedBuilds)
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{
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.ThenInclude(e => e.GuildWars2Build)
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liebUser.GuildWars2Accounts.Add(guildWars2Account);
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.FirstOrDefault(a => a.GuildWars2AccountId == gw2AccountId);
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await context.SaveChangesAsync();
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}
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}
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}
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public async Task UpdateAccount(int guildWars2AccountId, string accountName, string apiKey)
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public async Task AddOrEditAccount(GuildWars2Account account, int userId)
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{
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{
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using var context = _contextFactory.CreateDbContext();
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GuildWars2Account account = await context.GuildWars2Accounts.FirstOrDefaultAsync(u => u.GuildWars2AccountId == guildWars2AccountId);
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if (account != null)
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if (account != null)
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{
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{
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account.ApiKey = apiKey;
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using var context = _contextFactory.CreateDbContext();
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if (!string.IsNullOrEmpty(accountName))
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if (account.GuildWars2AccountId == 0)
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{
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{
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account.AccountName = accountName;
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//context.GuildWars2Accounts.Add(account);
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LiebUser user = context.LiebUsers.FirstOrDefault(u => u.LiebUserId == userId);
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if(user != null)
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{
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user.GuildWars2Accounts.Add(account);
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}
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await context.SaveChangesAsync();
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}
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else
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{
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GuildWars2Account accountToChange = context.GuildWars2Accounts
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.Include(a => a.EquippedBuilds)
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.Include(e => e.EquippedBuilds)
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.FirstOrDefault(a => a.GuildWars2AccountId == account.GuildWars2AccountId);
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accountToChange.AccountName = account.AccountName;
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accountToChange.ApiKey = account.ApiKey;
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List<Equipped> toDelete = new List<Equipped>();
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foreach (Equipped equipped in accountToChange.EquippedBuilds)
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{
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Equipped? newEquipped = account.EquippedBuilds.FirstOrDefault(r => r.EquippedId == equipped.EquippedId);
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if (newEquipped != null)
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{
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equipped.CanTank = newEquipped.CanTank;
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}
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else
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{
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toDelete.Add(equipped);
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}
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}
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foreach(Equipped equipped in toDelete)
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{
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accountToChange.EquippedBuilds.Remove(equipped);
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context.Equipped.Remove(equipped);
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}
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foreach (Equipped equipped in account.EquippedBuilds.Where(r => r.EquippedId == 0))
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{
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accountToChange.EquippedBuilds.Add(equipped);
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}
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await context.SaveChangesAsync();
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}
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}
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await context.SaveChangesAsync();
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}
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}
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}
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}
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public async Task RemoveAccount()
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public async Task DeleteAccount(int accountId)
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{
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{
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using var context = _contextFactory.CreateDbContext();
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using var context = _contextFactory.CreateDbContext();
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GuildWars2Account? account = await context.GuildWars2Accounts.FirstOrDefaultAsync(b => b.GuildWars2AccountId == accountId);
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}
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if (account != null)
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{
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public async Task AddBuildToAccount()
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context.Equipped.RemoveRange(account.EquippedBuilds);
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{
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await context.SaveChangesAsync();
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using var context = _contextFactory.CreateDbContext();
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context.GuildWars2Accounts.Remove(account);
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await context.SaveChangesAsync();
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}
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}
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public async Task RemoveBuildFromAccount()
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{
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using var context = _contextFactory.CreateDbContext();
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}
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public async Task<List<GuildWars2Build>> GetBuilds()
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{
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using var context = _contextFactory.CreateDbContext();
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return context.GuildWars2Builds.ToList();
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}
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public async Task CreateBuild()
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{
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using var context = _contextFactory.CreateDbContext();
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await context.SaveChangesAsync();
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}
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public async Task UpdateBuild()
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{
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using var context = _contextFactory.CreateDbContext();
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await context.SaveChangesAsync();
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}
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public async Task DeleteBuild()
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{
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using var context = _contextFactory.CreateDbContext();
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await context.SaveChangesAsync();
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}
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}
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}
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}
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}
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}
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@ -76,7 +76,8 @@ namespace Lieb.Data
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raidToChange.DiscordChannelId = raid.DiscordChannelId;
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raidToChange.DiscordChannelId = raid.DiscordChannelId;
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raidToChange.DiscordGuildId = raid.DiscordGuildId;
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raidToChange.DiscordGuildId = raid.DiscordGuildId;
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foreach(PlannedRaidRole role in raidToChange.Roles)
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List<PlannedRaidRole> rolesToRemove = new List<PlannedRaidRole>();
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foreach (PlannedRaidRole role in raidToChange.Roles)
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{
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{
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PlannedRaidRole? newRole = raid.Roles.FirstOrDefault(r => r.PlannedRaidRoleId == role.PlannedRaidRoleId);
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PlannedRaidRole? newRole = raid.Roles.FirstOrDefault(r => r.PlannedRaidRoleId == role.PlannedRaidRoleId);
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if(newRole != null)
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if(newRole != null)
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@ -87,15 +88,20 @@ namespace Lieb.Data
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}
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}
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else
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else
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{
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{
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raidToChange.Roles.Remove(role);
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rolesToRemove.Add(role);
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context.PlannedRaidRoles.Remove(role);
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}
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}
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}
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}
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foreach(PlannedRaidRole role in rolesToRemove)
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{
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raidToChange.Roles.Remove(role);
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context.PlannedRaidRoles.Remove(role);
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}
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foreach (PlannedRaidRole role in raid.Roles.Where(r => r.PlannedRaidRoleId == 0))
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foreach (PlannedRaidRole role in raid.Roles.Where(r => r.PlannedRaidRoleId == 0))
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{
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{
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raidToChange.Roles.Add(role);
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raidToChange.Roles.Add(role);
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}
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}
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List<RaidReminder> reminderToRemove = new List<RaidReminder>();
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foreach (RaidReminder reminder in raidToChange.Reminders)
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foreach (RaidReminder reminder in raidToChange.Reminders)
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{
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{
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RaidReminder? newReminder = raid.Reminders.FirstOrDefault(r => r.RaidReminderId == reminder.RaidReminderId);
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RaidReminder? newReminder = raid.Reminders.FirstOrDefault(r => r.RaidReminderId == reminder.RaidReminderId);
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@ -109,10 +115,14 @@ namespace Lieb.Data
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}
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}
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else
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else
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{
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{
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raidToChange.Reminders.Remove(reminder);
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reminderToRemove.Add(reminder);
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context.RaidReminders.Remove(reminder);
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}
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}
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}
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}
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foreach(RaidReminder reminder in reminderToRemove)
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{
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raidToChange.Reminders.Remove(reminder);
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context.RaidReminders.Remove(reminder);
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}
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foreach (PlannedRaidRole role in raid.Roles.Where(r => r.PlannedRaidRoleId == 0))
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foreach (PlannedRaidRole role in raid.Roles.Where(r => r.PlannedRaidRoleId == 0))
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{
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{
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raidToChange.Roles.Add(role);
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raidToChange.Roles.Add(role);
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@ -1,4 +1,5 @@
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using Lieb.Models;
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using Lieb.Models;
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using Lieb.Models.GuildWars2;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.EntityFrameworkCore;
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namespace Lieb.Data
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namespace Lieb.Data
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@ -52,5 +53,21 @@ namespace Lieb.Data
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else
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else
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return -1;
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return -1;
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}
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}
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public async Task EditUser(LiebUser user)
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{
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using var context = _contextFactory.CreateDbContext();
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LiebUser? userToChange = context.LiebUsers
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.Include(u => u.GuildWars2Accounts)
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.FirstOrDefault(u => u.LiebUserId == user.LiebUserId);
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if(userToChange != null)
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{
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userToChange.Name = user.Name;
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userToChange.Pronouns = user.Pronouns;
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userToChange.Birthday = user.Birthday;
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}
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await context.SaveChangesAsync();
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}
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}
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}
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}
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}
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@ -1,9 +1,13 @@
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namespace Lieb.Models.GuildWars2
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using System.ComponentModel.DataAnnotations;
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namespace Lieb.Models.GuildWars2
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{
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{
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public class GuildWars2Account
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public class GuildWars2Account
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{
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{
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public int GuildWars2AccountId { get; set; }
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public int GuildWars2AccountId { get; set; }
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public string ApiKey { get; set; } = string.Empty;
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public string ApiKey { get; set; } = string.Empty;
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[Required]
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[RegularExpression("^[a-zA-z ]{3,27}\\.[0-9]{4}$", ErrorMessage = "Invalid Account Name")]
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public string AccountName { get; set; } = string.Empty;
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public string AccountName { get; set; } = string.Empty;
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public ICollection<Equipped> EquippedBuilds { get; set; } = new List<Equipped>();
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public ICollection<Equipped> EquippedBuilds { get; set; } = new List<Equipped>();
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@ -98,7 +98,7 @@
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async Task DeleteBuildClicked()
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async Task DeleteBuildClicked()
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{
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{
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bool confirmed = await JsRuntime.InvokeAsync<bool>("confirm", "Are you sure?");
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bool confirmed = await JsRuntime.InvokeAsync<bool>("confirm", "Are you sure you want to delete this Build?");
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if (confirmed)
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if (confirmed)
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{
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{
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await GuildWars2BuildService.DeleteBuild(_build.GuildWars2BuildId);
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await GuildWars2BuildService.DeleteBuild(_build.GuildWars2BuildId);
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@ -140,10 +140,10 @@
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<AuthorizeView Policy="RaidLead">
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<AuthorizeView Policy="RaidLead">
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<div class="nav-item px-3">
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<div class="nav-item px-3">
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@{string navLink = $"raidedit/{@Raid.RaidId}";}
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@{string navLink = $"raidedit/{@Raid.RaidId}";}
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<NavLink class="nav-link" href="@navLink">
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<NavLink class="nav-link" href="@navLink">
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<span class="oi oi-plus" aria-hidden="true"></span> Edit
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<span class="oi oi-plus" aria-hidden="true"></span> Edit
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</NavLink>
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</NavLink>
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</div>
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</div>
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</AuthorizeView>
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</AuthorizeView>
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</body>
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</body>
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@ -150,7 +150,7 @@
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async Task DeleteRaidClicked()
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async Task DeleteRaidClicked()
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{
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{
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bool confirmed = await JsRuntime.InvokeAsync<bool>("confirm", "Are you sure?");
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bool confirmed = await JsRuntime.InvokeAsync<bool>("confirm", "Are you sure you want to delete the raid?");
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if (confirmed)
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if (confirmed)
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{
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{
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await RaidService.DeleteRaid(_raid.RaidId);
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await RaidService.DeleteRaid(_raid.RaidId);
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@ -171,5 +171,6 @@
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}
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}
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await RaidService.AddOrEditRaid(_raid);
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await RaidService.AddOrEditRaid(_raid);
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NavigationManager.NavigateTo("raidoverview");
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}
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}
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}
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}
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78
Lieb/Pages/User/ManageAccount.razor
Normal file
78
Lieb/Pages/User/ManageAccount.razor
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@ -0,0 +1,78 @@
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@page "/accountedit"
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@using Lieb.Data
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@using Lieb.Models
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@using Lieb.Models.GuildWars2
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@using System.ComponentModel.DataAnnotations
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@using System.Security.Claims
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@inject UserService UserService
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@inject NavigationManager NavigationManager
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@inject AuthenticationStateProvider AuthenticationStateProvider
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<h3>ManageAccount</h3>
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<AuthorizeView Context="authorizationContext">
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<Authorized>
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<EditForm Model="@_user" OnValidSubmit="@HandleValidSubmit">
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<DataAnnotationsValidator />
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<ValidationSummary />
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<p>
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<label>
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Name:
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<InputText @bind-Value="_user.Name" />
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</label>
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</p>
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<p>
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<label>
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Pronouns:
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<InputText @bind-Value="_user.Pronouns" />
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</label>
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</p>
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<p>
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<label>
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Birthday:
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<InputDate @bind-Value="_user.Birthday" />
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</label>
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</p>
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<div class="nav-item px-3">
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<NavLink class="nav-link" href="gw2accountedit">
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<span class="oi oi-plus" aria-hidden="true"></span> Add Account
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</NavLink>
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</div>
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@foreach(GuildWars2Account account in _user.GuildWars2Accounts)
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{
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<div class="nav-item px-3">
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@{string navLink = $"gw2accountedit/{@account.GuildWars2AccountId}";}
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<NavLink class="nav-link" href="@navLink">@account.AccountName</NavLink>
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</div>
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}
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<br />
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<button type="submit">Submit</button>
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</EditForm>
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</Authorized>
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</AuthorizeView>
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@code {
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public LiebUser _user;
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protected override async Task OnInitializedAsync()
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{
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var authState = await AuthenticationStateProvider.GetAuthenticationStateAsync();
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ulong discordId = ulong.Parse(authState.User.Claims.FirstOrDefault(c => c.Type == ClaimTypes.NameIdentifier).Value);
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_user = UserService.GetLiebUserSmall(discordId);
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}
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private async Task HandleValidSubmit()
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{
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await UserService.EditUser(_user);
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}
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}
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145
Lieb/Pages/User/ManageGuildWars2Account.razor
Normal file
145
Lieb/Pages/User/ManageGuildWars2Account.razor
Normal file
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@ -0,0 +1,145 @@
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@page "/gw2accountedit"
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@page "/gw2accountedit/{gw2Id}"
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@using Lieb.Data
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@using Lieb.Models
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@using Lieb.Models.GuildWars2
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@using System.ComponentModel.DataAnnotations
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@using System.Security.Claims
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@inject GuildWars2AccountService GuildWars2AccountService
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@inject GuildWars2BuildService GuildWars2BuildService
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@inject UserService UserService
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@inject NavigationManager NavigationManager
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@inject AuthenticationStateProvider AuthenticationStateProvider
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@inject IJSRuntime JsRuntime
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<h3>ManageGuildWars2Account</h3>
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<AuthorizeView Context="authorizationContext">
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<Authorized>
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<EditForm Model="@_account" OnValidSubmit="@HandleValidSubmit">
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<DataAnnotationsValidator />
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<ValidationSummary />
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<p>
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<label>
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|
Account name:
|
||||||
|
<InputText @bind-Value="_account.AccountName" />
|
||||||
|
</label>
|
||||||
|
</p>
|
||||||
|
<p>
|
||||||
|
<label>
|
||||||
|
Api-Key:
|
||||||
|
<InputText @bind-Value="_account.ApiKey" />
|
||||||
|
</label>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
|
||||||
|
<table>
|
||||||
|
<tr>
|
||||||
|
<th></th>
|
||||||
|
<th>can Tank</th>
|
||||||
|
<th>Build</th>
|
||||||
|
</tr>
|
||||||
|
|
||||||
|
|
||||||
|
<label>Equipped Builds</label>
|
||||||
|
@foreach (Equipped equippedBuild in _account.EquippedBuilds)
|
||||||
|
{
|
||||||
|
<tr>
|
||||||
|
<td><button type=button @onclick="() => RemoveBuildClicked(equippedBuild.GuildWars2BuildId)">Remove</button></td>
|
||||||
|
<td><input type="checkbox" checked="@equippedBuild.CanTank" @onchange="args => TankingStatusChanged(equippedBuild, args)" /></td>
|
||||||
|
<td>@equippedBuild.GuildWars2Build.BuildName</td>
|
||||||
|
</tr>
|
||||||
|
}
|
||||||
|
</table>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
<label>Existing Builds</label>
|
||||||
|
@foreach (GuildWars2Build build in GuildWars2BuildService.GetBuilds())
|
||||||
|
{
|
||||||
|
if(!_account.EquippedBuilds.Where(e => e.GuildWars2BuildId == build.GuildWars2BuildId).Any())
|
||||||
|
{
|
||||||
|
<div><button type=button @onclick="() => AddBuildlicked(build)">Add</button>@build.BuildName</div>
|
||||||
|
}
|
||||||
|
}
|
||||||
|
</p>
|
||||||
|
|
||||||
|
|
||||||
|
<br />
|
||||||
|
<button type="submit">Submit</button>
|
||||||
|
|
||||||
|
</EditForm>
|
||||||
|
<br/>
|
||||||
|
<button type=button @onclick="() => DeleteAccountClicked()">Delete Account</button>
|
||||||
|
</Authorized>
|
||||||
|
</AuthorizeView>
|
||||||
|
|
||||||
|
|
||||||
|
@code {
|
||||||
|
|
||||||
|
[Parameter]
|
||||||
|
public string gw2Id { get; set; }
|
||||||
|
|
||||||
|
public GuildWars2Account _account;
|
||||||
|
|
||||||
|
private LiebUser _user;
|
||||||
|
|
||||||
|
protected override async Task OnInitializedAsync()
|
||||||
|
{
|
||||||
|
var authState = await AuthenticationStateProvider.GetAuthenticationStateAsync();
|
||||||
|
ulong discordId = ulong.Parse(authState.User.Claims.FirstOrDefault(c => c.Type == ClaimTypes.NameIdentifier).Value);
|
||||||
|
_user = UserService.GetLiebUserSmall(discordId);
|
||||||
|
|
||||||
|
if(!string.IsNullOrEmpty(gw2Id) && int.TryParse(gw2Id, out int parsedId) && _user.GuildWars2Accounts.Where(a => a.GuildWars2AccountId == parsedId).Any())
|
||||||
|
{
|
||||||
|
_account = GuildWars2AccountService.GetAccount(parsedId);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_account = new GuildWars2Account();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async Task AddBuildlicked(GuildWars2Build build)
|
||||||
|
{
|
||||||
|
Equipped equipped = new Equipped()
|
||||||
|
{
|
||||||
|
GuildWars2AccountId = _account.GuildWars2AccountId,
|
||||||
|
GuildWars2Account = _account,
|
||||||
|
GuildWars2BuildId = build.GuildWars2BuildId,
|
||||||
|
GuildWars2Build = build
|
||||||
|
};
|
||||||
|
_account.EquippedBuilds.Add(equipped);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
async Task RemoveBuildClicked(int buildId)
|
||||||
|
{
|
||||||
|
Equipped equipped = _account.EquippedBuilds.FirstOrDefault(e => e.GuildWars2BuildId == buildId);
|
||||||
|
if (equipped != null)
|
||||||
|
{
|
||||||
|
_account.EquippedBuilds.Remove(equipped);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async Task TankingStatusChanged(Equipped equipped, ChangeEventArgs args)
|
||||||
|
{
|
||||||
|
equipped.CanTank =bool.Parse(args.Value.ToString());
|
||||||
|
}
|
||||||
|
|
||||||
|
async Task DeleteAccountClicked()
|
||||||
|
{
|
||||||
|
bool confirmed = await JsRuntime.InvokeAsync<bool>("confirm", "Are you sure you want to delete this Account?\nThis will sign you off in every raid in which you are signed up with this account.");
|
||||||
|
if (confirmed)
|
||||||
|
{
|
||||||
|
await GuildWars2AccountService.DeleteAccount(_account.GuildWars2AccountId);
|
||||||
|
NavigationManager.NavigateTo("accountedit");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private async Task HandleValidSubmit()
|
||||||
|
{
|
||||||
|
await GuildWars2AccountService.AddOrEditAccount(_account, _user.LiebUserId);
|
||||||
|
NavigationManager.NavigateTo("accountedit");
|
||||||
|
}
|
||||||
|
}
|
|
@ -24,6 +24,11 @@
|
||||||
<span class="oi oi-list-rich" aria-hidden="true"></span> Build Overview
|
<span class="oi oi-list-rich" aria-hidden="true"></span> Build Overview
|
||||||
</NavLink>
|
</NavLink>
|
||||||
</div>
|
</div>
|
||||||
|
<div class="nav-item px-3">
|
||||||
|
<NavLink class="nav-link" href="accountedit">
|
||||||
|
<span class="oi oi-list-rich" aria-hidden="true"></span> Account
|
||||||
|
</NavLink>
|
||||||
|
</div>
|
||||||
</nav>
|
</nav>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue