Reworked random raids to be randomizable multiple times
This commit is contained in:
parent
dd79b0e333
commit
6e4dce5b1f
9 changed files with 249 additions and 83 deletions
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@ -89,6 +89,13 @@ namespace Lieb.Data
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Name = "Scourge",
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Spots = 8
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};
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PlannedRaidRole randomRole = new PlannedRaidRole()
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{
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Spots = 10,
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Name = "Random",
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Description = RaidType.RandomWithBoons.ToString(),
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IsRandomSignUpRole = true
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};
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Raid raid = new Raid()
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{
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@ -101,7 +108,7 @@ namespace Lieb.Data
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EndTimeUTC = DateTime.UtcNow.AddHours(2),
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FreeForAllTimeUTC = DateTime.UtcNow.AddHours(-2),
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VoiceChat = "ts.lieb.games",
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Roles = new [] { ele, scourge}
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Roles = new [] { randomRole, ele, scourge}
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};
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context.Raids.Add(raid);
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context.SaveChanges();
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@ -34,26 +34,21 @@ namespace Lieb.Data
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if (raid == null || raid.RaidType == RaidType.Planned)
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return;
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if (!raid.IsRandomized)
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switch (raid.RaidType)
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{
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switch (raid.RaidType)
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{
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case RaidType.RandomClasses:
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RandomizeClasses(raid);
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break;
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case RaidType.RandomEliteSpecialization:
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RandomizeEliteSpecs(raid);
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break;
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case RaidType.RandomWithBoons:
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RandomizeWithBoons(raid);
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break;
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}
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raid.IsRandomized = true;
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await context.SaveChangesAsync();
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CleanUpRoles(raid, context);
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await context.SaveChangesAsync();
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case RaidType.RandomClasses:
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RandomizeClasses(raid);
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break;
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case RaidType.RandomEliteSpecialization:
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RandomizeEliteSpecs(raid);
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break;
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case RaidType.RandomWithBoons:
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RandomizeWithBoons(raid);
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break;
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}
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await context.SaveChangesAsync();
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CleanUpRoles(raid, context);
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await context.SaveChangesAsync();
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}
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private void RandomizeClasses(Raid raid)
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@ -57,76 +57,54 @@ namespace Lieb.Data
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}
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else
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{
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Raid raidToChange = await context.Raids
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Raid? raidToChange = await context.Raids
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.Include(r => r.Roles)
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.Include(r => r.SignUpHistory)
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.Include(r => r.Reminders)
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.Include(r => r.SignUps)
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.FirstOrDefaultAsync(r => r.RaidId == raid.RaidId);
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raidToChange.Title = raid.Title;
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raidToChange.Description = raid.Description;
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raidToChange.StartTimeUTC = raid.StartTimeUTC;
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raidToChange.EndTimeUTC = raid.EndTimeUTC;
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raidToChange.Organizer = raid.Organizer;
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raidToChange.Guild = raid.Guild;
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raidToChange.VoiceChat = raid.VoiceChat;
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raidToChange.RaidType = raid.RaidType;
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raidToChange.RequiredRole = raid.RequiredRole;
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raidToChange.FreeForAllTimeUTC = raid.FreeForAllTimeUTC;
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raidToChange.DiscordMessageId = raid.DiscordMessageId;
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raidToChange.DiscordChannelId = raid.DiscordChannelId;
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raidToChange.DiscordGuildId = raid.DiscordGuildId;
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List<PlannedRaidRole> rolesToRemove = new List<PlannedRaidRole>();
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foreach (PlannedRaidRole role in raidToChange.Roles)
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if (raidToChange != null)
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{
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PlannedRaidRole? newRole = raid.Roles.FirstOrDefault(r => r.PlannedRaidRoleId == role.PlannedRaidRoleId);
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if(newRole != null)
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raidToChange.Title = raid.Title;
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raidToChange.Description = raid.Description;
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raidToChange.StartTimeUTC = raid.StartTimeUTC;
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raidToChange.EndTimeUTC = raid.EndTimeUTC;
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raidToChange.Organizer = raid.Organizer;
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raidToChange.Guild = raid.Guild;
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raidToChange.VoiceChat = raid.VoiceChat;
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raidToChange.RaidType = raid.RaidType;
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raidToChange.RequiredRole = raid.RequiredRole;
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raidToChange.FreeForAllTimeUTC = raid.FreeForAllTimeUTC;
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raidToChange.DiscordMessageId = raid.DiscordMessageId;
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raidToChange.DiscordChannelId = raid.DiscordChannelId;
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raidToChange.DiscordGuildId = raid.DiscordGuildId;
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if (raidToChange.RaidType == RaidType.Planned)
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{
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role.Spots = newRole.Spots;
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role.Name = newRole.Name;
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role.Description = newRole.Description;
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EditRoles(raidToChange, raid, context);
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}
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else
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{
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rolesToRemove.Add(role);
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if(!raidToChange.Roles.Where(r => r.IsRandomSignUpRole).Any())
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{
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raidToChange.Roles.Add(raid.Roles.FirstOrDefault(r => r.IsRandomSignUpRole));
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}
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int randomRoleId = raidToChange.Roles.FirstOrDefault(r => r.IsRandomSignUpRole).PlannedRaidRoleId;
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foreach (RaidSignUp signUp in raidToChange.SignUps)
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{
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if (randomRoleId == 0)
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{
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signUp.PlannedRaidRole = raidToChange.Roles.FirstOrDefault(r => r.IsRandomSignUpRole);
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}
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else
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{
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signUp.PlannedRaidRoleId = randomRoleId;
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}
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}
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context.PlannedRaidRoles.RemoveRange(raidToChange.Roles.Where(r => !r.IsRandomSignUpRole));
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}
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}
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foreach(PlannedRaidRole role in rolesToRemove)
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{
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raidToChange.Roles.Remove(role);
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context.PlannedRaidRoles.Remove(role);
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}
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foreach (PlannedRaidRole role in raid.Roles.Where(r => r.PlannedRaidRoleId == 0))
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{
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raidToChange.Roles.Add(role);
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}
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List<RaidReminder> reminderToRemove = new List<RaidReminder>();
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foreach (RaidReminder reminder in raidToChange.Reminders)
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{
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RaidReminder? newReminder = raid.Reminders.FirstOrDefault(r => r.RaidReminderId == reminder.RaidReminderId);
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if (newReminder != null)
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{
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reminder.Type = newReminder.Type;
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reminder.Message = newReminder.Message;
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reminder.HoursBeforeRaid = newReminder.HoursBeforeRaid;
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reminder.ChannelId = newReminder.ChannelId;
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reminder.Sent = newReminder.Sent;
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}
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else
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{
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reminderToRemove.Add(reminder);
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}
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}
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foreach(RaidReminder reminder in reminderToRemove)
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{
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raidToChange.Reminders.Remove(reminder);
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context.RaidReminders.Remove(reminder);
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}
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foreach (PlannedRaidRole role in raid.Roles.Where(r => r.PlannedRaidRoleId == 0))
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{
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raidToChange.Roles.Add(role);
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EditReminders(raidToChange, raid, context);
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}
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await context.SaveChangesAsync();
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@ -134,7 +112,65 @@ namespace Lieb.Data
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}
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}
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public async Task DeleteRaid(int raidId)
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private void EditRoles(Raid raidToEdit, Raid raid, LiebContext context)
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{
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List<PlannedRaidRole> rolesToRemove = new List<PlannedRaidRole>();
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foreach (PlannedRaidRole role in raidToEdit.Roles)
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{
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PlannedRaidRole? newRole = raid.Roles.FirstOrDefault(r => r.PlannedRaidRoleId == role.PlannedRaidRoleId);
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if (newRole != null)
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{
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role.Spots = newRole.Spots;
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role.Name = newRole.Name;
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role.Description = newRole.Description;
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}
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else
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{
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rolesToRemove.Add(role);
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}
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}
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foreach (PlannedRaidRole role in rolesToRemove)
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{
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raidToEdit.Roles.Remove(role);
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context.PlannedRaidRoles.Remove(role);
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}
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foreach (PlannedRaidRole role in raid.Roles.Where(r => r.PlannedRaidRoleId == 0))
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{
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raidToEdit.Roles.Add(role);
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}
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}
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private void EditReminders(Raid raidToEdit, Raid raid, LiebContext context)
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{
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List<RaidReminder> reminderToRemove = new List<RaidReminder>();
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foreach (RaidReminder reminder in raidToEdit.Reminders)
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{
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RaidReminder? newReminder = raid.Reminders.FirstOrDefault(r => r.RaidReminderId == reminder.RaidReminderId);
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if (newReminder != null)
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{
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reminder.Type = newReminder.Type;
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reminder.Message = newReminder.Message;
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reminder.HoursBeforeRaid = newReminder.HoursBeforeRaid;
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reminder.ChannelId = newReminder.ChannelId;
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reminder.Sent = newReminder.Sent;
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}
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else
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{
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reminderToRemove.Add(reminder);
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}
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}
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foreach (RaidReminder reminder in reminderToRemove)
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{
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raidToEdit.Reminders.Remove(reminder);
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context.RaidReminders.Remove(reminder);
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}
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foreach (PlannedRaidRole role in raid.Roles.Where(r => r.PlannedRaidRoleId == 0))
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{
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raidToEdit.Roles.Add(role);
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}
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}
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public async Task DeleteRaid(int raidId)
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{
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using var context = _contextFactory.CreateDbContext();
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Raid raid = GetRaid(raidId);
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@ -14,5 +14,7 @@ namespace Lieb.Models.GuildWars2.Raid
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[Required]
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[StringLength(200, ErrorMessage = "Description too long (200 character limit).")]
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public string Description { get; set; } = String.Empty;
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public bool IsRandomSignUpRole { get; set; } = false;
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}
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}
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@ -22,8 +22,6 @@ namespace Lieb.Models.GuildWars2.Raid
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public DateTimeOffset FreeForAllTimeUTC { get; set; }
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public bool IsRandomized { get; set; } = false;
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public ICollection<RaidSignUp> SignUps { get; set; } = new HashSet<RaidSignUp>();
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public ICollection<SignUpHistory> SignUpHistory { get; set; } = new HashSet<SignUpHistory>();
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@ -49,7 +49,7 @@
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}
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else
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{
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<RaidRolesPlanned _raid=@_raid _user=@_user/>
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<RaidRolesRandom _raid=@_raid _user=@_user/>
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}
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}
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else
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@ -65,7 +65,7 @@
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<span class="oi oi-plus" aria-hidden="true"></span> Edit
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</NavLink>
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</div>
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@if(_raid.RaidType != RaidType.Planned && !_raid.IsRandomized)
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@if(_raid.RaidType != RaidType.Planned)
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{
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<button type=button @onclick="() => RandomizeClicked()">Randomize</button>
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}
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@ -209,12 +209,16 @@
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{
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if(_raid.RaidType != RaidType.Planned)
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{
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PlannedRaidRole role = _raid.Roles.FirstOrDefault(r => r.IsRandomSignUpRole);
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int randomRoleId = role != null ? role.PlannedRaidRoleId : 0;
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_raid.Roles.Clear();
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_raid.Roles.Add(new PlannedRaidRole()
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{
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Spots = 10,
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Name = "Random",
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Description = _raid.RaidType.ToString()
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Description = _raid.RaidType.ToString(),
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IsRandomSignUpRole = true,
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PlannedRaidRoleId = randomRoleId
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});
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}
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115
Lieb/Pages/Raids/RaidRolesRandom.razor
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115
Lieb/Pages/Raids/RaidRolesRandom.razor
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@ -0,0 +1,115 @@
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@using Lieb.Data
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@using Lieb.Models
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@using Lieb.Models.GuildWars2
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@using Lieb.Models.GuildWars2.Raid
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@inject RaidService RaidService
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<table class="table">
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<tbody>
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@{
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RaidSignUp userRole = _raid.SignUps.Where(s => s.LiebUserId == _user.LiebUserId).FirstOrDefault();
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bool isSignedUp = userRole != null;
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}
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@foreach (PlannedRaidRole role in _raid.Roles)
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{
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RaidSignUp[] signUps = _raid.SignUps.Where(s => s.PlannedRaidRoleId == role.PlannedRaidRoleId).ToArray();
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int usedSpots = signUps.Where(s => s.SignUpType == SignUpType.SignedUp).Count();
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<tr>
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@if (role.IsRandomSignUpRole && _raid.SignUps.Where(s => s.SignUpType == SignUpType.SignedUp).Count() < 10)
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{
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<td><button @onclick="() => SignUpClicked(role, _user, isSignedUp, SignUpType.SignedUp)">Sign Up</button></td>
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<td><button @onclick="() => SignUpClicked(role, _user, isSignedUp, SignUpType.Maybe)">Maybe</button></td>
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<td><button @onclick="() => SignUpClicked(role, _user, isSignedUp, SignUpType.Backup)">Backup</button></td>
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}
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else
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{
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<td></td>
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<td></td>
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<td></td>
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}
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<td><h5>@role.Name: @role.Description (@usedSpots /@role.Spots)</h5></td>
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</tr>
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@foreach (var signUp in signUps)
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{
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@if(signUp.SignUpType != SignUpType.SignedOff)
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{
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<tr>
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@{bool isUser = isSignedUp && userRole.PlannedRaidRole.PlannedRaidRoleId == role.PlannedRaidRoleId && signUp.LiebUserId == _user.LiebUserId;}
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<td></td>
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<td></td>
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@if(isUser)
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{
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<td><button @onclick="() => SignOffClicked(role, _user)">Sign Off</button></td>
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}
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else
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{
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<td></td>
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}
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@{string signUpStatus = string.Empty;}
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@if (signUp.SignUpType != SignUpType.SignedUp) signUpStatus = $" - {signUp.SignUpType}";
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@if (isUser && _usableAccounts.Count > 1)
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{
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<td>@signUp.LiebUser.Name
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<select value=@signUp.GuildWars2AccountId @onchange="args => ChangeAccount(_user, args)">
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@foreach (var account in _usableAccounts)
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{
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<option value=@account.GuildWars2AccountId>@account.AccountName</option>
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}
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</select> @signUpStatus </td>
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}
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else
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{
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<td>@signUp.LiebUser.Name (@signUp.GuildWars2Account.AccountName) @signUpStatus</td>
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}
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</tr>
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}
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}
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}
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</tbody>
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</table>
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@code {
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[Parameter]
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public Raid _raid { get; set; }
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[Parameter]
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public LiebUser _user { get; set; }
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private List<GuildWars2Account> _usableAccounts;
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protected override async Task OnParametersSetAsync()
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{
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_usableAccounts = _user.GuildWars2Accounts.Where(a => a.EquippedBuilds.Count > 0).ToList();
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}
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async Task SignUpClicked(PlannedRaidRole role, LiebUser liebUser, bool isSignedUp, SignUpType signUpType)
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{
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if(isSignedUp)
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{
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await RaidService.ChangeSignUpType(_raid.RaidId, liebUser.LiebUserId, role.PlannedRaidRoleId, signUpType);
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}
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else
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{
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await RaidService.SignUp(_raid.RaidId, liebUser.LiebUserId, _usableAccounts.FirstOrDefault().GuildWars2AccountId, role.PlannedRaidRoleId, signUpType);
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}
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_raid = RaidService.GetRaid(_raid.RaidId);
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}
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async Task SignOffClicked(PlannedRaidRole role, LiebUser liebUser)
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{
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await RaidService.SignOff(_raid.RaidId, liebUser.LiebUserId, role.PlannedRaidRoleId);
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_raid = RaidService.GetRaid(_raid.RaidId);
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}
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async Task ChangeAccount(LiebUser liebUser, ChangeEventArgs e)
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{
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int accountId = int.Parse(e.Value.ToString());
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await RaidService.ChangeAccount(_raid.RaidId, liebUser.LiebUserId, accountId);
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_raid = RaidService.GetRaid(_raid.RaidId);
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}
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}
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9
Lieb/Pages/Raids/RaidRolesRandom.razor.css
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9
Lieb/Pages/Raids/RaidRolesRandom.razor.css
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@ -0,0 +1,9 @@
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h5 {
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color: lightgrey;
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}
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table {
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column-width: auto;
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color: lightgray;
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width: max-content;
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}
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